Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-25 | Made character visible in BRA. | Nicola Mettifogo | |
svn-id: r33273 | |||
2008-07-25 | Converted BRA to work with the new menu approach. It is not yet well ↵ | Nicola Mettifogo | |
plugged-in as in NS, but it suffices for the moment. svn-id: r33272 | |||
2008-07-25 | * Merged old input management flags into a single mouse status variable. | Nicola Mettifogo | |
* Mouse is now displayed when it is needed, and hidden when it is not ;) svn-id: r33270 | |||
2008-07-24 | Make sure _musicVolume and _sfxVolume are clipped to fit in a byte. | Torbjörn Andersson | |
svn-id: r33266 | |||
2008-07-24 | cleanup | Max Horn | |
svn-id: r33263 | |||
2008-07-24 | Fixed leak in new gui code. | Nicola Mettifogo | |
svn-id: r33261 | |||
2008-07-24 | * Moved end intro and end game sequences code to gui. | Nicola Mettifogo | |
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260 | |||
2008-07-24 | Moved scheduler / process managment code into a new class Scheduler | Max Horn | |
svn-id: r33259 | |||
2008-07-24 | Can't test a SharedPtr for nullity! | Nicola Mettifogo | |
svn-id: r33258 | |||
2008-07-23 | cleanup | Max Horn | |
svn-id: r33250 | |||
2008-07-23 | TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵ | Max Horn | |
another typedef; more cleanup svn-id: r33249 | |||
2008-07-23 | Moved POLYGON struct into polygon.cpp; got rid of some more typedefs | Max Horn | |
svn-id: r33241 | |||
2008-07-23 | Renamed opcodes 0x49 and 0x68: | Kari Salminen | |
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240 | |||
2008-07-23 | cleanup; removed const bNoScroll variable | Max Horn | |
svn-id: r33237 | |||
2008-07-23 | Removed some dead code | Max Horn | |
svn-id: r33236 | |||
2008-07-23 | Got rid of some typedefs | Max Horn | |
svn-id: r33235 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 | |||
2008-07-23 | Removed the historical waitUntilLeftClick function and adapted code to use ↵ | Nicola Mettifogo | |
the more general readInput and waitForButtonEvent. svn-id: r33226 | |||
2008-07-23 | Removed useless event management code and made readInput() more general. | Nicola Mettifogo | |
svn-id: r33225 | |||
2008-07-23 | More decoupling of inventory code. | Nicola Mettifogo | |
svn-id: r33224 | |||
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse | |
svn-id: r33222 | |||
2008-07-23 | Fixed mouse cursor when closing inventory. | Nicola Mettifogo | |
svn-id: r33220 | |||
2008-07-23 | More merging of input code. | Nicola Mettifogo | |
svn-id: r33219 | |||
2008-07-22 | shutup valgrind warning | Paweł Kołodziejski | |
svn-id: r33206 | |||
2008-07-22 | Fix warnings in CINE | Max Horn | |
svn-id: r33202 | |||
2008-07-22 | Merged inventory input code from different files. | Nicola Mettifogo | |
svn-id: r33198 | |||
2008-07-22 | Fix CineSaveGameFormat enumeration's include order (Caused problems at least ↵ | Kari Salminen | |
with GCC). svn-id: r33196 | |||
2008-07-22 | Fix build. | Nicola Mettifogo | |
svn-id: r33193 | |||
2008-07-22 | Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): | Kari Salminen | |
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192 | |||
2008-07-22 | Fixed regression in dialogue code: certain commands weren't executed anymore ↵ | Nicola Mettifogo | |
after dialogue ended. svn-id: r33191 | |||
2008-07-22 | Removed unneeded input code. | Nicola Mettifogo | |
svn-id: r33189 | |||
2008-07-22 | Changed comment display code so that input polling is integrated into the ↵ | Nicola Mettifogo | |
main loop, instead of being performed in a blocking way from a separate routine. svn-id: r33188 | |||
2008-07-21 | Spacing. | Travis Howell | |
svn-id: r33168 | |||
2008-07-21 | Avoid branching in the inner loop of AGOS drawVertImageCompressed | Bertrand Augereau | |
svn-id: r33167 | |||
2008-07-21 | Some refactoring for tracking of floating labels. | Nicola Mettifogo | |
svn-id: r33165 | |||
2008-07-21 | Massive refactoring of dialogue code, which is now implemented as a finite ↵ | Nicola Mettifogo | |
state machine. Related code in other files has been updated has well. svn-id: r33162 | |||
2008-07-20 | Commented out some more PC-98 audio stuff, to avoid warnings. | Torbjörn Andersson | |
svn-id: r33146 | |||
2008-07-20 | KYRA: disable incomplete PC-98 audio support for 0.12.0 release (use towns ↵ | Florian Kagerer | |
audio instead) svn-id: r33145 | |||
2008-07-20 | cleanup | Max Horn | |
svn-id: r33135 | |||
2008-07-18 | Added savefile position comments to savegame loading routine (Helpful for ↵ | Kari Salminen | |
debugging the formats). svn-id: r33096 | |||
2008-07-18 | Don't crash if you try to use music file #2 as music file #1. When the music | Torbjörn Andersson | |
wasn't found, it would close the file even if something else was already playing from it. (Some music is in both files.) svn-id: r33094 | |||
2008-07-17 | Patch #2019455: Patch for reducing the BSS size of Cine engine. | Kari Salminen | |
svn-id: r33087 | |||
2008-07-17 | Fixed regression bug in dialogue, which de-facto allowed user to skip ↵ | Nicola Mettifogo | |
in-game protection. svn-id: r33086 | |||
2008-07-16 | Split the drawVertImage function in the agos engine to make it clearer | Bertrand Augereau | |
and easier to profile svn-id: r33083 | |||
2008-07-15 | fix bug #1876741: changed .SB playback rate to 11840Hz (matches dos game) | Gregory Montoir | |
svn-id: r33079 | |||
2008-07-15 | fix bug #1995042: stop previous sfx playback when starting a new sfx ↵ | Gregory Montoir | |
(matches original dos code). Also removed the "sound skipping" hack in final bam scene. svn-id: r33078 | |||
2008-07-15 | Made frame unpacking buffer dynamic (this frees some BSS space). | Nicola Mettifogo | |
svn-id: r33072 | |||
2008-07-14 | Fix for bug #2016647 (FW: crash with italian amiga version). | Kari Salminen | |
- Consists of a workaround for a script bug that used local variable 251 when it should've used global variable 251. - Also added a fix for a crash when failing copy protection in Amiga or Atari ST versions of Future Wars. NOTE: That any of the Amiga or Atari ST versions of Future Wars haven't crashed right in the beginning before seems like plain luck because accessing local variable 251 is out of bounds! svn-id: r33068 | |||
2008-07-14 | remove accidentally committed debugging code; fix shadowing warning | Willem Jan Palenstijn | |
svn-id: r33064 | |||
2008-07-14 | Don't draw scumm saveload dialog while reflowing layout, as that would use ↵ | Willem Jan Palenstijn | |
uninitialized values svn-id: r33063 |