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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Apple IIgs
Martin Kiewitz
2016-02-03
SCI: code/define formatting
Martin Kiewitz
2016-02-03
SCI: Remove hardcoded value in getScummVMEvent()
Martin Kiewitz
2016-02-03
AGI: Message box mouse support
Martin Kiewitz
2016-02-03
AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER
Martin Kiewitz
2016-02-03
AGI: Increase time delay for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Remove unused initialized variable
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Call update screen in have.key for now
Martin Kiewitz
2016-02-03
AGI: Make inner loop handlers consistent
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-03
AGI: Remove Gold Rush workaround, no longer needed
Martin Kiewitz
2016-02-03
AGI: Fix regression of have.key changes
Martin Kiewitz
2016-02-02
AGI: add drawCharacterOnDisplay()
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: test commands cleanup
Martin Kiewitz
2016-02-02
AGI: Use inner loop functionality for have.key
Martin Kiewitz
2016-02-02
AGI: Don't pause in game timer while in menus
Martin Kiewitz
2016-02-02
AGI: code formatting
Martin Kiewitz
2016-02-02
LAB: Fix wrong glowing belt file in getInvName()
Filippos Karapetis
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: Add WORKAROUND comment to "render after menu"
Martin Kiewitz
2016-02-02
AGI: Don't use status row for menu mouse trigger
Martin Kiewitz
2016-02-02
AGI: Render after menu, when playarea starts at 0
Martin Kiewitz
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-02-02
SCI: make event type, modifiers + character uint16
Martin Kiewitz
2016-02-02
SCI: Make event handling helper tables static
Martin Kiewitz
2016-02-02
SCI: Fix comment about debugger keys
Martin Kiewitz
2016-02-02
SCI: Keyboard event handling cleanup
Martin Kiewitz
2016-02-02
SCI: Fix regression of previous keycode commit
Martin Kiewitz
2016-02-02
SCI: Removed ".data" from SciEvent
Martin Kiewitz
2016-02-02
AGI: changed debug msg VGA font -> PC BIOS font
Martin Kiewitz
2016-02-02
SCI: fix typo in comment
Martin Kiewitz
2016-02-02
Merge pull request #659 from wjp/sword25_loading
Willem Jan Palenstijn
2016-02-02
SWORD25: Remove now unused function
Willem Jan Palenstijn
2016-02-02
SCI: Do not pass/use .data for mouse button type
Martin Kiewitz
2016-02-02
SCI: Fix control/Fx keys not working anymore
Martin Kiewitz
2016-02-02
SWORD25: Use more appropriate function for growing the stack
Willem Jan Palenstijn
2016-02-02
LAB: Fix loading rules from room 0
Willem Jan Palenstijn
2016-02-01
SHERLOCK: Silence GCC signed/unsigned warning
Torbjörn Andersson
2016-02-01
TOUCHE: Fix semi-intentional array overrun
Willem Jan Palenstijn
2016-02-01
Revert "TOUCHE: Fix buffer overrun. CID 1003934"
Willem Jan Palenstijn
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
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