Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Start with the Screen class, also | johndoe123 | |
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header - Clean up #includes | |||
2013-05-08 | NEVERHOOD: More work on Module1500 | johndoe123 | |
- Implement Scene1501 (with yet unimpelemented stuff commented out) - Add preliminary main loop to test stuff/updates - Add dummy SoundResource - And fix a mean bug/typo in some initializer lists... (The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.) | |||
2013-05-08 | NEVERHOOD: Start with AnimatedSprite and AnimResource | johndoe123 | |
2013-05-08 | NEVERHOOD: Add default parameters to StaticSprite constructors | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Scene and Sprite classes | johndoe123 | |
2013-05-08 | NEVERHOOD: Add skeleton for Module1500 (the intro module) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module and GameModule classes | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on the Palette class | johndoe123 | |
2013-05-08 | NEVERHOOD: Add more | johndoe123 | |
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable) | |||
2013-05-08 | NEVERHOOD: Start with the BaseSurface class (doesn't do much yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the resource manager | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the blb archive class | johndoe123 | |
2013-05-08 | NEVERHOOD: First code with basic detection, nothing else so far | johndoe123 | |
2012-03-11 | COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. | Johannes Schickel | |
It actually inherits from SeekableSubReadStream, so it should be named accordingly. | |||
2012-03-10 | MOHAWK: Split the graphics classes into their own files | Matthew Hoops | |
2012-03-10 | TSAGE: Fix for walk regions enablement in Blue Force warehouse scene | Paul Gilbert | |
2012-03-09 | TSAGE: Bugfix for breaker box display in Blue Force scene 910 | Paul Gilbert | |
This fixes one of the problems in bug #3500015 | |||
2012-03-08 | SCI: Fix GK1 Mac text positioning | Matthew Hoops | |
A regression from the text bitmap code addition | |||
2012-03-08 | SCI: Fix KQ6 Mac movies with resource fork names | Matthew Hoops | |
2012-03-08 | SCI: Fix SCI1.1+ Mac games with resource fork container names | Matthew Hoops | |
2012-03-07 | SCI: Add a new configuration option for SQ4 CD, "silver_cursors" | Filippos Karapetis | |
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones | |||
2012-03-07 | TSAGE: Renaming of fields and fix for gate in Blue Force scene 900 | Paul Gilbert | |
2012-03-06 | SKY: Fix comment typos | Torbjörn Andersson | |
2012-03-05 | KYRA: Replace debug leftover for unimplemented displayText functions with a ↵ | Johannes Schickel | |
warning. | |||
2012-03-05 | KYRA: Some formatting fixes. | Johannes Schickel | |
2012-03-05 | SCI: Fix GK1 demo sounds | Matthew Hoops | |
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704 | |||
2012-03-04 | TSAGE: Some cleanup of R2R Animation Player, and fix for playing when ↵ | Paul Gilbert | |
objects are active | |||
2012-03-04 | TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930 | Paul Gilbert | |
2012-03-04 | TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk ↵ | Paul Gilbert | |
descriptions correctly | |||
2012-03-04 | DREAMWEB: Clean up the palette brightness code | Filippos Karapetis | |
2012-03-03 | DREAMWEB: Simplify some uses of randomNumber() | Torbjörn Andersson | |
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range. | |||
2012-03-03 | DREAMWEB: The rain processing has its own cpp file | Bertrand Augereau | |
2012-03-03 | TSAGE: Fix memory leak and error in R2R Animation Player free | Paul Gilbert | |
2012-03-03 | TOUCHE: Remap one more Spanish character | Willem Jan Palenstijn | |
2012-03-01 | GOB: Add detection entry for Italian playtoons2 | Fabio Battaglia | |
2012-02-29 | ENGINES: Copy singleid description from wiki | Willem Jan Palenstijn | |
2012-02-29 | TSAGE: Bugfixes for startup sequence in R2R Scene 180 | Paul Gilbert | |
2012-02-29 | TSAGE: Slow down the animation player to match the original game | Paul Gilbert | |
2012-02-29 | ENGINES: Adjust the description of _singleId | Filippos Karapetis | |
2012-02-28 | ENGINES: Add a thorough explanation of the ugliness caused by _singleId | Filippos Karapetis | |
2012-02-28 | Revert "SCI: Do not set _singleId in SciMetaEngine" | Filippos Karapetis | |
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e. | |||
2012-02-28 | SCI: Do not set _singleId in SciMetaEngine | Filippos Karapetis | |
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci" | |||
2012-02-28 | ENGINES: Properly explain the usage of _singleId | Filippos Karapetis | |
2012-02-27 | TSAGE: Renamed many of the unknown fields in the R2R Animation Player | Paul Gilbert | |
2012-02-27 | TSAGE: Bugfixes for R2R animation player | Paul Gilbert | |
2012-02-27 | AGOS: Add font data for French, German and Italian versions of Simon the ↵ | Travis Howell | |
Sorcerer 1 (Amiga). Thanks to digitall for converting the font data from original. | |||
2012-02-26 | Merge pull request #191 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |