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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-11-13
* got rid of CDECL
Max Horn
2008-11-13
Added better checks for the current music status in pauseEngineIntern()
Filippos Karapetis
2008-11-13
Started moving Save/Load code to saveload.cpp/.h
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the cin...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the cine engine
Filippos Karapetis
2008-11-12
Reduced header dependencies
Max Horn
2008-11-12
Slight cleanup
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the sky...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the sky engine
Filippos Karapetis
2008-11-12
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...
Max Horn
2008-11-12
GUI: Got rid of the WidgetSize stuff
Max Horn
2008-11-12
cleanup
Max Horn
2008-11-12
Moved sky detection and meta engine specific code from sky.cpp into detection...
Filippos Karapetis
2008-11-12
Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
Max Horn
2008-11-12
Fixed default zone flags, so that labels in BRA are only shown on zones which...
Nicola Mettifogo
2008-11-11
Added getMaximumSaveSlot definition for the sky engine
Filippos Karapetis
2008-11-11
Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...
Torbjörn Andersson
2008-11-11
Added save/load support from the GMM for the touche engine
Filippos Karapetis
2008-11-11
Implemented pauseEngineIntern() for the SAGA engine
Filippos Karapetis
2008-11-11
enabled RTL
Gregory Montoir
2008-11-11
add missing version check for compressed sound file
Gregory Montoir
2008-11-11
Moved GUI::SaveLoadChooser to its own source file
Max Horn
2008-11-11
SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I...
Max Horn
2008-11-10
fixed charset issues & wrong state for locations 13,16,23
Gregory Montoir
2008-11-10
Add entry for English version. Dies instantly for me.
Eugene Sandulenko
2008-11-10
Silenced MSVC warnings about uninitialized variables
Filippos Karapetis
2008-11-10
Fixed typo (which seems like a nasty bug)
Filippos Karapetis
2008-11-10
removed unneeded file header read
Gregory Montoir
2008-11-10
add initial support for 'Bud Tucker in Double Trouble'
Gregory Montoir
2008-11-10
AGI save games now contain thumbnails and creation date/time (visible from th...
Filippos Karapetis
2008-11-10
Cleanup
Filippos Karapetis
2008-11-10
SAGA save games now contain thumbnails and creation date/time (visible from ...
Filippos Karapetis
2008-11-10
Limit places where saving from the GMM is permitted
Filippos Karapetis
2008-11-10
Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Vicent Marti
2008-11-10
- Global options dialog support
Benjamin Haisch
2008-11-09
Only hide the cursor for in-game pausing. Pausing from the outside is assumed to
Torbjörn Andersson
2008-11-09
Disallow overwriting of slot 0, quicksave and autosave slots.
Johannes Schickel
2008-11-09
Update documentation.
Johannes Schickel
2008-11-09
Added a new SaveStateDescriptor flag, is_write_protected, which can be used t...
Filippos Karapetis
2008-11-09
Added a getMaximumSaveSlot() implementation for sword1 and sword2
Filippos Karapetis
2008-11-09
Save game descriptions are now set correctly in the GMM save dialog
Filippos Karapetis
2008-11-09
Updated documentation.
Johannes Schickel
2008-11-09
- The GMM save dialog is now working for all engines which support the approp...
Filippos Karapetis
2008-11-09
Removed some code that was added earlier to deal with dimming/undimming the
Torbjörn Andersson
2008-11-09
Allow pausing (from the outside) during credits and palette fades. Refactored...
Torbjörn Andersson
2008-11-09
Fixed pausing during credits.
Torbjörn Andersson
2008-11-09
Allow pausing during cutscene movies. (This will need an update to the mixer's
Torbjörn Andersson
2008-11-09
Error out on savegame load failure (again).
Johannes Schickel
2008-11-09
- Implemented Engine::saveGameState for KYRA
Johannes Schickel
2008-11-09
Fixed bug, which might mess up the description of new savegames.
Johannes Schickel
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