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2008-11-13* got rid of CDECLMax Horn
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the cin...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
2008-11-12Reduced header dependenciesMax Horn
2008-11-12Slight cleanupFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the sky...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...Max Horn
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
2008-11-12cleanupMax Horn
2008-11-12Moved sky detection and meta engine specific code from sky.cpp into detection...Filippos Karapetis
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
2008-11-12Fixed default zone flags, so that labels in BRA are only shown on zones which...Nicola Mettifogo
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...Torbjörn Andersson
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
2008-11-11enabled RTLGregory Montoir
2008-11-11add missing version check for compressed sound fileGregory Montoir
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
2008-11-11SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I...Max Horn
2008-11-10fixed charset issues & wrong state for locations 13,16,23Gregory Montoir
2008-11-10Add entry for English version. Dies instantly for me.Eugene Sandulenko
2008-11-10Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
2008-11-10Fixed typo (which seems like a nasty bug)Filippos Karapetis
2008-11-10removed unneeded file header readGregory Montoir
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from th...Filippos Karapetis
2008-11-10CleanupFilippos Karapetis
2008-11-10SAGA save games now contain thumbnails and creation date/time (visible from ...Filippos Karapetis
2008-11-10Limit places where saving from the GMM is permittedFilippos Karapetis
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
2008-11-10- Global options dialog supportBenjamin Haisch
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
2008-11-09Disallow overwriting of slot 0, quicksave and autosave slots.Johannes Schickel
2008-11-09Update documentation.Johannes Schickel
2008-11-09Added a new SaveStateDescriptor flag, is_write_protected, which can be used t...Filippos Karapetis
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-09Save game descriptions are now set correctly in the GMM save dialogFilippos Karapetis
2008-11-09Updated documentation.Johannes Schickel
2008-11-09- The GMM save dialog is now working for all engines which support the approp...Filippos Karapetis
2008-11-09Removed some code that was added earlier to deal with dimming/undimming theTorbjörn Andersson
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-09Error out on savegame load failure (again).Johannes Schickel
2008-11-09- Implemented Engine::saveGameState for KYRAJohannes Schickel
2008-11-09Fixed bug, which might mess up the description of new savegames.Johannes Schickel