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AgeCommit message (Expand)Author
2016-06-30SCI32: Document & clean up extra rect argument for frameOutColin Snover
2016-06-30SCI32: Add low resolution constantsColin Snover
2016-06-27SCI: Add script patch for another Colonel's Bequest game bugMartin Kiewitz
2016-06-26SCI32: Fix benchmarking for QFG4Colin Snover
2016-06-26SCI32: Change Color::operator!= to all operator== directlyColin Snover
2016-06-26SCI32: Enable aspect ratio correction on QFG4CDColin Snover
2016-06-26SCI32: Fix typoColin Snover
2016-06-26SCI32: Remove no-longer-relevant commentColin Snover
2016-06-26SCI32: Add more workarounds for SCI2.1early gamesColin Snover
2016-06-26SCI32: Fix broken Remap implementationColin Snover
2016-06-26SCI32: Fix hang when playing auto-play audio channelsColin Snover
2016-06-26SCI32: Fix race condition when freeing audio resourcesColin Snover
2016-06-26MOHAWK: Remap bitmaps not to use undefined colorsBastien Bouclet
2016-06-25SCI: Add getGameObjectName to fix compilationMartin Kiewitz
2016-06-25SCI: Fix auto-saving in the fan-made Cascade QuestMartin Kiewitz
2016-06-25SCI32: Properly initialize pausedAtTick inside Audio32::play()Filippos Karapetis
2016-06-25Revert "SCI32: Properly initialize AudioChannel inside Audio32::play()"Filippos Karapetis
2016-06-25TOLTECS: Fix typoEugene Sandulenko
2016-06-25TOLTECS: Clear dead end rects count.Eugene Sandulenko
2016-06-25SCI: Script patch for critical Colonel's Bequest game bugMartin Kiewitz
2016-06-25SCI: Fix SQ1VGA script patch, fixes bug #7145Martin Kiewitz
2016-06-23SCI32: Properly initialize AudioChannel inside Audio32::play()Filippos Karapetis
2016-06-23SCI32: Fix usage of the C++11 override keyword with MSVCFilippos Karapetis
2016-06-23SCI32: Fix potentially uninitialized variableFilippos Karapetis
2016-06-23SCI32: Const correction in Audio32's readBuffer() implementationFilippos Karapetis
2016-06-22SCI: Assert on seeks past the end of audio resource bundlesColin Snover
2016-06-22SCUMM HE: Update sound flags and queue, for new settings.Kirben
2016-06-22SCUMM HE: Document sound opcodes.Kirben
2016-06-21SCI32: Implement kBitmapDrawViewColin Snover
2016-06-21SCI32: Expose a draw buffer on BitmapResource objectsColin Snover
2016-06-21SCI32: Remove unused dependencies from GfxFrameoutColin Snover
2016-06-21SCI: Add an explanation about LRU removals when fetching resourcesColin Snover
2016-06-21SCI32: Fixes to GfxText32Colin Snover
2016-06-21SCI32: Implement basic kMessageBoxColin Snover
2016-06-21SCI32: Add workaround for kScrollWindowAdd call in PhantasmagoriaWillem Jan Palenstijn
2016-06-21SCI32: Implement kScrollWindowWillem Jan Palenstijn
2016-06-21SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine)Colin Snover
2016-06-21SCI32: Make GfxText32::_scaledWidth/Height staticsWillem Jan Palenstijn
2016-06-21SCI32: Fix drawText on consecutive control codesWillem Jan Palenstijn
2016-06-21SCI32: Fix getTextWidth on consecutive control codesWillem Jan Palenstijn
2016-06-21SCI32: Add low-pass filter to 8-bit SOL audioColin Snover
2016-06-20SCI32: Add kDoSound(play) workaround for LSL6hiresColin Snover
2016-06-20SCI: Minor cleanup of kDoSoundColin Snover
2016-06-20SCI32: Rewrite digital audio engineColin Snover
2016-06-19SCI: Split audio sync to its own classColin Snover
2016-06-17ENGINES: Make splash more robust for non-standard screen sizesEugene Sandulenko
2016-06-17TONY: Safer string manipulationEugene Sandulenko
2016-06-17TONY: Complete class initializationsEugene Sandulenko
2016-06-17TINSEL: Fix class initializationEugene Sandulenko
2016-06-16PEGASUS: Fix some missing variable initializationsStrangerke