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2009-01-05Got rid of updateAnim2()Filippos Karapetis
svn-id: r35747
2009-01-05Added Doxygen-like comments to the FLIC player, and changed it a bit to have ↵Filippos Karapetis
similar method names as the DXA and Smacker players. Also, removed the convenience method hasFrames(), as it's the same as getFrameCount() > 0 svn-id: r35741
2009-01-05Deleted unused declarations, sorted others, and removed some dead code.Nicola Mettifogo
svn-id: r35739
2009-01-05Remove unused code, since room flags are always zero in Elvira 1.Travis Howell
svn-id: r35738
2009-01-05Quit immediately in Elvira 1, and don't let opcodes continue.Travis Howell
svn-id: r35737
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-05fix quitting in Mickey's Space Adventure as well as other minor cleanupMatthew Hoops
svn-id: r35735
2009-01-05fix infinite loop when trying to quit in Troll's TaleMatthew Hoops
svn-id: r35734
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
svn-id: r35732
2009-01-04Fixed warningMax Horn
svn-id: r35730
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
svn-id: r35727
2009-01-04Made sure to display labels on animations.Nicola Mettifogo
svn-id: r35726
2009-01-04Made sure each event is processed only once. This wasn't always the case ↵Nicola Mettifogo
when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped. svn-id: r35725
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-04Implemented counters in BRA. Only valid answer options are shown, and ↵Nicola Mettifogo
counter calculations in scripts are performed. svn-id: r35723
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵Torbjörn Andersson
changes.) svn-id: r35722
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
svn-id: r35716
2009-01-04Fix assert triggered when sorting out meals in Blue's 123 Time Activies.Travis Howell
svn-id: r35715
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03reorganized introduction sequence static data (to simplify code when using ↵Gregory Montoir
compressed audio files) svn-id: r35710
2009-01-03AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵Filippos Karapetis
current one svn-id: r35707
2009-01-03TypoFilippos Karapetis
svn-id: r35705
2009-01-03Simplified the Smacker video playing code for FTA2Filippos Karapetis
svn-id: r35704
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
svn-id: r35702
2009-01-03FormattingEugene Sandulenko
svn-id: r35701
2009-01-03Dropped the script preprocessor introduced to fix the broken scripts. The ↵Nicola Mettifogo
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700
2009-01-03Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()Sven Hesse
svn-id: r35699
2009-01-03Make it possible to quit or return to launcher while the Feeble Files list ofTorbjörn Andersson
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697
2009-01-03This should fix the SMK playing bug discussed in the forumsSven Hesse
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696
2009-01-03Bugfix for #2480853 - Skorl doesn't follow Minnow into CellarPaul Gilbert
svn-id: r35695
2009-01-03Bugfix for #2480857 - Additionally savegames were crashing ScummVMPaul Gilbert
svn-id: r35694
2009-01-03Changed the debugger 'schedule' command to be able to list the schedule, ↵Paul Gilbert
even for currently disabled NPCs svn-id: r35693
2009-01-03Remove the prefix in subtitles of later Blue's Clues games.Travis Howell
svn-id: r35692
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
svn-id: r35691
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
svn-id: r35689
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
svn-id: r35679
2009-01-02Wrapped SAGA 2 game entries around appropriate definesFilippos Karapetis
svn-id: r35678
2009-01-02Let compiled subengines be visible in About dialog.Eugene Sandulenko
svn-id: r35677
2009-01-02More configure code for additional SAGA engine features.Eugene Sandulenko
svn-id: r35676
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-02Rewrote the SAGA script system to use an opcode table, like in other enginesFilippos Karapetis
svn-id: r35670
2009-01-02Add German, Italian and Spanish VGA versions of Cruise for a Corpse.Travis Howell
svn-id: r35669
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2009-01-02Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:Eugene Sandulenko
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our text wrap routine with one based on GBAGI. Also made debug messages more clear. svn-id: r35664
2009-01-02Oops. (stupid c&p bug)Johannes Schickel
svn-id: r35659
2009-01-02Cleanup.Johannes Schickel
svn-id: r35658
2009-01-01Use the proper samples file name for 11hJordi Vilalta Prat
svn-id: r35656
2009-01-01Set/unified svn:keywords for all *.h and *.cpp filesMax Horn
svn-id: r35651