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AgeCommit message (Expand)Author
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Workaround not being able to leave scene 9 in Amazon to the southPaul Gilbert
2014-12-12ACCESS: Workaround for original game vertical room scrollingPaul Gilbert
2014-12-12ACCESS: Fix not being able to save in room 9Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Add enum for inventory item statesPaul Gilbert
2014-12-12ACCESS: Fix entire inventory disappearing after combining itemsPaul Gilbert
2014-12-12ACCESS: Fix malformed inventory item descriptionPaul Gilbert
2014-12-12ACCESS: Implement mWhileDoOpenStrangerke
2014-12-12ACCESS: Fix inventory item combining zoom logicPaul Gilbert
2014-12-12ACCESS: Inventory item merge zoom partially workingPaul Gilbert
2014-12-12ACCESS: Fix redrawing during inventory item draggingPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Implement pan()Strangerke
2014-12-12ACCESS: Start implementing mWhileJWalk()Strangerke
2014-12-12ACCESS: Fix initialisation of Y positioning in rooms with vertical scrollingPaul Gilbert
2014-12-12ACCESS: Fix tiny bug in mWhileFlyStrangerke
2014-12-12ACCESS: Implement mWhileFallStrangerke
2014-12-12ACCESS: Don't show inventory items that have been usedPaul Gilbert
2014-12-12ACCESS: Implement mWhileFlyStrangerke
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Hood newMusic in cmdSpecialStrangerke
2014-12-12ACCESS: Fix a little bug in walkUpRight()Strangerke
2014-12-12ACCESS: Remove a useless check, comment out some code related to original deb...Strangerke
2014-12-12ACCESS: Implement freeSoundsStrangerke
2014-12-12ACCESS: Implement newMusic()Strangerke
2014-12-12ACCESS: Add missing _startup checks to palette cycling opcodesPaul Gilbert
2014-12-12ACCESS: Implement palette cycling script commandsPaul Gilbert
2014-12-12ACCESS: Implemented cmdWaitPaul Gilbert
2014-12-12ACCESS: Fixed clearing talk bubbles during conversationsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Workaround for background rendering bug in originalPaul Gilbert
2014-12-12ACCESS: Workaround for background column rendering bug in originalPaul Gilbert
2014-12-12ACCESS: Add missing table to savegamesPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Add needed event polling to cmdCheckTimerPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-12-12ACCESS: Fix scene establishment paging when there are multiple pagesPaul Gilbert
2014-10-19ACCESS: Wait for keypress in speakText if voice is turned offPaul Gilbert
2014-09-18ACCESS: Implement guard()Strangerke
2014-09-16ACCESS: Fix bool/int comparisons and assignmentsStrangerke
2014-09-16ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...Strangerke
2014-09-12ACCESS: Implement mWhile1Strangerke
2014-09-12ACCESS: Add missing call to boatWallsStrangerke
2014-09-12ACCESS: Implement a coupld of special commandsStrangerke
2014-09-11ACCESS: Implement setInactive and mWhileStrangerke
2014-09-09ACCESS: Fix an issue in checkCodeStrangerke
2014-08-30ACCESS: Fix freeing _eseg correctlyPaul Gilbert
2014-08-30ACCESS: Fix getLine when \r occurs just after maximum line width reachedPaul Gilbert
2014-08-30ACCESS: Fix playSound callPaul Gilbert