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2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
2014-11-04SCI: kStrCat does language-splitting for QfG1 tooMartin Kiewitz
2014-11-04WINTERMUTE: Add VK-translations for F1-F12 and HOMEEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)Einar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Use macros to simplify detection_tables.hEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6Tobia Tesan
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
2014-11-04GROOVIE: Handle transparency in Gamepad videos in the 11th HourFilippos Karapetis
2014-11-04GROOVIE: More bugfixes for V2 puzzle overlay videosFilippos Karapetis
2014-11-04GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)Filippos Karapetis
2014-11-04GROOVIE: More work on transparency in the puzzle scenes for V2 gamesFilippos Karapetis
2014-11-04ZVISION: Implement settings functionsMarisa-Chan
2014-11-04ZVISION: If ZorkAVIAudioTrack got another format call AVIAudioTrack::queueSoundMarisa-Chan
2014-11-04ZVISION: Make ZorkAVIAudioTrack resetableMarisa-Chan
2014-11-03GROOVIE: Fix video transparency in V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Initial implementation of direct game load for the 11th HourFilippos Karapetis
2014-11-03GROOVIE: Add a stub for opcode 42 in V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreenFilippos Karapetis
2014-11-03GROOVIE: Add initial full screen functionality for V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Finish implementation of o_hotspot_outrectFilippos Karapetis
2014-11-02SCI: hoyle 4 workaround properly done (bug #6614)Martin Kiewitz
2014-11-02SCI: GetClosest() bugfix the bugfix thx wjpMartin Kiewitz
2014-11-02SCI: bugfix in GetLongest() for Japanese SQ4Martin Kiewitz
2014-11-02SCI: add support for \n and \r in Japanese textMartin Kiewitz
2014-11-02SCI: text16 Shift-JIS font switch fixedMartin Kiewitz
2014-11-02SCI: fix another bug in text16 / GetLongest()Martin Kiewitz
2014-11-02SCI: fix bug in text16 / GetLongest()Martin Kiewitz
2014-11-01SCI: text16 GetLongest() changes fixes bug #5334Martin Kiewitz
2014-11-01SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm wit...Kirben
2014-11-01HOPKINS: Add a check for another sound related to frames removed in the Polis...Strangerke
2014-11-01SCI: revert r55034, fixes bug #6539Martin Kiewitz
2014-10-31SCI: script patch for qfg1ega (fixes bug #6407)Martin Kiewitz
2014-10-31SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.Kirben
2014-10-31SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.Kirben
2014-10-29HOPKINS: Fix a couple of commentsStrangerke
2014-10-29HOPKINS: Add specific code to handle the butchered Polish version with sync s...Strangerke
2014-10-29Merge pull request #523 from BenCastricum/fixforbug6739Filippos Karapetis
2014-10-29SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 gamesFilippos Karapetis
2014-10-29SCI: color matching bug fixMartin Kiewitz
2014-10-28SCI: color matching - remove debug codeMartin Kiewitz
2014-10-28SCI: properly reversed color matching thanks wjpMartin Kiewitz
2014-10-28PRINCE: Change PrinceGameType enum nameslukaslw
2014-10-28PRINCE: Allow to load translation file - prince_translation.datlukaslw
2014-10-28HOPKINS: Rename the parameter of PlayAnimSound to make it meaningfulStrangerke
2014-10-28BBVS: Remove trailing whitespaceFilippos Karapetis
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-10-28PRINCE: Remove trailing whitespaceFilippos Karapetis
2014-10-28MORTEVIELLE: Remove trailing whitespaceFilippos Karapetis
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-28NEVERHOOD: Remove trailing whitespaceFilippos Karapetis