Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-04 | WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6 | Tobia Tesan | |
This fixes #6647 | |||
2014-11-04 | WINTERMUTE: Introduce WMEGameDescription | Tobia Tesan | |
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h | |||
2014-11-04 | GROOVIE: Handle transparency in Gamepad videos in the 11th Hour | Filippos Karapetis | |
2014-11-04 | GROOVIE: More bugfixes for V2 puzzle overlay videos | Filippos Karapetis | |
2014-11-04 | GROOVIE: Handle flag 2 for V2 games (show a whole overlay video) | Filippos Karapetis | |
2014-11-04 | GROOVIE: More work on transparency in the puzzle scenes for V2 games | Filippos Karapetis | |
This fixes most of the transparency issues in the puzzle screens. They are still not correct, as the relevant videos play completely, instead of showing a single frame. This also fixes issues with commit 2d42ab8 | |||
2014-11-03 | GROOVIE: Fix video transparency in V2 games | Filippos Karapetis | |
2014-11-03 | GROOVIE: Initial implementation of direct game load for the 11th Hour | Filippos Karapetis | |
2014-11-03 | GROOVIE: Add a stub for opcode 42 in V2 games | Filippos Karapetis | |
This was o_cellmove in T7G (the Microscope puzzle) | |||
2014-11-03 | GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreen | Filippos Karapetis | |
2014-11-03 | GROOVIE: Add initial full screen functionality for V2 games | Filippos Karapetis | |
2014-11-03 | GROOVIE: Finish implementation of o_hotspot_outrect | Filippos Karapetis | |
This is needed by the main menu in the 11th Hour | |||
2014-11-02 | SCI: hoyle 4 workaround properly done (bug #6614) | Martin Kiewitz | |
fixes placement of edit control caused by uninitialized reads | |||
2014-11-02 | SCI: GetClosest() bugfix the bugfix thx wjp | Martin Kiewitz | |
2014-11-02 | SCI: bugfix in GetLongest() for Japanese SQ4 | Martin Kiewitz | |
2014-11-02 | SCI: add support for \n and \r in Japanese text | Martin Kiewitz | |
fixes Police Quest 2 Japanese intro thx to wjp for helping | |||
2014-11-02 | SCI: text16 Shift-JIS font switch fixed | Martin Kiewitz | |
fixes Police Quest 2 Japanese intro and others, where the internal SCI font was used and not the Shift-JIS hires font | |||
2014-11-02 | SCI: fix another bug in text16 / GetLongest() | Martin Kiewitz | |
2014-11-02 | SCI: fix bug in text16 / GetLongest() | Martin Kiewitz | |
2014-11-01 | SCI: text16 GetLongest() changes fixes bug #5334 | Martin Kiewitz | |
also fixes bug #5159 also fixes Japanese line wrapping (hopefully) | |||
2014-11-01 | SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵ | Kirben | |
with Buzzy. | |||
2014-11-01 | HOPKINS: Add a check for another sound related to frames removed in the ↵ | Strangerke | |
Polish version. Fix for bug #6591 | |||
2014-11-01 | SCI: revert r55034, fixes bug #6539 | Martin Kiewitz | |
original bug wasn't solved properly will reopen the original bug #5334 and figure out that one instead | |||
2014-10-31 | SCI: script patch for qfg1ega (fixes bug #6407) | Martin Kiewitz | |
throwing rocks at bird's nest, running ego gets stuck | |||
2014-10-31 | SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy. | Kirben | |
2014-10-31 | SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard. | Kirben | |
2014-10-29 | HOPKINS: Fix a couple of comments | Strangerke | |
2014-10-29 | HOPKINS: Add specific code to handle the butchered Polish version with sync ↵ | Strangerke | |
sound | |||
2014-10-29 | Merge pull request #523 from BenCastricum/fixforbug6739 | Filippos Karapetis | |
SCUMM: Fix bug 6739 - Untranslated dialogs | |||
2014-10-29 | SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games | Filippos Karapetis | |
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them | |||
2014-10-29 | SCI: color matching bug fix | Martin Kiewitz | |
2014-10-28 | SCI: color matching - remove debug code | Martin Kiewitz | |
2014-10-28 | SCI: properly reversed color matching thanks wjp | Martin Kiewitz | |
2014-10-28 | PRINCE: Change PrinceGameType enum names | lukaslw | |
Fix compilation on gcc | |||
2014-10-28 | PRINCE: Allow to load translation file - prince_translation.dat | lukaslw | |
Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location | |||
2014-10-28 | HOPKINS: Rename the parameter of PlayAnimSound to make it meaningful | Strangerke | |
2014-10-28 | BBVS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | FULLPIPE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | PRINCE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | MORTEVIELLE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | MADS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | NEVERHOOD: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | PEGASUS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SAGA: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SCUMM: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | ZVISION: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TOON: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TONY: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SWORD25: Remove trailing whitespace | Filippos Karapetis | |