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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-04
FULLPIPE: Add engine to the build system
Eugene Sandulenko
2013-09-04
FULLPIPE: Add gameobj.h from the German version
johndoe123
2013-07-06
TSAGE: Fix to show player on top of maze correctly in R2R scene 1200
Paul Gilbert
2013-07-06
TSAGE: Fix for player rotating north to south in R2R scene 1200
Paul Gilbert
2013-07-06
TSAGE: Fix for refreshing background and vertical sprite flipping in R2R scen...
Paul Gilbert
2013-07-06
SCUMM: Fix initGM() buffer overflow (CID 1032513)
Torbjörn Andersson
2013-07-05
TSAGE: Bugfix for disappearing player in R2R scene 1200
Paul Gilbert
2013-07-05
TSAGE: Added enumeration for crawling direction in R2R scene 1200
Paul Gilbert
2013-07-05
Merge pull request #343 from clone2727/mpeg2-avi
clone2727
2013-07-04
TSAGE: Bugfixes for laser panel in R2R scene 1200
Paul Gilbert
2013-07-04
TSAGE: Beginnings of proper movement in R2R scene 1200
Paul Gilbert
2013-07-04
Merge branch 'master' into tsage_r2r
Paul Gilbert
2013-07-04
Merge pull request #331 from sev-/gsoc2012-eventsrecorder
Eugene Sandulenko
2013-07-04
NEVERHOOD: Move the TODO into our wiki
Filippos Karapetis
2013-07-03
TSAGE: Fix for moving east in R2R maze scene 3500
Paul Gilbert
2013-07-03
TSAGE: Bugfix for leaving R2R scene 3500
Paul Gilbert
2013-07-03
TSAGE: Renaming maze Ui field in R2R scene 1200
Paul Gilbert
2013-07-03
NEVERHOOD: Add a new console command, "playsound"
Filippos Karapetis
2013-07-03
NEVERHOOD: Fix typo in variable name
Filippos Karapetis
2013-07-02
TSAGE: Fixes for moving south in R2R maze scene 3500
Paul Gilbert
2013-07-03
NEVERHOOD: Fix save slot selection
Filippos Karapetis
2013-07-02
SAGA: Fix odd memcmp() conditions, as reported by clang
Filippos Karapetis
2013-07-01
KYRA: Fix (a few) font checks for systems with unsigend char.
Johannes Schickel
2013-07-01
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
Filippos Karapetis
2013-07-01
NEVERHOOD: Slight cleanup to the navigation scene code
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix the second tape sprite in the whale room
Filippos Karapetis
2013-06-30
TSAGE: Corrected starting to maze again after rotating in maze
Paul Gilbert
2013-06-30
TSAGE: Fix for rotating in R2R maze scenes
Paul Gilbert
2013-06-30
TSAGE: Rearranged some of the R2R scene 3500 methods to group them
Paul Gilbert
2013-06-30
TSAGE: Added extra entries for diagonals to MazeDirection enum
Paul Gilbert
2013-06-30
GOB: Add hypothetical 32bpp support
Sven Hesse
2013-06-30
TSAGE: Set up a maze direction enum for R2R mazes
Paul Gilbert
2013-06-30
TSAGE: Fix moving past intersection in R2R scene 3500 maze
Paul Gilbert
2013-06-30
TSAGE: Starting to move in R2R scene 3500 maze
Paul Gilbert
2013-06-30
TSAGE: Fix to display R2R maze map correctly
Paul Gilbert
2013-06-30
TSAGE: Fix handle leak in resource manager
Paul Gilbert
2013-06-30
TSAGE: R2R Maze UI now partially showing map
Paul Gilbert
2013-06-29
TSAGE: Renaming of derived R2R scene 3500 Maze UI
Paul Gilbert
2013-06-29
TSAGE: Further renaming of R2R Maze UI
Paul Gilbert
2013-06-29
TSAGE: Beginnings of renamings of R2R Maze UI
Paul Gilbert
2013-06-29
TSAGE: Fix for object initialisatioon in R2R scene 3500
Paul Gilbert
2013-06-30
TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
sylvaintv
2013-06-29
TSAGE: Implemented R2R MazeUI::draw method
Paul Gilbert
2013-06-29
TSAGE: Further cleanup of existing R2R MazeUI code
Paul Gilbert
2013-06-29
TSAGE: Beginnings of implementing R2R maze UI
Paul Gilbert
2013-06-28
NEVERHOOD: Handle invalid save_slot more gracefully on startup
Torbjörn Andersson
2013-06-28
NEVERHOOD: Fix incorrect checks for the waterfall sounds
Filippos Karapetis
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