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AgeCommit message (Expand)Author
2015-02-08ZVISION: Draw transparent text in original save dialogTorbjörn Andersson
2015-02-07SCUMM: Fix detection of the DoTT Maniac Mansion easter egg targetTorbjörn Andersson
2015-02-05HUGO: Avoid drawing text above screen (bug #6799)Torbjörn Andersson
2015-02-03SCUMM: Adapt wording for the fix in commit f1c64c2afeFilippos Karapetis
2015-02-03ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)Filippos Karapetis
2015-02-03SCUMM: Fix handling of string resources in smash player for Steam mac gamesThierry Crozat
2015-02-03ZVISION: Fix bug #6784 (wrong scaling in the fist control)Filippos Karapetis
2015-02-02ZVISION: Remove \n from debug messageTorbjörn Andersson
2015-02-01BBVS: Fix out-of-bounds array access in air guitar minigame as reported by Co...johndoe123
2015-01-31ZVISION: Add detection for Italian Zork Nemeis (bug #6786)Torbjörn Andersson
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ...Strangerke
2015-01-31MADS: Add a safeguard in doFrameStrangerke
2015-01-31MADS: Fix a bug in PaletteUsage::process, some renamingStrangerke
2015-01-31MADS: Fix signed/unsigned comparison warningStrangerke
2015-01-31MADS: Remove a useless variableStrangerke
2015-01-31MADS: Add safeguards in DialogsNebular::showStrangerke
2015-01-31Merge pull request #579 from chrilith/mortevielle_textposArnaud Boutonné
2015-01-29MORTEVIELLE: fixed text positionChris Apers
2015-01-29BBVS: Implement loading and saving in the air guitar minigamejohndoe123
2015-01-28Merge pull request #576 from chrilith/masterArnaud Boutonné
2015-01-28MADE: Initialize some variablesStrangerke
2015-01-28ZVISION: Fix bug #6787 init lzss window by same values as in original gameMarisa-Chan
2015-01-27MORTEVIELLE: added starting screen string index constantChris Apers
2015-01-27MORTEVIELLE: added starting screenChris Apers
2015-01-27MADE: Initialize some more variables, remove an useless variableStrangerke
2015-01-27MADE: Initialize some variables, remove a useless variableStrangerke
2015-01-27ACCESS: Initialize some variablesStrangerke
2015-01-26Merge pull request #574 from chrilith/masterArnaud Boutonné
2015-01-26TSAGE: BF - Fix another color glitchStrangerke
2015-01-26TSAGE: BF - Fix a glitch in scene 935Strangerke
2015-01-26TSAGE: Fix 3 uninitialized variablesStrangerke
2015-01-26VOYEUR: Fix bug in vDoCycleIntStrangerke
2015-01-26TSAGE: Ringworld - Declare _sitFl as a booleanStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: BF - Remove unused variableStrangerke
2015-01-26VOYEUR: Add missing breakStrangerke
2015-01-26ZVISION: Cleanup.Torbjörn Andersson
2015-01-26ZVISION: Use ValueSlot for volume in ActionMusicTorbjörn Andersson
2015-01-26MORTEVIELLE: added missing inter screen messagesChris Apers
2015-01-26ZVISION: Fix ActionMusic volumeTorbjörn Andersson
2015-01-26Merge pull request #568 from Marisa-Chan/masterFilippos Karapetis
2015-01-25MORTEVIELLE: 1sec seems to be far enough hereChris Apers
2015-01-25MORTEVIELLE: more drawBox() adjustmentsChris Apers
2015-01-24ZVISION: Delete stream if there is no audio stream to queue toTorbjörn Andersson
2015-01-24ZVISION: Fix lag at beginning of cutscenesTorbjörn Andersson
2015-01-24Merge pull request #570 from chrilith/mortevielle_3rdintroArnaud Boutonné
2015-01-24MORTEVIELLE: alternatively we can make it local to delay()Chris Apers
2015-01-24MORTEVIELLE: Added missing mesgId handling for 3rd intro screenChris Apers
2015-01-23MORTEVIELLE: Fixed read index parsing alert stringschrilith