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2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Arch...Johannes Schickel
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2012-01-26AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.Johannes Schickel
2012-01-26AGOS: Rework digital sound playback.Johannes Schickel
2012-01-25TSAGE: Fix compilation, sorryStrangerke
2012-01-25TSAGE: R2R- Implement scene 1950Strangerke
2012-01-23TSAGE: R2R - Implement several missing functions in scene1550Strangerke
2012-01-23TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renamingStrangerke
2012-01-23TSAGE: R2R - Implement scene 1945Strangerke
2012-01-22TSAGE: R2R - Implement scene 1925Strangerke
2012-01-22TSAGE: Implemented R2R Scene 500Paul Gilbert
2012-01-21KYRA: Fix out of bounds access caused by a typo.Johannes Schickel
2012-01-21TSAGE: Fix parenthesis in R2R scene 160Paul Gilbert
2012-01-21TSAGE: Implemented R2R Scene 160 - CreditsPaul Gilbert
2012-01-20TSAGE: R2R - Implement scene 1900Strangerke
2012-01-20TSAGE: R2R - Implement scene 1875Strangerke
2012-01-20TSAGE: R2R - Implement scene 1800Strangerke
2012-01-18TSAGE: R2R - Implement scene 1700Strangerke
2012-01-18SWORD1: Do not look for color indexes in cutscenes when there is no subtitlesThierry Crozat
2012-01-18SWORD1: Use color for subtitles during cutsceneThierry Crozat
2012-01-17TSAGE: R2R - Implement scene 1625Strangerke
2012-01-17TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)Strangerke
2012-01-17TSAGE: R2R - Implement scene 1580Strangerke
2012-01-17TSAGE: R2R - Partial implementation of scene 1575Strangerke
2012-01-16TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()Strangerke
2012-01-16TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()Strangerke
2012-01-16SCI: Update a workaround for the demo of QFG4 to make it work againFilippos Karapetis
2012-01-16KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".Johannes Schickel
2012-01-16KYRA: (EOB) - change behavior of safe game file importing codeathrxx
2012-01-16SCI: Remove outdated commentWillem Jan Palenstijn
2012-01-16TSAGE: R2R - Scene 1550: Implement subA4D14()Strangerke
2012-01-15TSAGE: R2R - Fix a GCC warningStrangerke
2012-01-15TSAGE: R2R - Scene 1550: Implement subA2B2F()Strangerke
2012-01-15SCI: Properly handle negative coordinates in drawTextBitmap()Filippos Karapetis
2012-01-15SCI: Simplify kString(Dup) using the overloaded = operatorFilippos Karapetis