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AgeCommit message (Expand)Author
2016-03-11SCI32: Avoid usage of delegated constructorsFilippos Karapetis
2016-03-11SCI32: More work on remappingFilippos Karapetis
2016-03-11SCI32: Handle the different remap color ranges in SCI2 and SCI21Filippos Karapetis
2016-03-11SCI32: Fix bug in updateRemap()Filippos Karapetis
2016-03-11SCI32: Initial implementation of kRemapColorsFilippos Karapetis
2016-03-10SCI32: Implement GfxText32::getTextCountColin Snover
2016-03-10SCI32: Use correct name of kCantBeHere kernel functionColin Snover
2016-03-10SCI32: Use separate function for SCI32 version of kCantBeHereColin Snover
2016-03-10SCI32: Clean up debug messages in GfxFrameoutColin Snover
2016-03-10SCI32: Implement kMovePlaneItemsColin Snover
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-03-10SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObjColin Snover
2016-03-10SCI32: Minor cleanup of kernel callsColin Snover
2016-03-10SCI32: Implement kSetNowSeenColin Snover
2016-03-10SCI32: Implement kCantBeHereColin Snover
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09SCUMM: Make DOTT/MM patch check less strictWillem Jan Palenstijn
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
2016-03-09SHERLOCK: Add format to fix compile errorChristoph Korn
2016-03-09WAGE: Recomputed md5s of rest of the gamesEugene Sandulenko
2016-03-09WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl...Eugene Sandulenko
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
2016-03-09WAGE: Fix gameid for Twisted!Eugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09WAGE: Added alternate versions of Karth of the JungleEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-09WAGE: More detection entriesEugene Sandulenko
2016-03-09WAGE: Added Minitorian game detectionEugene Sandulenko
2016-03-09WAGE: Added one more gameEugene Sandulenko
2016-03-09Merge pull request #699 from criezy/sword25-en-speechEugene Sandulenko
2016-03-09SWORD25: Fix error after changing language in-game with the data file distrib...Thierry Crozat
2016-03-09SCUMM: Fix bugs #7070, #7071.Johannes Schickel
2016-03-09SWORD25: Add engine option to use English speech instead of GermanThierry Crozat
2016-03-08SCI: Fix build with SCI32 disabled.Johannes Schickel
2016-03-08SCI: Slight template formatting fixes.Johannes Schickel
2016-03-08SCI: Add missing namespace comments in graphics/.Johannes Schickel
2016-03-08SCI: SpacingFilippos Karapetis
2016-03-08SCI: Split color remapping functionality into a separate classFilippos Karapetis
2016-03-08SCI: Update the game ID of a workaround that's only used in QFG4 demoFilippos Karapetis
2016-03-08SCI32: Disable kRemapColors32, as SCI32 remapping is still incompleteFilippos Karapetis
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
2016-03-08LAB: Remove gap handling from removeSaveState.Johannes Schickel
2016-03-08ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Fix formatting.Johannes Schickel