Age | Commit message (Collapse) | Author |
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Still saves are incompatible but at least this now has enhanced
debugging capabilities.
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In fact the code was wrong there due to copy-paste error
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This ensures that if any unhandled/invalid instructions are present,
they are skipped, rather than locking up engine execution.
This is a secondary fix for bug #3614697 - "Spanish version
uncompletable at end of 2nd part" and any other future bugs of this
type.
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This add support for the unhandled "mof" instruction present in the
Spanish version. This effectively skips it as a NOP/invalid, which
prevents it locking up the game at the end of the 2nd part.
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This is a regression from 362b0cd5e4a71a0b2610ff8abb6aeecddc842cf0
and fixes bug #3614686.
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When the ladder is down, pressing the ladder button shouldn't do
anything
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We now do the jumpToTick() for hold events after waiting for the delta
of the current event, like we do for the signal set events. This keeps
the fixes for the hold timings in QFG3, while not breaking LSL6.
Many thanks to wjp for pinpointing the actual cause of the issue.
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scene 1200
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We're clearly using 12 bytes, not 11.
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Add back support for sword1/2 MPEG-2 cutscenes
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GSoC2012: Event Recorder (reworked)
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It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
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