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2013-08-03HOPKINS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GROOVIE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GOB: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03DRASCULA: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03DRACI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03COMPOSER: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03CGE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03AGOS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCUMM: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03WINTERMUTE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TUCKER: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TSAGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TOON: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TONY: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TOLTECS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TEENAGENT: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD25: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD2: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD1: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SCI: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SAGA: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03PEGASUS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MORTEVIELLE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MOHAWK: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MADE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03LASTEXPRESS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03HUGO: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03HOPKINS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03GOB: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03DRASCULA: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03COMPOSER: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03CGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03AGOS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SCUMM: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-01TSAGE: Implementing code for R2R scene 1000Paul Gilbert
2013-08-02TONY: Add a hack to work around amigaos4 issues.Alyssa Milburn
2013-08-02TONY: Fix thumbnails on BE.Alyssa Milburn
2013-08-02TONY: Fix savegames on BE (this breaks compatibility).Alyssa Milburn
2013-08-02TONY: Simplify thumbnail loading code.Alyssa Milburn
2013-08-01Merge pull request #354 from tobiatesan/wintermute_rotozoom_3Einar Johan Trøan Sømåen
2013-08-01HOPKINS: Slight cleanup.Johannes Schickel
2013-07-31HOPKINS: Bumped up savegame version, and added load handling the brief versio...Paul Gilbert
2013-07-31HOPKINS: Reverted to saving Breakout high scores in a separate filePaul Gilbert
2013-08-01WINTERMUTE; Indentation in transform_*Tobia Tesan
2013-08-01WINTERMUTE: #ifdef ENABLE_BILINEAR -> #if ENBABLE_BILINEARTobia Tesan
2013-08-01WINTERMUTE: s/255,255,255,255/kDefaultMod/Tobia Tesan
2013-08-01WINTERMUTE: FormattingTobia Tesan
2013-08-01WINTERMUTE: s/WINTERMUTE_TRANSFORMTOOLS_H/WINTERMUTE_TRANSFORM_TOOLS_H/Tobia Tesan