Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-15 | XEEN: Fix crash at end of combat turn | Paul Gilbert | |
2018-01-15 | XEEN: Renaming of MazeMonster _fieldA | Paul Gilbert | |
2018-01-15 | XEEN: Fix monsters to resume idling after finishing attacks | Paul Gilbert | |
2018-01-15 | BLADERUNNER: Silence GCC warnings | Torbjörn Andersson | |
2018-01-14 | XEEN: Fix compiler warning | Paul Gilbert | |
2018-01-14 | XEEN: Fix loading savegames from Dark Side | Paul Gilbert | |
2018-01-14 | XEEN: Cleanup of ranged attack shooting row array | Paul Gilbert | |
2018-01-14 | XEEN: Fix monsters to only fire one arrow per target | Paul Gilbert | |
2018-01-14 | XEEN: Fix showing savegame meta info | Paul Gilbert | |
2018-01-14 | XEEN: Enable loading savegames from the launcher | Paul Gilbert | |
2018-01-14 | XEEN: Fix loading save archive index from savegames | Paul Gilbert | |
2018-01-14 | XEEN: Fixes for encryption and resource offsets in save files | Paul Gilbert | |
2018-01-14 | ZVISION: Clarified comment for workaround for bug #6770 | Torbjörn Andersson | |
I should have done this before it was merged, but I completely forgot that dafioram had verified that the bug *does* in fact happen in the original game as well. | |||
2018-01-14 | ZVISION: Workaround for bug #6770 | Torbjörn Andersson | |
Explicitly check if the time tunnel is open (and therefore shown in close-up) before executing the scripts that draw the lever that is shown in the normal view. This apparently doesn't happen in the original engine, which suggests there may be a ScummVM bug. But it still doesn't seem like the *wrong* thing to do here. | |||
2018-01-14 | BLADERUNNER: Support for different languages | Peter Kohaut | |
Added support for playing the game with different languages Added Spanish language to detection tables | |||
2018-01-14 | BLADERUNNER: Added Russian Version Detection | Galaxy13 | |
This is for a localised "Fargus" release. | |||
2018-01-14 | BLADERUNNER: Added Italian Version Detection | Zibri | |
2018-01-13 | XEEN: Saving fixes for party and roster | Paul Gilbert | |
2018-01-13 | XEEN: Centralize logic for finding map in _mazeData array | Paul Gilbert | |
2018-01-13 | XEEN: Fix re-encryption of save archive indexes | Paul Gilbert | |
2018-01-12 | XEEN: Further savegame logic | Paul Gilbert | |
2018-01-12 | CRYO: Stop packing struct containing pointers | Colin Snover | |
This struct packing causes the pointer-to-member-function to become unaligned, and does not seem necessary in any way. Closes gh-1081. | |||
2018-01-11 | XEEN: Implementing savegame code | Paul Gilbert | |
2018-01-11 | XEEN: Renaming Combat clear method for better clarity | Paul Gilbert | |
2018-01-10 | XEEN: Fix crash after monster ranged attacks finish | Paul Gilbert | |
2018-01-10 | XEEN: Fix spelling mistake in array name | Paul Gilbert | |
2018-01-09 | XEEN: Fix monsters starting ranged attacks | Paul Gilbert | |
2018-01-09 | XEEN: Fix opening of World of Xeen menu | Paul Gilbert | |
2018-01-03 | Merge pull request #1090 from bgK/remove-zaurus-yopy | Bastien Bouclet | |
PORTS: Remove the Zaurus and Yopy ports | |||
2018-01-02 | SCI32: Fix segfault when SCI3 vocab isn't found | Dan Church | |
Seen when attempting to detect and/or run the Shivers 2 demo. Closes gh-1106. | |||
2018-01-02 | Merge pull request #1098 from AReim1982/neverhood_wii | Bastien Bouclet | |
NEVERHOOD: Graceful shutdown of the engine | |||
2018-01-02 | NEVERHOOD: Graceful shutdown of the engine | Alexander Reim | |
2018-01-01 | MOHAWK: RIVEN: Rewind videos that are played until their end | Bastien Bouclet | |
When videos are skipped, they would sometimes not quite be seeked to the last frame. In that case, when they are played again without being restarted, they would end immediatly. Now videos are automatically rewinded when they end or are skipped so that they always start from the beginning when played again. Fixes #10389. | |||
2017-12-29 | XEEN: Fix confirmation buttons for town message dialogs | Paul Gilbert | |
2017-12-29 | XEEN: REplace award values with descriptive constants | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing Dark Side awards in the awards dialog | Paul Gilbert | |
2017-12-29 | XEEN: Fix teleporting using magic mirror | Paul Gilbert | |
2017-12-29 | XEEN: Comments for the Character class methods | Paul Gilbert | |
2017-12-29 | XEEN: Simplify itemScan method | Paul Gilbert | |
2017-12-29 | XEEN: Fix intermittant crash leaving Dwarf Mine | Paul Gilbert | |
2017-12-29 | XEEN: Close open windows after opcode calls to cmdGiveMulti | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing correct names for quest items | Paul Gilbert | |
2017-12-29 | XEEN: Fix display of given treasure | Paul Gilbert | |
2017-12-29 | XEEN: Cleanup of give opcode and methods | Paul Gilbert | |
2017-12-29 | XEEN: Implemented giveExt method | Paul Gilbert | |
2017-12-29 | XEEN: Properly implement cmdGiveExtended opcode | Paul Gilbert | |
2017-12-29 | XEEN: Implement sets & checks for _questItems | Paul Gilbert | |
2017-12-29 | XEEN: Revert "XEEN: Change _gameFlags to it's own class" | Paul Gilbert | |
This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d. Turns out the overlapping byte access was for the questItems array, but using Ids which start at 82 rather than 0 | |||
2017-12-28 | XEEN: Change _gameFlags to it's own class | Paul Gilbert | |
Byte 6 of the flags data, for flags 48 to 55, is directly used in several places. I didn't think it was needed, but turns out it is. So I've had to refactor the bool array I had previously to have this as a bitset, so byte 6 can be accessed | |||
2017-12-27 | XEEN: Fix playing music when on Dark Side | Paul Gilbert | |