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2018-01-15XEEN: Fix crash at end of combat turnPaul Gilbert
2018-01-15XEEN: Renaming of MazeMonster _fieldAPaul Gilbert
2018-01-15XEEN: Fix monsters to resume idling after finishing attacksPaul Gilbert
2018-01-15BLADERUNNER: Silence GCC warningsTorbjörn Andersson
2018-01-14XEEN: Fix compiler warningPaul Gilbert
2018-01-14XEEN: Fix loading savegames from Dark SidePaul Gilbert
2018-01-14XEEN: Cleanup of ranged attack shooting row arrayPaul Gilbert
2018-01-14XEEN: Fix monsters to only fire one arrow per targetPaul Gilbert
2018-01-14XEEN: Fix showing savegame meta infoPaul Gilbert
2018-01-14XEEN: Enable loading savegames from the launcherPaul Gilbert
2018-01-14XEEN: Fix loading save archive index from savegamesPaul Gilbert
2018-01-14XEEN: Fixes for encryption and resource offsets in save filesPaul Gilbert
2018-01-14ZVISION: Clarified comment for workaround for bug #6770Torbjörn Andersson
I should have done this before it was merged, but I completely forgot that dafioram had verified that the bug *does* in fact happen in the original game as well.
2018-01-14ZVISION: Workaround for bug #6770Torbjörn Andersson
Explicitly check if the time tunnel is open (and therefore shown in close-up) before executing the scripts that draw the lever that is shown in the normal view. This apparently doesn't happen in the original engine, which suggests there may be a ScummVM bug. But it still doesn't seem like the *wrong* thing to do here.
2018-01-14BLADERUNNER: Support for different languagesPeter Kohaut
Added support for playing the game with different languages Added Spanish language to detection tables
2018-01-14BLADERUNNER: Added Russian Version DetectionGalaxy13
This is for a localised "Fargus" release.
2018-01-14BLADERUNNER: Added Italian Version DetectionZibri
2018-01-13XEEN: Saving fixes for party and rosterPaul Gilbert
2018-01-13XEEN: Centralize logic for finding map in _mazeData arrayPaul Gilbert
2018-01-13XEEN: Fix re-encryption of save archive indexesPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2018-01-12CRYO: Stop packing struct containing pointersColin Snover
This struct packing causes the pointer-to-member-function to become unaligned, and does not seem necessary in any way. Closes gh-1081.
2018-01-11XEEN: Implementing savegame codePaul Gilbert
2018-01-11XEEN: Renaming Combat clear method for better clarityPaul Gilbert
2018-01-10XEEN: Fix crash after monster ranged attacks finishPaul Gilbert
2018-01-10XEEN: Fix spelling mistake in array namePaul Gilbert
2018-01-09XEEN: Fix monsters starting ranged attacksPaul Gilbert
2018-01-09XEEN: Fix opening of World of Xeen menuPaul Gilbert
2018-01-03Merge pull request #1090 from bgK/remove-zaurus-yopyBastien Bouclet
PORTS: Remove the Zaurus and Yopy ports
2018-01-02SCI32: Fix segfault when SCI3 vocab isn't foundDan Church
Seen when attempting to detect and/or run the Shivers 2 demo. Closes gh-1106.
2018-01-02Merge pull request #1098 from AReim1982/neverhood_wiiBastien Bouclet
NEVERHOOD: Graceful shutdown of the engine
2018-01-02NEVERHOOD: Graceful shutdown of the engineAlexander Reim
2018-01-01MOHAWK: RIVEN: Rewind videos that are played until their endBastien Bouclet
When videos are skipped, they would sometimes not quite be seeked to the last frame. In that case, when they are played again without being restarted, they would end immediatly. Now videos are automatically rewinded when they end or are skipped so that they always start from the beginning when played again. Fixes #10389.
2017-12-29XEEN: Fix confirmation buttons for town message dialogsPaul Gilbert
2017-12-29XEEN: REplace award values with descriptive constantsPaul Gilbert
2017-12-29XEEN: Fix showing Dark Side awards in the awards dialogPaul Gilbert
2017-12-29XEEN: Fix teleporting using magic mirrorPaul Gilbert
2017-12-29XEEN: Comments for the Character class methodsPaul Gilbert
2017-12-29XEEN: Simplify itemScan methodPaul Gilbert
2017-12-29XEEN: Fix intermittant crash leaving Dwarf MinePaul Gilbert
2017-12-29XEEN: Close open windows after opcode calls to cmdGiveMultiPaul Gilbert
2017-12-29XEEN: Fix showing correct names for quest itemsPaul Gilbert
2017-12-29XEEN: Fix display of given treasurePaul Gilbert
2017-12-29XEEN: Cleanup of give opcode and methodsPaul Gilbert
2017-12-29XEEN: Implemented giveExt methodPaul Gilbert
2017-12-29XEEN: Properly implement cmdGiveExtended opcodePaul Gilbert
2017-12-29XEEN: Implement sets & checks for _questItemsPaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d. Turns out the overlapping byte access was for the questItems array, but using Ids which start at 82 rather than 0
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
Byte 6 of the flags data, for flags 48 to 55, is directly used in several places. I didn't think it was needed, but turns out it is. So I've had to refactor the bool array I had previously to have this as a bitset, so byte 6 can be accessed
2017-12-27XEEN: Fix playing music when on Dark SidePaul Gilbert