Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-25 | renamed wrongly named parameter | Gregory Montoir | |
svn-id: r28201 | |||
2007-07-25 | workaround for bug #1751149 (original game issue). | Gregory Montoir | |
svn-id: r28200 | |||
2007-07-25 | The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: | Torbjörn Andersson | |
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199 | |||
2007-07-25 | Use default to 1x scaler for 640x480 games to avoid superbig resolutions. | Eugene Sandulenko | |
svn-id: r28197 | |||
2007-07-25 | Add A.J's World of Discovery. Compatibility is perfect. | Eugene Sandulenko | |
svn-id: r28191 | |||
2007-07-25 | Added one (commented out) "The Last Dynasty" MD5 | Sven Hesse | |
svn-id: r28190 | |||
2007-07-25 | Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ↵ | Travis Howell | |
systems. svn-id: r28189 | |||
2007-07-25 | Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵ | Sven Hesse | |
crashes / freezes) svn-id: r28188 | |||
2007-07-25 | - Removed Adlib from Woodruff's freatures | Sven Hesse | |
- Added a fallback for Woodruff svn-id: r28187 | |||
2007-07-24 | Oops, forgot I've modified the entries for testing | Sven Hesse | |
svn-id: r28186 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-07-24 | renamed some fields for clarification | Gregory Montoir | |
svn-id: r28184 | |||
2007-07-24 | fixed some issues in pathfinding code | Gregory Montoir | |
svn-id: r28183 | |||
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse | |
svn-id: r28181 | |||
2007-07-23 | Fix regression, the incorrect key was been used for highlighting items in ↵ | Travis Howell | |
Simon the Sorcerer 1/2. svn-id: r28179 | |||
2007-07-23 | Add support for FLAC compression of sound bundles in The Dig and COMI. | Travis Howell | |
svn-id: r28173 | |||
2007-07-22 | - Fix wrong languages in Chinese COMI | Eugene Sandulenko | |
- Fix credits rendering in Chinese COMI svn-id: r28167 | |||
2007-07-22 | Fix Chinese character widths. | Eugene Sandulenko | |
svn-id: r28166 | |||
2007-07-22 | cleanup (in particular, don't call something 'soundHandle' which is not a ↵ | Max Horn | |
Mixer::SoundHandle) svn-id: r28162 | |||
2007-07-21 | Proper height for Chinese characters, also remove obsolete hack for computing | Eugene Sandulenko | |
character base. svn-id: r28160 | |||
2007-07-21 | More support for Chinese COMI. Still some character conversions are | Eugene Sandulenko | |
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159 | |||
2007-07-21 | SCUMM/iMuse Digital: Pause sounds after loading them | Max Horn | |
svn-id: r28158 | |||
2007-07-21 | The mixer no longer allows unpausing channels that aren't paused. So don't. | Torbjörn Andersson | |
svn-id: r28155 | |||
2007-07-20 | Prevent crash in MI1 SegaCD Jap. | Eugene Sandulenko | |
svn-id: r28152 | |||
2007-07-20 | Add Japanese MI1 for SEGA CD | Eugene Sandulenko | |
svn-id: r28151 | |||
2007-07-19 | Some small updates on the IHNM demo | Filippos Karapetis | |
svn-id: r28146 | |||
2007-07-19 | Some more resource mappings for the IHNM demo | Filippos Karapetis | |
svn-id: r28144 | |||
2007-07-19 | IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo | Filippos Karapetis | |
svn-id: r28143 | |||
2007-07-19 | Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵ | Filippos Karapetis | |
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141 | |||
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis | |
svn-id: r28138 | |||
2007-07-17 | added english and spanish version of drascula detection | Paweł Kołodziejski | |
svn-id: r28132 | |||
2007-07-17 | added engine stubs code for Drascula game | Paweł Kołodziejski | |
svn-id: r28130 | |||
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵ | Filippos Karapetis | |
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 | |||
2007-07-17 | Possible fix for bug 1754613, part 2: changed the way compressed digital ↵ | Filippos Karapetis | |
music is detected svn-id: r28127 | |||
2007-07-17 | Possible fix for bug 1754613. It's now possible to have an uncompressed ↵ | Filippos Karapetis | |
music.rsc file when the rest of the data files are compressed svn-id: r28126 | |||
2007-07-16 | Porting DS word completion keyboard changes from branch0-10-0. | Neil Millstone | |
svn-id: r28125 | |||
2007-07-16 | Add Bear Stormin' | Eugene Sandulenko | |
svn-id: r28121 | |||
2007-07-16 | Add Japanese 3DO version of fbpack. | Travis Howell | |
svn-id: r28119 | |||
2007-07-15 | Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵ | Kari Salminen | |
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114 | |||
2007-07-15 | Added FIXME comments regarding use of AudioStream::openStreamFile | Max Horn | |
svn-id: r28112 | |||
2007-07-15 | Fixed sound factory messup caused by my previous commit | Max Horn | |
svn-id: r28111 | |||
2007-07-15 | Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data ↵ | Max Horn | |
which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110 | |||
2007-07-15 | Added new Mac SCUMM MD5, tracker #1749232 | Max Horn | |
svn-id: r28108 | |||
2007-07-15 | Refactored selectCharacter so that menu code doesn't need auxiliary buffer ↵ | Nicola Mettifogo | |
kBit2 anymore. svn-id: r28106 | |||
2007-07-15 | To loop a music track forever, the number of loops is set to 0 | Filippos Karapetis | |
svn-id: r28105 | |||
2007-07-15 | ITE: looping of compressed digital music is now done by the respective ↵ | Filippos Karapetis | |
compressed streams themselves svn-id: r28104 | |||
2007-07-15 | Screen update is no more triggered automatically when performing full ↵ | Nicola Mettifogo | |
screen-size blits on Front buffer. Menu code has been changed accordingly to retain consistency. svn-id: r28097 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-15 | ITE: Music looping works now with compressed digital music. However, there's ↵ | Filippos Karapetis | |
still a small pause when a track restarts svn-id: r28082 | |||
2007-07-14 | Fixed compilation. | Torbjörn Andersson | |
svn-id: r28078 |