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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-02-24
XEEN: Implemented Swords of Xeen death screen
Paul Gilbert
2018-02-24
XEEN: Don't show blood spatter for hits beyond the first row
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-24
XEEN: Fix reduction of damage from physical resistence
Paul Gilbert
2018-02-23
XEEN: Add custom minimap logo for Swords of Xeen
Paul Gilbert
2018-02-23
XEEN: Simplify showPharaohEndText method to use const char *
Paul Gilbert
2018-02-23
SUPERNOVA: Add strings for quit game prompt
Thierry Crozat
2018-02-23
XEEN: Fix restarting scripts after script teleports
Paul Gilbert
2018-02-23
XEEN: Add data to create_xeen for Clouds of Xeen on it's own
Paul Gilbert
2018-02-23
XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs
Paul Gilbert
2018-02-23
XEEN: Properly erase items dialog when exited
Paul Gilbert
2018-02-23
XEEN: Fix some incorrect string arrays in create_xeen
Paul Gilbert
2018-02-23
XEEN: Remove un-needed initialization of monsters list in code
Paul Gilbert
2018-02-23
XEEN: Add custom maze to the create_xeen tool
Paul Gilbert
2018-02-23
XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active
Paul Gilbert
2018-02-23
XEEN: Make mirror text entry matching case insensitive
Paul Gilbert
2018-02-23
XEEN: Fix saving maps with no objects and/or monsters
Paul Gilbert
2018-02-23
XEEN: Add _filename field to SpriteResource
Paul Gilbert
2018-02-23
XEEN: Fix loading maps with no monsters
Paul Gilbert
2018-02-23
XEEN: Change Resource String fields to const char *
Paul Gilbert
2018-02-23
XEEN: Creation of create_xeen tool
Paul Gilbert
2018-02-21
DREAMWEB: Added detection for Russian fan-made translation
Eugene Sandulenko
2018-02-21
DRASCULA: Added support for Russian fan translation
Eugene Sandulenko
2018-02-19
BLADERUNNER: McCoy script fixed
Peter Kohaut
2018-02-19
XEEN: Implement Quick Fight Options dialog
Paul Gilbert
2018-02-19
XEEN: Fix shadowed field warning in SpriteResource
Paul Gilbert
2018-02-19
XEEN: Refactor to merge Sound and Music classes
Paul Gilbert
2018-02-19
XEEN: Fix input of new character names not allowing uppercase
Paul Gilbert
2018-02-18
XEEN: Flag games as not having voice
Paul Gilbert
2018-02-18
XEEN: Selection and creation fixes for Create Character dialog
Paul Gilbert
2018-02-18
XEEN: Cleanup and fixes for exchanging character attributes
Paul Gilbert
2018-02-18
BLADERUNNER: Fixed more compilation warnings
Peter Kohaut
2018-02-18
XEEN: Fix randomly rolling attribute values
Paul Gilbert
2018-02-18
XEEN: Cleanup of new CreateCharacterDialog class
Paul Gilbert
2018-02-18
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-18
XEEN: Split up code for create character dialog into it's own class
Paul Gilbert
2018-02-17
XEEN: Fix dice animation in Create Character dialog
Paul Gilbert
2018-02-17
XEEN: Fix initial rendering of Create Character dialog
Paul Gilbert
2018-02-17
XEEN: Fix getting random item when searching beds
Paul Gilbert
2018-02-17
XEEN: Cleanup of giveTake give case 66 - give item
Paul Gilbert
2018-02-17
XEEN: Fix crash after searching beds
Paul Gilbert
2018-02-17
XEEN: Fix resistence gems when visiting a town location
Paul Gilbert
2018-02-17
XEEN: Fix text for Guild location
Paul Gilbert
2018-02-17
XEEN: Fix vertical line skipping in sprite rendering
Paul Gilbert
2018-02-17
XEEN: Fix GCC warning
Torbjörn Andersson
2018-02-16
XEEN: Renaming fields for location classes
Paul Gilbert
2018-02-16
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
2018-02-14
XEEN: Fixes and cleanup for Dark Side ending
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
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