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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-03-28
- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...
Johannes Schickel
2006-03-28
Update game detection code, with recent changes from SAGA engine
Travis Howell
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-28
Removing bogus leftovers
Max Horn
2006-03-27
Further progress on disassembling pathfinding and support methods
Paul Gilbert
2006-03-27
Comments out unneeded code in enterNewScene (only used for cd audio version).
Johannes Schickel
2006-03-27
improve game detection:
Andrew Kurushin
2006-03-27
Adjust width in dump_bitmap() for FF
Travis Howell
2006-03-27
Always init state.depack_cont
Travis Howell
2006-03-27
Commited too much
Travis Howell
2006-03-27
Add FF support to dump_bitmap()
Travis Howell
2006-03-26
Cleaned up update_playRhythmSection(). It's almost possible to understand what
Torbjörn Andersson
2006-03-26
Always use the correct string slot for HE games specific cases in decodeParse...
Travis Howell
2006-03-26
Ooops, correct cut and past error in last commit
Travis Howell
2006-03-26
Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g...
Travis Howell
2006-03-26
Added support for mouse wheel scrolling in save/restore dialog.
Torbjörn Andersson
2006-03-26
Implement feature request #1450364: "Suggestion on how to cope with
Eugene Sandulenko
2006-03-26
Reduce size of saved games for HE games, music/speech resources don't need to...
Travis Howell
2006-03-25
Fixing bug #1458388: "SIMON1: Game Detection fails".
Eugene Sandulenko
2006-03-25
fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...
Gregory Montoir
2006-03-25
- Print more meaningful game names on detection stage
Eugene Sandulenko
2006-03-25
- Move AddDefaultDirectory() calls in somon engine to constructor
Eugene Sandulenko
2006-03-25
Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games
Travis Howell
2006-03-25
I believe that the purpose of updateCallback45() is to add a signed value to a
Torbjörn Andersson
2006-03-25
More renamings:
Torbjörn Andersson
2006-03-25
Minor cleanup
Travis Howell
2006-03-25
Add Blue's ABC Time and upgrade demo target to full game
Eugene Sandulenko
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-24
Fix MSVC warnings #3
Andrew Kurushin
2006-03-24
Fix MSVC warnings #2
Andrew Kurushin
2006-03-24
Fix MSVC warnings
Andrew Kurushin
2006-03-24
fix ITE SUNSPOT music loop
Andrew Kurushin
2006-03-24
Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t...
Max Horn
2006-03-24
o Move built-in evaluator constants to AssocArray to speed it up
Eugene Sandulenko
2006-03-23
Partially disassembly of the pathfinding code and miscellaneous support methods
Paul Gilbert
2006-03-23
Minor changes for FF and cleanup
Travis Howell
2006-03-23
Add opcode 161 difference in FF, fixes some glitches in 2nd room
Travis Howell
2006-03-23
Match game speed with original
Eugene Sandulenko
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Made mouse more responsive
Eugene Sandulenko
2006-03-23
Got rid of ASSERT and ASSERT_PTR defines
Eugene Sandulenko
2006-03-23
Make copy protection in OS and FW turnable. Still buggy
Eugene Sandulenko
2006-03-23
Fix compile without ZLIB support (GP32).
Won Star
2006-03-22
Code for inverted rect when scaling images of FF no longer required. Minor cl...
Travis Howell
2006-03-22
Rename draw buffers correctly
Travis Howell
2006-03-22
Small correction to scaling code in FF
Travis Howell
2006-03-22
Preliminary (weasel-word for "probably buggy") implementation of the remaining
Torbjörn Andersson
2006-03-22
Whitespace changes
Travis Howell
2006-03-22
Fix regression in 2nd room of FF
Travis Howell
2006-03-22
Skip columns isn't used for overlayed or scaled images in FF
Travis Howell
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