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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-10-01
SCI32: Fix signature of kString(ArraySetElements) to allow 0 args
Colin Snover
2016-10-01
SCI32: Fix interrogation screen crash in GK1
Colin Snover
2016-10-01
FULLPIPE: Fix cursor handling in scene25
Eugene Sandulenko
2016-10-01
FULLPIPE: Scene14: Fix ball game
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix pool level validation
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix valves interaction
Retro-Junk
2016-10-01
FULLPIPE: Fix MctlGraph::getNearestLink
Retro-Junk
2016-10-01
FULLPIPE: Scene28: Fix flies priority
Retro-Junk
2016-09-30
TITANIC: Use CRawSurface in video surface getPixel
Paul Gilbert
2016-09-30
SCI32: Sync subtitle text speed with ScummVM GUI
Colin Snover
2016-10-01
SCUMM: Move detection entries for Steam versions to end of list
Thierry Crozat
2016-10-01
SCUMM: Use platform from candidate to generate unknown version message
Thierry Crozat
2016-09-30
TITANIC: Added CRawSurface class
Paul Gilbert
2016-09-30
SCI: Bump save game number to fix save game compatibility
Colin Snover
2016-10-01
FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBox
Retro-Junk
2016-10-01
FULLPIPE: Fix scene persistence between scenes
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix Soldiers/girls show up sequence in scene16
Eugene Sandulenko
2016-10-01
SCI32: Add the rest of the code from PR #813 for dynamic line drawing
Filippos Karapetis
2016-09-30
FULLPIPE: Remove constant duplicates
Eugene Sandulenko
2016-09-30
FULLPIPE: Increase number of saveslots.
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix whirlgig rotation on scene13
Eugene Sandulenko
2016-09-30
FULLPIPE: Enable debug menu permanently after cheat code to match the original
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix cursor color on Inflater in scene10
Eugene Sandulenko
2016-09-30
SCI32: Give savegame-only methods internal linkage
Colin Snover
2016-09-30
SCI32: Reset saved parts of GfxPalette32 when loading save games
Colin Snover
2016-09-30
SCI32: Fix some buildbot compiler warnings
Colin Snover
2016-09-30
SCI32: Fix build
Willem Jan Palenstijn
2016-09-29
SCI32: Fix broken palette cycling in SCI2/2.1early games
Colin Snover
2016-09-29
SCI32: Clean up and document GfxPalette32
Colin Snover
2016-09-29
SCI32: Fix off-by-one error in palette fades
Colin Snover
2016-09-29
SCI: Deduplicate call origin formatting
Colin Snover
2016-09-29
SCI: Add prefix to global variable constants
Colin Snover
2016-09-29
SCI32: Increase resource manager LRU cache size
Colin Snover
2016-09-29
SCI32: Fix kArray signature
Colin Snover
2016-09-29
SCI32: Break into debugger after frameout, not before
Colin Snover
2016-09-29
SCI32: Ensure break to debugger works during transitions
Colin Snover
2016-09-29
SCI32: Fix whitespace
Colin Snover
2016-09-29
SCI32: Add workaround for kNumCels
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3
Colin Snover
2016-09-29
SCI32: Ease debugging of wrong array types
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash in Holocabana control panel
Colin Snover
2016-09-29
SCI32: Fix crashes in line drawing code
Filippos Karapetis
2016-09-29
SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo
Colin Snover
2016-09-29
SCI32: Extra bounds checking in CelObj renderer
Colin Snover
2016-09-29
SCI32: Always build scaler tables to the maximum possible size
Colin Snover
2016-09-29
SCI32: Clean up scaling flags
Colin Snover
2016-09-29
SCI32: Fix Torin inventory crash caused by wrong array type
Colin Snover
2016-09-29
SCI32: Fix CelObj scaling in games with hi-res scripts
Colin Snover
2016-09-29
SCI32: Disable "change directory" button in native save/load dialogue
Colin Snover
2016-09-29
SCI32: Fix compilation warnings
Colin Snover
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