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2009-01-07Complete the ROQ video decoding (there are still a few minor glitches)Jordi Vilalta Prat
svn-id: r35778
2009-01-07videoIsLoaded() -> isVideoLoaded()Filippos Karapetis
svn-id: r35777
2009-01-07Further merging of the SMK and DXA players (the FLIC player is not done yet):Filippos Karapetis
- Added a new class, VideoPlayer(), from which both the SMK and the DXA player inherit. This class provides generic functions and public methods for the inherited video classes. Default implementations have been made for these public methods, and the virtual ones can be overriden in inherited classes - There is now a default implementation of the function that sets the video palette - A basic video player for inherited classes has been added with method playVideo(). This is able to play a fullscreen non-interactive video, which can be skipped with events set by the caller. Postprocessing methods, which draw upon each frame (e.g. subtitles) can be done by implementing performPostProcessing() - The FTA2 movie player now uses the new playVideo() method - The new video player code is compatible with the old one (i.e. no changes to the existing engine code are necessary), but it's now possible to reduce engine code for video playing considerably svn-id: r35772
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
svn-id: r35771
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵Kari Salminen
UsualNoise on ScummVM forums. svn-id: r35770
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
svn-id: r35769
2009-01-07Implemented Engine::getDebugger().Nicola Mettifogo
svn-id: r35768
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2009-01-07Extended PathBuffer to support BRA.Nicola Mettifogo
svn-id: r35766
2009-01-07* moved more mask management to BackgroundInfoNicola Mettifogo
* simplified mask management for client code * reduced the clutter into graphics.h by moving the implementations of BackgroundInfo, MaskBuffer and PathBuffer to graphics.cpp * preparation for the full implementation of BRA's PathBuffer svn-id: r35765
2009-01-07Cleanup.Nicola Mettifogo
svn-id: r35764
2009-01-06Use skip instead of seekFilippos Karapetis
svn-id: r35763
2009-01-06Sound in the old Mac Guild version of ITE is correct againFilippos Karapetis
svn-id: r35762
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761
2009-01-06Updated SWORD1 with the latest changes to video playersFilippos Karapetis
svn-id: r35760
2009-01-06Updated SCUMM with the latest changes to video playersFilippos Karapetis
svn-id: r35759
2009-01-06Updated AGOS with the latest changes to video playersFilippos Karapetis
svn-id: r35758
2009-01-06Implemented pauseEngineIntern, and fixed music volume handling in SoundMan.Nicola Mettifogo
svn-id: r35756
2009-01-06Cleanup, and follow code formatting convention (indentation) for switch ↵Filippos Karapetis
statements svn-id: r35754
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
svn-id: r35753
2009-01-06Sound energy values are now stored in a list, to account for the fact that ↵Filippos Karapetis
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵Paul Gilbert
decompressing sounds for proper lip-sync svn-id: r35751
2009-01-06The Mac version and Mac demo of ITE no longer crash on exitFilippos Karapetis
svn-id: r35750
2009-01-06Fixed regression: the ITE Mac version works correctly againFilippos Karapetis
svn-id: r35749
2009-01-06Fixed broken condition check for displaying dialogue balloons.Nicola Mettifogo
svn-id: r35748
2009-01-05Got rid of updateAnim2()Filippos Karapetis
svn-id: r35747
2009-01-05Added Doxygen-like comments to the FLIC player, and changed it a bit to have ↵Filippos Karapetis
similar method names as the DXA and Smacker players. Also, removed the convenience method hasFrames(), as it's the same as getFrameCount() > 0 svn-id: r35741
2009-01-05Deleted unused declarations, sorted others, and removed some dead code.Nicola Mettifogo
svn-id: r35739
2009-01-05Remove unused code, since room flags are always zero in Elvira 1.Travis Howell
svn-id: r35738
2009-01-05Quit immediately in Elvira 1, and don't let opcodes continue.Travis Howell
svn-id: r35737
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-05fix quitting in Mickey's Space Adventure as well as other minor cleanupMatthew Hoops
svn-id: r35735
2009-01-05fix infinite loop when trying to quit in Troll's TaleMatthew Hoops
svn-id: r35734
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
svn-id: r35732
2009-01-04Fixed warningMax Horn
svn-id: r35730
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
svn-id: r35727
2009-01-04Made sure to display labels on animations.Nicola Mettifogo
svn-id: r35726
2009-01-04Made sure each event is processed only once. This wasn't always the case ↵Nicola Mettifogo
when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped. svn-id: r35725
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-04Implemented counters in BRA. Only valid answer options are shown, and ↵Nicola Mettifogo
counter calculations in scripts are performed. svn-id: r35723
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵Torbjörn Andersson
changes.) svn-id: r35722
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
svn-id: r35716
2009-01-04Fix assert triggered when sorting out meals in Blue's 123 Time Activies.Travis Howell
svn-id: r35715
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03reorganized introduction sequence static data (to simplify code when using ↵Gregory Montoir
compressed audio files) svn-id: r35710
2009-01-03AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵Filippos Karapetis
current one svn-id: r35707
2009-01-03TypoFilippos Karapetis
svn-id: r35705
2009-01-03Simplified the Smacker video playing code for FTA2Filippos Karapetis
svn-id: r35704
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703