Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-01 | Guard against too many entries in resource.inf, since there has been a TODO | Torbjörn Andersson | |
comment about that (removed in the previous commit) since roughly forever. svn-id: r21536 | |||
2006-04-01 | Simplified the loading of resource.inf | Torbjörn Andersson | |
svn-id: r21533 | |||
2006-04-01 | Removed superfluous addDefaultDirectory call, as well as two unused bad ↵ | Max Horn | |
member vars svn-id: r21532 | |||
2006-04-01 | Removing superfluous addDefaultDirectory call | Max Horn | |
svn-id: r21531 | |||
2006-04-01 | Use extra_versions to compute ScummGameSettings (currently only compared to ↵ | Max Horn | |
the value determined via multiple_versions_md5_settings but not actively used; requires more testing, in particular with HE games) svn-id: r21530 | |||
2006-04-01 | Generate an error when kGenAsIs is used with an unsupported platform, ↵ | Max Horn | |
instead of silently continuing with a bogus _fileHandle (leading to odd crashes) svn-id: r21528 | |||
2006-04-01 | A lot of code in sword1/router.cpp and sword2/router.cpp is virtually ↵ | Max Horn | |
identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) svn-id: r21526 | |||
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell | |
svn-id: r21524 | |||
2006-04-01 | Patch #1432378: BASS: Memory leak, patch included | Max Horn | |
svn-id: r21523 | |||
2006-04-01 | Fix painting and fridge magnet palette glitches in thinker1 | Travis Howell | |
svn-id: r21522 | |||
2006-03-31 | Rename two WizParameters fields | Travis Howell | |
svn-id: r21514 | |||
2006-03-31 | Make corners of SCUMM load/save dialog round. | Eugene Sandulenko | |
svn-id: r21513 | |||
2006-03-31 | Made readFileToMem() print a more useful error message than "File is not open" | Torbjörn Andersson | |
if the file could not be opened. svn-id: r21508 | |||
2006-03-31 | Fix skipping insane sequence in bundled Macintosh demo of FT | Travis Howell | |
svn-id: r21507 | |||
2006-03-31 | Fix sound glitch in PC demo of FT | Travis Howell | |
svn-id: r21506 | |||
2006-03-30 | Improve mine road in PC demo of FT | Travis Howell | |
svn-id: r21505 | |||
2006-03-30 | Limit INSANE to existing enemies in PC demo of FT | Travis Howell | |
svn-id: r21504 | |||
2006-03-30 | Allow interactive mine road in PC version of FT demo | Travis Howell | |
svn-id: r21503 | |||
2006-03-30 | Add missing check for invalid object number in getObjectData opcode | Travis Howell | |
svn-id: r21501 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-29 | Alphabetical build order | Max Horn | |
svn-id: r21499 | |||
2006-03-29 | Add opcode difference in FF | Travis Howell | |
svn-id: r21497 | |||
2006-03-29 | Added stubs for a couple of FF opcodes. | Torbjörn Andersson | |
svn-id: r21495 | |||
2006-03-29 | Add another English version of Monkey Island for Macintosh | Travis Howell | |
svn-id: r21483 | |||
2006-03-28 | - Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with ↵ | Johannes Schickel | |
Adlib sfx") (created a wrapper class for two different sound drivers instead of adding a new variable to the KyraEngine class and chaning stuff there) - Prevents to play track 0 for non mt-32 midi devices (got ugly sound output with windows midi) svn-id: r21479 | |||
2006-03-28 | Update game detection code, with recent changes from SAGA engine | Travis Howell | |
svn-id: r21478 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-28 | Removing bogus leftovers | Max Horn | |
svn-id: r21471 | |||
2006-03-27 | Further progress on disassembling pathfinding and support methods | Paul Gilbert | |
svn-id: r21470 | |||
2006-03-27 | Comments out unneeded code in enterNewScene (only used for cd audio version). | Johannes Schickel | |
Fixes bug with stopping pegasus music before the animation finished. svn-id: r21469 | |||
2006-03-27 | improve game detection: | Andrew Kurushin | |
- start process speedup (remove already scanned files) - merge md5 & game files list svn-id: r21468 | |||
2006-03-27 | Adjust width in dump_bitmap() for FF | Travis Howell | |
svn-id: r21467 | |||
2006-03-27 | Always init state.depack_cont | Travis Howell | |
svn-id: r21466 | |||
2006-03-27 | Commited too much | Travis Howell | |
svn-id: r21465 | |||
2006-03-27 | Add FF support to dump_bitmap() | Travis Howell | |
svn-id: r21464 | |||
2006-03-26 | Cleaned up update_playRhythmSection(). It's almost possible to understand what | Torbjörn Andersson | |
it's intended to do now. Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name, but that's what it is: the two most significant bits of the Adlib BD register. Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five least significant bits of the Adlib BD register. (The remaining bit is the rhythm on/off bit. I don't think we store that one in any variable.) svn-id: r21463 | |||
2006-03-26 | Always use the correct string slot for HE games specific cases in ↵ | Travis Howell | |
decodeParseString() svn-id: r21462 | |||
2006-03-26 | Ooops, correct cut and past error in last commit | Travis Howell | |
svn-id: r21461 | |||
2006-03-26 | Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color ↵ | Travis Howell | |
glitches in Buzzy games svn-id: r21460 | |||
2006-03-26 | Added support for mouse wheel scrolling in save/restore dialog. | Torbjörn Andersson | |
svn-id: r21459 | |||
2006-03-26 | Implement feature request #1450364: "Suggestion on how to cope with | Eugene Sandulenko | |
fan-translations" svn-id: r21458 | |||
2006-03-26 | Reduce size of saved games for HE games, music/speech resources don't need ↵ | Travis Howell | |
to be saved svn-id: r21456 | |||
2006-03-25 | Fixing bug #1458388: "SIMON1: Game Detection fails". | Eugene Sandulenko | |
Sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) svn-id: r21455 | |||
2006-03-25 | fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, ↵ | Gregory Montoir | |
bug #1416186). svn-id: r21454 | |||
2006-03-25 | - Print more meaningful game names on detection stage | Eugene Sandulenko | |
- Move detection debug messages from level 0 to level 2 svn-id: r21453 | |||
2006-03-25 | - Move AddDefaultDirectory() calls in somon engine to constructor | Eugene Sandulenko | |
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451 | |||
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell | |
svn-id: r21450 | |||
2006-03-25 | I believe that the purpose of updateCallback45() is to add a signed value to a | Torbjörn Andersson | |
channel's unsigned tempo. Rewrote the function to make this clearer, and renamed it update_changeChannelTempo(). svn-id: r21448 | |||
2006-03-25 | More renamings: | Torbjörn Andersson | |
unk11 -> durationRandomness updateCallback12() -> update_setupNoteAndDuration() updateCallback26() -> update_setupDuration() updateCallback44() -> update_setDurationRandomness() svn-id: r21447 | |||
2006-03-25 | Minor cleanup | Travis Howell | |
svn-id: r21446 |