index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2019-09-03
HDB: Unstub addToList stubs
Nipun Garg
2019-09-03
HDB: Fix legalMove() check
Eugene Sandulenko
2019-09-03
HDB: Fix getMapBGTileFlags()
Eugene Sandulenko
2019-09-03
HDB: Fix directional key logic
Eugene Sandulenko
2019-09-03
HDB: Fix crash when skipping cinematic
Eugene Sandulenko
2019-09-03
HDB: Call drawDeliveries()
Nipun Garg
2019-09-03
HDB: Add Deliveries functions in window.h
Nipun Garg
2019-09-03
HDB: Add _dlvsInfo data for the Deliveries Window
Nipun Garg
2019-09-03
HDB: Add stubbed openMessageBar function
Nipun Garg
2019-09-03
HDB: Add _deliveries functions
Nipun Garg
2019-09-03
HDB: Add _deliveries data
Nipun Garg
2019-09-03
HDB: Fix Header Guard and add Namespace
Nipun Garg
2019-09-03
HDB: Fix copy-paste error
Nipun Garg
2019-09-03
HDB: Initialize _buttons
Nipun Garg
2019-09-03
HDB: Fire callbacks only when thier timeout is triggered
Eugene Sandulenko
2019-09-03
HDB: Made debug output more compact
Eugene Sandulenko
2019-09-03
HDB: Solve ambigious code
Eugene Sandulenko
2019-09-03
HDB: Update setButtons()
Nipun Garg
2019-09-03
HDB: Add cineAbortable()
Nipun Garg
2019-09-03
HDB: Fix drawing Cine Pics. This affects drawing thorwn clock
Eugene Sandulenko
2019-09-03
HDB: Use case-insensitive string comparison
Eugene Sandulenko
2019-09-03
HDB: Add movePlayer() and playerUse()
Nipun Garg
2019-09-03
HDB: Call updateKeys() from game loop
Nipun Garg
2019-09-03
HDB: Add getter-setter for _buttons
Nipun Garg
2019-09-03
HDB: Add updateKeys()
Nipun Garg
2019-09-03
HDB: Add pause checks to the Main loop
Nipun Garg
2019-09-03
HDB: Remove 'Check Pause Flag' stubs
Nipun Garg
2019-09-03
HDB: Add drawPause() and checkPause()
Nipun Garg
2019-09-03
HDB: Add functions related to _pauseFlag
Nipun Garg
2019-09-03
HDB: Add _pauseFlag data
Nipun Garg
2019-09-03
HDB: Fix bug when drawing gratings
Eugene Sandulenko
2019-09-03
HDB: Add updateMouseButtons and update updateMouse
Nipun Garg
2019-09-03
HDB: Update Mouse data for buttons
Nipun Garg
2019-09-03
HDB: Add checkInvSelect()
Nipun Garg
2019-09-03
HDB: Remove _lastMouseX and _lastMouseY
Nipun Garg
2019-09-03
HDB: Add updateMouse() and call it in game loop
Nipun Garg
2019-09-03
HDB: Unstub stylusMove() and stylusUp()
Nipun Garg
2019-09-03
HDB: Unstub stylusDown()
Nipun Garg
2019-09-03
HDB: Add setTargetXY()
Nipun Garg
2019-09-03
HDB: Add tileDistance() and waypointsLeft()
Nipun Garg
2019-09-03
HDB: Unstub animGrabbing() call
Nipun Garg
2019-09-03
HDB: Add getter-setter for _gameState
Nipun Garg
2019-09-03
HDB: Call DrawMan::drawPointer()
Nipun Garg
2019-09-03
HDB: Add getMouseX() and getMouseY()
Nipun Garg
2019-09-03
HDB: Add Pointer functions
Nipun Garg
2019-09-03
HDB: Add Pointer/Cursor data
Nipun Garg
2019-09-03
HDB: Add _gameState check
Nipun Garg
2019-09-03
HDB: Add _textOutList.push_back() call
Nipun Garg
2019-09-03
HDB: Add Lua cineTextOut() and cineCenterTextOut()
Nipun Garg
2019-09-03
HDB: Process cineTextOut() and cineCenterTextOut()
Nipun Garg
[next]