Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-17 | MOHAWK: Remove detection entries for games not supported by the engines | Bastien Bouclet | |
2018-05-17 | MOHAWK: Remove midi playback | Bastien Bouclet | |
This was unused and not touched for many years | |||
2018-05-17 | WINTERMUTE: Add flag for games using low-spec resources. | JenniBee | |
2018-05-14 | XEEN: Refresh screen at a higher rate for more responsive mouse | Paul Gilbert | |
2018-05-14 | XEEN: Fix accumulation of gold & gems from defeated enemies | Paul Gilbert | |
2018-05-11 | XEEN: Fix animation speed when Control Panel is open | Paul Gilbert | |
2018-05-10 | TOUCHE: Add TODO | Adrian Frühwirth | |
2018-05-10 | SCUMM: Improve autosave handling | Adrian Frühwirth | |
v5+ scripts can request saving/loading of savegames, this type of savegame is internally called a "temporary" savegame (_saveStateTemporary == true) which is invisible to the user (I'm not sure whether this is by design or not). Currently the savegame handling in scummLoop_handleSaveLoad() doesn't distinguish between such temporary savegames and normal autosaves and unconditionally resets _lastSaveTime (even after loading). This has the unwanted side effect of potentially delaying the creation of normal autosaves which are supposed to be created in accordance with the autosave period setting in the GUI. This commit makes sure that _lastSaveTime only gets updated if and only if saving a (non-temporary) autosave. | |||
2018-05-10 | AGOS: Mark 25th Anniversary releases as MT-32 hack, not a fix | Eugene Sandulenko | |
2018-05-10 | MOHAWK: RIVEN: Add a detection entry for another DVD version | Bastien Bouclet | |
2018-05-10 | MOHAWK: RIVEN: Hide the mouse cursor after pressing a prison code button | Bastien Bouclet | |
It now matches the behavior of the original engine. Fixes #10521. | |||
2018-05-10 | AGOS: Added detection and support for Simon2 25th Anniversary Edition | Eugene Sandulenko | |
2018-05-10 | ENGINES: Remove usage of C++11 extended initializer lists | Bastien Bouclet | |
2018-05-10 | ENGINES: Cleanup DetectedGame initialization in the AD | Bastien Bouclet | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-10 | ENGINES: Factor adding games to ConfMan | Bastien Bouclet | |
2018-05-10 | ENGINES: Set the GameDescriptor decription in the constructor | Bastien Bouclet | |
2018-05-10 | ENGINES: Turn GameDescriptor into a simple struct | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-05-10 | ENGINES: Fix clang-tidy warnings | Bastien Bouclet | |
2018-05-08 | XEEN: Fix voice playback from track 31 | Peter Helbing | |
Track 31 is on the first cd, but contains speech for Darkside content (e.g. Ellinger). It is referenced as track 31, so the offset must not be added. | |||
2018-05-08 | MOHAWK: RIVEN: Add a script patch fixing incorrect steam sound in a view | Bastien Bouclet | |
Fixes Trac#10516. | |||
2018-05-07 | JANITORIAL: Fix indentation | Adrian Frühwirth | |
2018-05-07 | SCUMM: Remove superfluous 'else' in IMuseInternal::ImSetTrigger() | Adrian Frühwirth | |
Both means to calculate `diff` are essentially equal because wraparound of unsigned integers is well-defined and does what the 'else' branch is simulating manually. Because of this, gcc complains when compiling with -Wduplicated-branches. | |||
2018-05-07 | SAGA: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-07 | SAGA: Fix whitespace | Adrian Frühwirth | |
2018-05-07 | DRACI: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-07 | TSAGE: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-07 | TONY: Enforce code formatting guidelines | Adrian Frühwirth | |
These are all commented out but let's update them nevertheless to reflect earlier renames of the methods in question. | |||
2018-05-07 | TOON: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-07 | TITANIC: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-07 | SAGA: Use CLIP in IsoMap::adjustScroll() | Adrian Frühwirth | |
2018-05-07 | SCUMM: Simplify clampCameraPos() using CLIP | Adrian Frühwirth | |
2018-05-07 | BLADERUNNER: Fix build | Thomas Fach-Pedersen | |
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-05-07 | BLADERUNNER: Fix typo in DialogueMenu::queryInput() | Adrian Frühwirth | |
Confirmed by madmoose. | |||
2018-05-07 | SWORD25: Fix otherwise unused variable not guarded by USE_VORBIS | Adrian Frühwirth | |
This silences a gcc warning when compiling with -Wunused-variable. | |||
2018-05-06 | XEEN: Further fixes to display of Auto Notes | Paul Gilbert | |
2018-05-06 | XEEN: Fix display of Auto Notes | Paul Gilbert | |
2018-05-06 | XEEN: Comment out duplicated check present in original executable | Paul Gilbert | |
2018-05-06 | PRINCE: Cleanup debug output | Eugene Sandulenko | |
2018-05-06 | PRINCE: Added more debug output | Eugene Sandulenko | |
2018-05-06 | PRINCE: Fixed game type for bundled Russian version | Eugene Sandulenko | |
2018-05-06 | PRINCE: Added more debug output | Eugene Sandulenko | |
2018-05-06 | XEEN: Fix setup of mode buttons in Items dialog | Paul Gilbert | |
2018-05-06 | KYRA: Mark always-false condition as TODO | Adrian Frühwirth | |
2018-05-06 | BLADERUNNER: Fix typo/bug in handleMouseAction() | Adrian Frühwirth | |
This was introduced when the SceneObjectOffset enum was introduced in commit 7090841ccc43c64d5a1d9058071ebccaf6b52fc2. | |||
2018-05-06 | Revert "PRINCE: Don't output debug information unless requested" | Adrian Frühwirth | |
This reverts commit dfbf6b7287eacdc41948a6c7b0648f4ecdaa0cbf. |