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AgeCommit message (Expand)Author
2016-10-18COMPOSER: Preliminary (non-functional) game saving/loading supportupthorn
2016-10-17DIRECTOR: Lingo: Hide noisy warningsEugene Sandulenko
2016-10-17TITANIC: Remove always-true testOri Avtalion
2016-10-16SCI32: Fix screen items incorrectly drawing over higher planesColin Snover
2016-10-16SCI32: Fix crash when clicking around the arterial blockage in SQ6Colin Snover
2016-10-16FULLPIPE: Fix steps soundsEugene Sandulenko
2016-10-16Merge pull request #849 from rootfather/chewy-de-detectionArnaud Boutonné
2016-10-16Merge pull request #847 from criezy/sdl-filteringThierry Crozat
2016-10-16CHEWY: Add detection entries for German versionsrootfather
2016-10-16SCI32: Fix workaround commentColin Snover
2016-10-15SCI32: Fix crash clicking quit button during LSL6hires creditsColin Snover
2016-10-15SCI32: Fix crash in LSL6hires endingColin Snover
2016-10-15SCI32: Fix kPalVary(SetVary) in SCI2.1early gamesColin Snover
2016-10-15Merge pull request #838 from bluegr/chewyEugene Sandulenko
2016-10-15BLADERUNNER: Mark engine as highresEugene Sandulenko
2016-10-15BLADERUNNER: Fix compilation on older gccEugene Sandulenko
2016-10-15DIRECTOR: Added Mac font rendering testEugene Sandulenko
2016-10-14SCI32: Fix mouse position clampingColin Snover
2016-10-14SCI: Ensure export breakpoints always trigger on export callsColin Snover
2016-10-14SCI32: Fix slow transitions in SQ6Colin Snover
2016-10-14SCI: Make -propDict- unique for each classWillem Jan Palenstijn
2016-10-13TITANIC: Fix getting NPC animation name listsPaul Gilbert
2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-13Merge pull request #836 from peterkohaut/bladerunnerEugene Sandulenko
2016-10-13TESTBED: Add test for kFeatureFilteringModeThierry Crozat
2016-10-13GUI: Add checkbox and config option to enable/disable graphics filteringThierry Crozat
2016-10-12TESTBED: Fix fullscreen testThierry Crozat
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
2016-10-12SCI: Add modified workaround for Simbani bridge room for GOGWillem Jan Palenstijn
2016-10-12AGI: Make TIME_DELAY 0 to set the game to 40 fpsMartin Kiewitz
2016-10-12FULLPIPE: Fix animation lock-upRetro-Junk
2016-10-11SCI32: Fix garbage collection of objects stored in IntArraysColin Snover
2016-10-11DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of dem...Strangerke
2016-10-11DM: Handle demo dungeon fileStrangerke
2016-10-10SCI32: Reset active hot rect index when changing hot rectsColin Snover
2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
2016-10-10CHEWY: Create a scene classFilippos Karapetis
2016-10-10CHEWY: Remove duplicate tableFilippos Karapetis
2016-10-10CHEWY: Move cursor related functions into a separate fileFilippos Karapetis
2016-10-10CHEWY: Add support for palette fadeout to videosFilippos Karapetis
2016-10-10CHEWY: Fix typoFilippos Karapetis
2016-10-09DM: Add detection for an amiga demo versionStrangerke
2016-10-09DM: Remove useless variableStrangerke
2016-10-09CHEWY: Initial work on converting TMF music data back to MOD dataFilippos Karapetis
2016-10-09CHEWY: Move all sound functions into sound.*Filippos Karapetis
2016-10-09CHEWY: Use atds.tap for detectionFilippos Karapetis
2016-10-09CHEWY: Pass the text parameter of getLine() by referenceFilippos Karapetis
2016-10-09SCI: Fix crash when attempting to view invalid list, array, bitmap referencesColin Snover
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-09SCI32: Allow 'focused' variable to break out of the event loopColin Snover