Age | Commit message (Expand) | Author |
2009-01-06 | Implemented pauseEngineIntern, and fixed music volume handling in SoundMan. | Nicola Mettifogo |
2009-01-06 | Cleanup, and follow code formatting convention (indentation) for switch state... | Filippos Karapetis |
2009-01-06 | The sound energy buffer is now cleared inside decompressSound() | Filippos Karapetis |
2009-01-06 | Sound energy values are now stored in a list, to account for the fact that th... | Filippos Karapetis |
2009-01-06 | Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress... | Paul Gilbert |
2009-01-06 | The Mac version and Mac demo of ITE no longer crash on exit | Filippos Karapetis |
2009-01-06 | Fixed regression: the ITE Mac version works correctly again | Filippos Karapetis |
2009-01-06 | Fixed broken condition check for displaying dialogue balloons. | Nicola Mettifogo |
2009-01-05 | Got rid of updateAnim2() | Filippos Karapetis |
2009-01-05 | Added Doxygen-like comments to the FLIC player, and changed it a bit to have ... | Filippos Karapetis |
2009-01-05 | Deleted unused declarations, sorted others, and removed some dead code. | Nicola Mettifogo |
2009-01-05 | Remove unused code, since room flags are always zero in Elvira 1. | Travis Howell |
2009-01-05 | Quit immediately in Elvira 1, and don't let opcodes continue. | Travis Howell |
2009-01-05 | Add support for RIFF sound format in createSound(). | Travis Howell |
2009-01-05 | fix quitting in Mickey's Space Adventure as well as other minor cleanup | Matthew Hoops |
2009-01-05 | fix infinite loop when trying to quit in Troll's Tale | Matthew Hoops |
2009-01-04 | fix infinite loop when trying to quit in Winnie | Matthew Hoops |
2009-01-04 | Fixed warning | Max Horn |
2009-01-04 | Got rid of explicit game sound info | Filippos Karapetis |
2009-01-04 | Made sure to display labels on animations. | Nicola Mettifogo |
2009-01-04 | Made sure each event is processed only once. This wasn't always the case when... | Nicola Mettifogo |
2009-01-04 | Improved handling of sound resources | Filippos Karapetis |
2009-01-04 | Implemented counters in BRA. Only valid answer options are shown, and counter... | Nicola Mettifogo |
2009-01-04 | Fixed a crash when quitting Swampy Adventures. (Regression from the RTL chang... | Torbjörn Andersson |
2009-01-04 | Fix no input, when playing cards in Blue's 123 Time Activies. | Travis Howell |
2009-01-04 | Fix assert triggered when sorting out meals in Blue's 123 Time Activies. | Travis Howell |
2009-01-04 | Use cache when converting 16bit colors, for faster conversions. | Travis Howell |
2009-01-04 | Use slow palette color match, for 16bit color HE games for now. | Travis Howell |
2009-01-03 | reorganized introduction sequence static data (to simplify code when using co... | Gregory Montoir |
2009-01-03 | AGOS Smacker player: Wait for the *next* frame to be displayed, not the curre... | Filippos Karapetis |
2009-01-03 | Typo | Filippos Karapetis |
2009-01-03 | Simplified the Smacker video playing code for FTA2 | Filippos Karapetis |
2009-01-03 | Add missing src checks in drawWizPolygonTransform(). | Travis Howell |
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko |
2009-01-03 | Formatting | Eugene Sandulenko |
2009-01-03 | Dropped the script preprocessor introduced to fix the broken scripts. The par... | Nicola Mettifogo |
2009-01-03 | Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame() | Sven Hesse |
2009-01-03 | Make it possible to quit or return to launcher while the Feeble Files list of | Torbjörn Andersson |
2009-01-03 | This should fix the SMK playing bug discussed in the forums | Sven Hesse |
2009-01-03 | Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar | Paul Gilbert |
2009-01-03 | Bugfix for #2480857 - Additionally savegames were crashing ScummVM | Paul Gilbert |
2009-01-03 | Changed the debugger 'schedule' command to be able to list the schedule, even... | Paul Gilbert |
2009-01-03 | Remove the prefix in subtitles of later Blue's Clues games. | Travis Howell |
2009-01-03 | Fix palette glitches in Art Show of Blue's Treasure Hunt. | Travis Howell |
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis |
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis |
2009-01-02 | Wrapped SAGA 2 game entries around appropriate defines | Filippos Karapetis |
2009-01-02 | Let compiled subengines be visible in About dialog. | Eugene Sandulenko |
2009-01-02 | More configure code for additional SAGA engine features. | Eugene Sandulenko |
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis |