Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-06 | Implemented pauseEngineIntern, and fixed music volume handling in SoundMan. | Nicola Mettifogo | |
svn-id: r35756 | |||
2009-01-06 | Cleanup, and follow code formatting convention (indentation) for switch ↵ | Filippos Karapetis | |
statements svn-id: r35754 | |||
2009-01-06 | The sound energy buffer is now cleared inside decompressSound() | Filippos Karapetis | |
svn-id: r35753 | |||
2009-01-06 | Sound energy values are now stored in a list, to account for the fact that ↵ | Filippos Karapetis | |
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752 | |||
2009-01-06 | Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵ | Paul Gilbert | |
decompressing sounds for proper lip-sync svn-id: r35751 | |||
2009-01-06 | The Mac version and Mac demo of ITE no longer crash on exit | Filippos Karapetis | |
svn-id: r35750 | |||
2009-01-06 | Fixed regression: the ITE Mac version works correctly again | Filippos Karapetis | |
svn-id: r35749 | |||
2009-01-06 | Fixed broken condition check for displaying dialogue balloons. | Nicola Mettifogo | |
svn-id: r35748 | |||
2009-01-05 | Got rid of updateAnim2() | Filippos Karapetis | |
svn-id: r35747 | |||
2009-01-05 | Added Doxygen-like comments to the FLIC player, and changed it a bit to have ↵ | Filippos Karapetis | |
similar method names as the DXA and Smacker players. Also, removed the convenience method hasFrames(), as it's the same as getFrameCount() > 0 svn-id: r35741 | |||
2009-01-05 | Deleted unused declarations, sorted others, and removed some dead code. | Nicola Mettifogo | |
svn-id: r35739 | |||
2009-01-05 | Remove unused code, since room flags are always zero in Elvira 1. | Travis Howell | |
svn-id: r35738 | |||
2009-01-05 | Quit immediately in Elvira 1, and don't let opcodes continue. | Travis Howell | |
svn-id: r35737 | |||
2009-01-05 | Add support for RIFF sound format in createSound(). | Travis Howell | |
svn-id: r35736 | |||
2009-01-05 | fix quitting in Mickey's Space Adventure as well as other minor cleanup | Matthew Hoops | |
svn-id: r35735 | |||
2009-01-05 | fix infinite loop when trying to quit in Troll's Tale | Matthew Hoops | |
svn-id: r35734 | |||
2009-01-04 | fix infinite loop when trying to quit in Winnie | Matthew Hoops | |
svn-id: r35732 | |||
2009-01-04 | Fixed warning | Max Horn | |
svn-id: r35730 | |||
2009-01-04 | Got rid of explicit game sound info | Filippos Karapetis | |
svn-id: r35727 | |||
2009-01-04 | Made sure to display labels on animations. | Nicola Mettifogo | |
svn-id: r35726 | |||
2009-01-04 | Made sure each event is processed only once. This wasn't always the case ↵ | Nicola Mettifogo | |
when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped. svn-id: r35725 | |||
2009-01-04 | Improved handling of sound resources | Filippos Karapetis | |
svn-id: r35724 | |||
2009-01-04 | Implemented counters in BRA. Only valid answer options are shown, and ↵ | Nicola Mettifogo | |
counter calculations in scripts are performed. svn-id: r35723 | |||
2009-01-04 | Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵ | Torbjörn Andersson | |
changes.) svn-id: r35722 | |||
2009-01-04 | Fix no input, when playing cards in Blue's 123 Time Activies. | Travis Howell | |
svn-id: r35716 | |||
2009-01-04 | Fix assert triggered when sorting out meals in Blue's 123 Time Activies. | Travis Howell | |
svn-id: r35715 | |||
2009-01-04 | Use cache when converting 16bit colors, for faster conversions. | Travis Howell | |
svn-id: r35714 | |||
2009-01-04 | Use slow palette color match, for 16bit color HE games for now. | Travis Howell | |
svn-id: r35713 | |||
2009-01-03 | reorganized introduction sequence static data (to simplify code when using ↵ | Gregory Montoir | |
compressed audio files) svn-id: r35710 | |||
2009-01-03 | AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵ | Filippos Karapetis | |
current one svn-id: r35707 | |||
2009-01-03 | Typo | Filippos Karapetis | |
svn-id: r35705 | |||
2009-01-03 | Simplified the Smacker video playing code for FTA2 | Filippos Karapetis | |
svn-id: r35704 | |||
2009-01-03 | Add missing src checks in drawWizPolygonTransform(). | Travis Howell | |
svn-id: r35703 | |||
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko | |
svn-id: r35702 | |||
2009-01-03 | Formatting | Eugene Sandulenko | |
svn-id: r35701 | |||
2009-01-03 | Dropped the script preprocessor introduced to fix the broken scripts. The ↵ | Nicola Mettifogo | |
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700 | |||
2009-01-03 | Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame() | Sven Hesse | |
svn-id: r35699 | |||
2009-01-03 | Make it possible to quit or return to launcher while the Feeble Files list of | Torbjörn Andersson | |
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697 | |||
2009-01-03 | This should fix the SMK playing bug discussed in the forums | Sven Hesse | |
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696 | |||
2009-01-03 | Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar | Paul Gilbert | |
svn-id: r35695 | |||
2009-01-03 | Bugfix for #2480857 - Additionally savegames were crashing ScummVM | Paul Gilbert | |
svn-id: r35694 | |||
2009-01-03 | Changed the debugger 'schedule' command to be able to list the schedule, ↵ | Paul Gilbert | |
even for currently disabled NPCs svn-id: r35693 | |||
2009-01-03 | Remove the prefix in subtitles of later Blue's Clues games. | Travis Howell | |
svn-id: r35692 | |||
2009-01-03 | Fix palette glitches in Art Show of Blue's Treasure Hunt. | Travis Howell | |
svn-id: r35691 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | Wrapped SAGA 2 game entries around appropriate defines | Filippos Karapetis | |
svn-id: r35678 | |||
2009-01-02 | Let compiled subengines be visible in About dialog. | Eugene Sandulenko | |
svn-id: r35677 | |||
2009-01-02 | More configure code for additional SAGA engine features. | Eugene Sandulenko | |
svn-id: r35676 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 |