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2012-11-12TONY: Fix compiler warnings in Input class.D G Turner
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-11-11TONY: Replace Input class internal buffers with Common standard.D G Turner
The mouse position is now represented internally by Common::Point and the keyDown buffer is an array of Common::Keycode values for depressed keys.
2012-11-11TONY: Remove further unused code from Input class.D G Turner
2012-11-11TONY: Remove unused functions from Input class.D G Turner
2012-11-11SAGA: Add support for played timeFilippos Karapetis
2012-11-11SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵Filippos Karapetis
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher.
2012-11-11SCI: Add the French version of QFG3 (bug #3586214)Filippos Karapetis
2012-11-11KYRA: fix several GCC compile issues in previous commitsathrxx
2012-11-11KYRA: clean up audio resource handlingathrxx
(this was really ugly, now it's somewhat less ugly)
2012-11-11KYRA: finish implementation of new HOF sequence player codeathrxx
2012-11-11KYRA: move HOF sequence player into its own classathrxx
(also cleaning up and fixing things while doing that)
2012-11-11KYRA: implement LOL sfx priority handlingathrxx
2012-11-11KYRA: fix LOL sfx volumeathrxx
2012-11-11KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox()athrxx
2012-11-09TSAGE: R2R - Cleanup Scene50::process()Strangerke
2012-11-09TSAGE: Fix a bug reported by salty-horse (and Clang)Strangerke
2012-11-08SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"Filippos Karapetis
We no longer detect the sword2 files inside the "clusters" folder. Also, we now correctly distinguish between the full and the demo version of the game
2012-11-07SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"Filippos Karapetis
We no longer detect the sword1 files inside the "clusters" folder
2012-11-07SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"Filippos Karapetis
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case
2012-11-07SCI: Fix the detection entries for Slater & Charlie (bug #3578617)Filippos Karapetis
The incorrect GUIO_NOSPEECH flag silenced the speech when the user chose to override the game's audio settings
2012-11-07AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold RushFilippos Karapetis
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946.
2012-11-06AGI: Some cleanup of the debug consoleFilippos Karapetis
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command
2012-11-06SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"Filippos Karapetis
This fixes a regression in V1/V2 games when no actor direction is set (like the Shuttle Bus scene in Zak V2). The regression was caused by commit de0b5f76749add219a6b667d5d2d69fb8a86d959. Thanks to digitall for his bisecting work, which aided a lot in finding the actual issue for this bug
2012-11-06SCI: reset _throttleLastTime when restartingFilippos Karapetis
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505)
2012-11-06DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately ↵Filippos Karapetis
in Dreamweb"
2012-11-06DREAMWEB: Also filter out invalid characters in getNextWord()Filippos Karapetis
Thanks again to eriktorbjorn for spotting this. This one should be the last place where we should filter out invalid characters
2012-11-06DREAMWEB: Filter out leftover invalid characters in game textsFilippos Karapetis
Thanks to eriktorbjorn for spotting the actual problem
2012-11-04MOHAWK: Add Rugrats Print Shop demo detectionMatthew Hoops
2012-11-04MOHAWK: Add detection for the Rugrats Adventure Game demoMatthew Hoops
2012-11-02TONY: Fix endianness issue when saving/loading inventoryWillem Jan Palenstijn
2012-11-01Merge pull request #290 from rasky/fix_sfx_volumesPaul Gilbert
TONY: fix volumes of sound effects.
2012-10-29PEGASUS: Improve on the WSC missing AI videos bugMatthew Hoops
Made the only hint available into the first hint
2012-10-29PEGASUS: Ease off the CPU in the overviewMatthew Hoops
2012-10-27TONY: Fix AmigaOS build (bug #3580541)Willem Jan Palenstijn
2012-10-26PEGASUS: Don't error out for two missing WSC AI videosMatthew Hoops
2012-10-26TONY: fix volumes of sound effects.Giovanni Bajo
The game was using a logarithmic scale (through DirectSound) so we need a log->linear conversion to feed the mixer.
2012-10-26Merge pull request #289 from rasky/add_italian_versionStrangerke
Add detection for original Italian version.
2012-10-26TONY: Fix translation of Italian commentWillem Jan Palenstijn
Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26Add detection for original Italian version.Giovanni Bajo
2012-10-25CONFIGURE: Enable Tony engineEugene Sandulenko
2012-10-23WINTERMUTE: Convert ' correctly from CP1252Einar Johan Trøan Sømåen
2012-10-23WINTERMUTE: Add a hack to allow videos to loopEinar Johan Trøan Sømåen
2012-10-22WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engineEinar Johan Trøan Sømåen
2012-10-22SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵Filippos Karapetis
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now.
2012-10-22SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵Filippos Karapetis
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game
2012-10-22SCI: Add another version of Castle of Dr. Brain (bug #3578286)Filippos Karapetis
2012-10-22SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option"Filippos Karapetis
2012-10-22SCI: Add the Inside the Chest / Benind the Developer's Shield demoFilippos Karapetis
2012-10-20COMPOSER: Change screen surface variable naming for clarity.D G Turner
This makes it easier to read the code where sprite surfaces are blitted to the screen.