aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2018-03-18XEEN: Fix display of Spells list dialog within Guild shopsPaul Gilbert
2018-03-18XEEN: Properly write party character data when saving the gamePaul Gilbert
2018-03-18BLADERUNNER: Added FreeSlotB actorEugene Sandulenko
2018-03-18BLADERUNNER: Added FreeSlotA actorEugene Sandulenko
2018-03-17XEEN: Fix Guild membership checkPaul Gilbert
2018-03-17XEEN: Fix using pyramid to travel to the Dark SidePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-17XEEN: Fix display of Lloyd's Beacon spellPaul Gilbert
2018-03-18TUCKER: Get rid of strcpy()Adrian Frühwirth
2018-03-18BLADERUNNER: Actors fixesPeter Kohaut
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup
2018-03-17BLADERUNNER: Added Hanoi actorEugene Sandulenko
2018-03-17XEEN: Fix damaging characters from poisoned wellPaul Gilbert
2018-03-17BLADERUNNER: Added OfficerGrayford actorEugene Sandulenko
2018-03-17TUCKER: Add comment about earlier commit e018efbc22 fixing Trac#6645Adrian Frühwirth
2018-03-17TUCKER: Fix incorrect transition of Lola animationAdrian Frühwirth
The original game unconditionally reads into _sprC02Table[] in updateSprite() which results in out-of-bounds reads when a sprite's _state is -1. To make sure that sprites update correctly under all circumstances we always reset a sprite's animation data when it is disabled (_state == -1). This most prominently fixes a bug where Lola's transition from dancing -> sitting happens too late. Fixes Trac#6644.
2018-03-17XEEN: Fix incorrect showing of 'you are tired' dialogs after loading ↵Paul Gilbert
savegame from launcher
2018-03-17TITANIC: Fix DoorbotScript _stateIndex cycling checkPaul Gilbert
Thanks to eriktorbjorn for pointing out the Coverity warning
2018-03-17BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-17BLADERUNNER: Added combatPeter Kohaut
Math cleanup Fixed obstacle detection
2018-03-17BLADERUNNER: Added Hasan actorEugene Sandulenko
2018-03-17BLADERUNNER: Added EarlyQ actorEugene Sandulenko
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-17BLADERUNNER: Added BulletBob actorEugene Sandulenko
2018-03-17BLADERUNNER: Added Luther actorEugene Sandulenko
2018-03-16XEEN: Go to menu rather than intro title when game is exittedPaul Gilbert
2018-03-16XEEN: Fix Can't Equip message having items in reversePaul Gilbert
2018-03-16XEEN: Bought weapons shouldn't be equipped by defaultPaul Gilbert
2018-03-16XEEN: Refactor item selection dialog into it's own dialog classPaul Gilbert
2018-03-16XEEN: Don't add monsters in setSpeedTable if they're deadPaul Gilbert
I think this should fix a crash I rarely got in doMonsterTurn
2018-03-17BLADERUNNER: Added Sadik actorEugene Sandulenko
2018-03-16BLADERUNNER: Added Mutant3 actorEugene Sandulenko
2018-03-16BLADERUNNER: Use constantsEugene Sandulenko
2018-03-16BLADERUNNER: Added Mutant2 actorEugene Sandulenko
2018-03-16BLADERUNNER: Fix Mutant1 aggressivenessEugene Sandulenko
2018-03-16BLADERUNNER: Added Mutant1 actorEugene Sandulenko
2018-03-16BLADERUNNER: Added Photographer actorEugene Sandulenko
2018-03-16BLADERUNNER: Added Holloway actorEugene Sandulenko
2018-03-16BLADERUNNER: Added GeneralDoll actorEugene Sandulenko
2018-03-16TUCKER: Remove trailing comma from enum listAdrian Frühwirth
2018-03-16TUCKER: Added missing check for minimum supported savegame versionAdrian Frühwirth
2018-03-16TUCKER: Add savegame metadata and autosave supportAdrian Frühwirth
2018-03-16BLADERUNNER: Finished actor Izo codeEugene Sandulenko
2018-03-15XEEN: Add full game names to detection entriesPaul Gilbert
2018-03-15XEEN: Western edge of Xeen was showing terrain rather than empty spacePaul Gilbert
2018-03-15XEEN: Correct Training welcome voice sample playbackPaul Gilbert
2018-03-15XEEN: Further convertion of playSound to playVoice for location voice samplesPaul Gilbert
2018-03-15XEEN: Don't needlessly show class profiency error dialogs when just viewing ↵Paul Gilbert
inventory
2018-03-15XEEN: Fix for identifying itemsPaul Gilbert