Age | Commit message (Collapse) | Author |
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Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
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Removed forgotten combat development hack
Clovis clovis & fix
Grayford cleanup & fixes
Hanoi small cleanup
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The original game unconditionally reads into _sprC02Table[] in
updateSprite() which results in out-of-bounds reads when a sprite's
_state is -1. To make sure that sprites update correctly under all
circumstances we always reset a sprite's animation data when it is
disabled (_state == -1). This most prominently fixes a bug where
Lola's transition from dancing -> sitting happens too late.
Fixes Trac#6644.
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savegame from launcher
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Thanks to eriktorbjorn for pointing out the Coverity warning
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Math cleanup
Fixed obstacle detection
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I think this should fix a crash I rarely got in doMonsterTurn
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inventory
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