aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2008-05-29Fixed regressionFilippos Karapetis
2008-05-29MirarRaton -> updateEventsFilippos Karapetis
2008-05-29puertas_cerradas -> updateDoorFilippos Karapetis
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
2008-05-29Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars...Kari Salminen
2008-05-29Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dchFilippos Karapetis
2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
2008-05-28Remove debug left over.Travis Howell
2008-05-28The hard coded string translations for The Dig only apply to subtitles, and n...Travis Howell
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...Kari Salminen
2008-05-28Update the hard coded string translations in The Dig.Travis Howell
2008-05-27Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...Johannes Schickel
2008-05-27Added a few more comments about Operation Stealth's opcodes (Redundancies, Fu...Kari Salminen
2008-05-27Went through Operation Stealth's opcode list and added TODOs for naming all u...Kari Salminen
2008-05-27More simplifications to the talk functionsFilippos Karapetis
2008-05-27Fixed the two animation FIXMEsFilippos Karapetis
2008-05-27longitud -> lengthFilippos Karapetis
2008-05-27objeto_que_lleva -> pickedObjectFilippos Karapetis
2008-05-27Rewrote some more room logicFilippos Karapetis
2008-05-27Every time strcmp is abused, a baby koala cries...Filippos Karapetis
2008-05-27Changed roomParse to accept an array directly and rewrote some more room logicFilippos Karapetis
2008-05-27comienza_sound -> playSoundFilippos Karapetis
2008-05-27Cleanup of the X_OBJ and Y_OBJ definesFilippos Karapetis
2008-05-27palJuego -> gamePaletteFilippos Karapetis
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian mach...Sven Hesse
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-26Changed floating point immediates to single precision (Silences MSVC warning ...Kari Salminen
2008-05-26Implement built-in screensaverEugene Sandulenko
2008-05-26Use memmove when source and destination sprite areas overlap in drawSprite()Sven Hesse
2008-05-26Fix leftover 8bit characterEugene Sandulenko
2008-05-26Fix delays against originalEugene Sandulenko
2008-05-26Simplified all calls to talk_vb and talk_vbpuerta, together with some more ca...Filippos Karapetis
2008-05-26CleanupFilippos Karapetis
2008-05-26CleanupFilippos Karapetis
2008-05-26Removed a lot of duplicate code, fixed a mistake I made in sprintfFilippos Karapetis
2008-05-26More simplification to the talk() calls, fixed a shadowing warningFilippos Karapetis
2008-05-26Disable Drascula's and MADE's dummy fallbackDetect.Jordi Vilalta Prat
2008-05-26Started rewriting room logicFilippos Karapetis
2008-05-26CleanupFilippos Karapetis
2008-05-26Changed anim/static PieceDesc loading, to allow for more sanity checks.Sven Hesse
2008-05-26Slight cleanupFilippos Karapetis
2008-05-26Silence MSVC warning C4800.Kari Salminen