aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2008-05-29Fixed regressionFilippos Karapetis
svn-id: r32364
2008-05-29MirarRaton -> updateEventsFilippos Karapetis
espera_soltar -> updateEvents Some cleanup svn-id: r32363
2008-05-29puertas_cerradas -> updateDoorFilippos Karapetis
saca_objeto -> removeObject svn-id: r32362
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
- Comments on unneeded opcodes - Simplified getting/setting strings in Objects svn-id: r32361
2008-05-29Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future ↵Kari Salminen
Wars's and Operation Stealth's disassembly (Only part of switch case 3 still left to do). svn-id: r32360
2008-05-29Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dchFilippos Karapetis
Removed loads of font definitions and simplified some of the internal font mapping svn-id: r32359
2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
svn-id: r32358
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
svn-id: r32356
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
svn-id: r32355
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
svn-id: r32354
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
svn-id: r32349
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
svn-id: r32348
2008-05-28Remove debug left over.Travis Howell
svn-id: r32338
2008-05-28The hard coded string translations for The Dig only apply to subtitles, and ↵Travis Howell
not speech. svn-id: r32337
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
svn-id: r32336
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS ↵Kari Salminen
version's disassembly). svn-id: r32335
2008-05-28Update the hard coded string translations in The Dig.Travis Howell
svn-id: r32334
2008-05-27Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying ↵Johannes Schickel
implementations. svn-id: r32330
2008-05-27Added a few more comments about Operation Stealth's opcodes (Redundancies, ↵Kari Salminen
Future Wars's opcodes' end point). svn-id: r32328
2008-05-27Went through Operation Stealth's opcode list and added TODOs for naming all ↵Kari Salminen
unknown functions properly and some notes about opcode redundancies. svn-id: r32327
2008-05-27More simplifications to the talk functionsFilippos Karapetis
svn-id: r32326
2008-05-27Fixed the two animation FIXMEsFilippos Karapetis
svn-id: r32325
2008-05-27longitud -> lengthFilippos Karapetis
respuesta -> answer objetos_que_tengo -> inventoryObjects boton -> button cuadrante -> quadrant distancia -> distance juego -> game frase -> phrase suena -> sound usado -> used responde -> response puesto -> position svn-id: r32321
2008-05-27objeto_que_lleva -> pickedObjectFilippos Karapetis
Removed the verb defines and replaced them with appropriate enums svn-id: r32320
2008-05-27Rewrote some more room logicFilippos Karapetis
svn-id: r32319
2008-05-27Every time strcmp is abused, a baby koala cries...Filippos Karapetis
Changed loads of strcmp's to integer comparisons. There might be two possible regressions (marked with a FIXME) in animation_2_1() and animation_9_6(), which need to be tested Also, fixed a silly regression I made in commit #32312 in getLine() svn-id: r32317
2008-05-27Changed roomParse to accept an array directly and rewrote some more room logicFilippos Karapetis
svn-id: r32315
2008-05-27comienza_sound -> playSoundFilippos Karapetis
fin_sound -> stopSound comienza_sound -> playSound n_puerta -> doorNum cierra_puerta -> closeDoor svn-id: r32314
2008-05-27Cleanup of the X_OBJ and Y_OBJ definesFilippos Karapetis
svn-id: r32313
2008-05-27palJuego -> gamePaletteFilippos Karapetis
x_raton -> mouseX y_raton -> mouseY Some slight cleanup svn-id: r32312
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian ↵Sven Hesse
machines. It still breaks when switching screens and object videos are mispositioned, though. svn-id: r32310
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
svn-id: r32309
2008-05-26More split screen fixes.Sven Hesse
I never get tired out those... ;) svn-id: r32308
2008-05-26Changed floating point immediates to single precision (Silences MSVC warning ↵Kari Salminen
C4305: '+=' : truncation from 'double' to 'float'). svn-id: r32307
2008-05-26Implement built-in screensaverEugene Sandulenko
svn-id: r32306
2008-05-26Use memmove when source and destination sprite areas overlap in drawSprite()Sven Hesse
svn-id: r32305
2008-05-26Fix leftover 8bit characterEugene Sandulenko
svn-id: r32304
2008-05-26Fix delays against originalEugene Sandulenko
svn-id: r32303
2008-05-26Simplified all calls to talk_vb and talk_vbpuerta, together with some more ↵Filippos Karapetis
calls to talk() svn-id: r32302
2008-05-26CleanupFilippos Karapetis
svn-id: r32301
2008-05-26CleanupFilippos Karapetis
svn-id: r32300
2008-05-26Removed a lot of duplicate code, fixed a mistake I made in sprintfFilippos Karapetis
svn-id: r32299
2008-05-26More simplification to the talk() calls, fixed a shadowing warningFilippos Karapetis
svn-id: r32298
2008-05-26Disable Drascula's and MADE's dummy fallbackDetect.Jordi Vilalta Prat
svn-id: r32297
2008-05-26Started rewriting room logicFilippos Karapetis
svn-id: r32294
2008-05-26CleanupFilippos Karapetis
svn-id: r32293
2008-05-26Changed anim/static PieceDesc loading, to allow for more sanity checks.Sven Hesse
This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim() svn-id: r32292
2008-05-26Slight cleanupFilippos Karapetis
svn-id: r32290
2008-05-26Silence MSVC warning C4800.Kari Salminen
svn-id: r32288