Age | Commit message (Collapse) | Author |
|
* Add a mask in each call of Warn(), Error() and Box() not using one
* cleanup: use the same wording for 'End of namespace Hugo' in all files
svn-id: r52406
|
|
svn-id: r52404
|
|
svn-id: r52403
|
|
actually they return 0:0, when no bytes were read, otherwise they return the destination pointer
svn-id: r52398
|
|
in sierra sci of read bytes
svn-id: r52397
|
|
This should fix r3049360 in Hoyle4.
svn-id: r52396
|
|
Add detection of the known cracked Coktel
games with the appropriate ADGF_PIRATED flag
svn-id: r52395
|
|
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514)
svn-id: r52392
|
|
Two instances commented out with a FIXME for Strangerke :P
svn-id: r52391
|
|
svn-id: r52390
|
|
Original warning: "format not a string literal and no format arguments"
svn-id: r52388
|
|
svn-id: r52386
|
|
svn-id: r52385
|
|
svn-id: r52384
|
|
Now it is suitable for direct copy/pasting into detection tables.
svn-id: r52383
|
|
fixes fighting the weapon master as well...
svn-id: r52381
|
|
svn-id: r52380
|
|
using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery
svn-id: r52379
|
|
svn-id: r52378
|
|
(Thanks to fuzzie.)
svn-id: r52376
|
|
Bug #3039004: "MANIACNES: Ed does not appear at doorway."
Actually whole thing is a gross hack on top of SCUMM v1.5 hack
with extra wide screen. It all calls for review and writing
specified methods.
svn-id: r52375
|
|
Bug #3032778 was fixed too as it is the duplicate.
Since there is no engine-specific logic, rely on superclass'
setupSoundSettings(), and use it on startup too.
svn-id: r52374
|
|
svn-id: r52373
|
|
svn-id: r52372
|
|
svn-id: r52371
|
|
Bug #3049323: "SCUMM: Detects games in wrong places".
I must admit: A seriously stupid bug.
svn-id: r52370
|
|
Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually
the keyboard was made responsive after June implementation of set.key,
still the game speed was increasing. Fixed that too.
svn-id: r52369
|
|
svn-id: r52368
|
|
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts".
svn-id: r52366
|
|
svn-id: r52365
|
|
svn-id: r52364
|
|
svn-id: r52363
|
|
in room 320, fixes bug #3037192
svn-id: r52362
|
|
fixes bug #3036756
svn-id: r52361
|
|
Add a comment about a cracked versions of Fascination. The crack used
is based on the original executable's tolerance, it crashes in
Scummvm.
svn-id: r52360
|
|
svn-id: r52359
|
|
svn-id: r52353
|
|
svn-id: r52352
|
|
we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905)
svn-id: r52351
|
|
svn-id: r52350
|
|
svn-id: r52349
|
|
svn-id: r52348
|
|
This speeds up loading of KYRA3's TLK files by a lot, since only the index
table will be load now. This should help the startup time for KYRA3 when
playing from CD or other slow storages.
svn-id: r52347
|
|
This also reduces the number of seeks done while loading TLK files.
svn-id: r52346
|
|
experimental feature - enable by putting "scireplacedialog=true" inside scummvm section of scummvm.ini
LSL6 currently loses the ability to quicksave, when using the feature. Although i don't see it as a huge loss. That way it's now possible to save to up to 100 slots instead of just 20.
svn-id: r52345
|
|
Fixes the Longbow demo
svn-id: r52344
|
|
vocabulary), since they're used inside kDoBresen()
svn-id: r52343
|
|
also removing some previous code, because it wont work that way
svn-id: r52342
|
|
svn-id: r52341
|
|
svn-id: r52340
|