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AgeCommit message (Expand)Author
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
2007-11-18Muting the compiler :PSven Hesse
2007-11-18Cleanup.Nicola Mettifogo
2007-11-18Partly decoupled rendering from game data update. Graphics routines to draw/e...Nicola Mettifogo
2007-11-18added rjp1 module specific pattern playbackGregory Montoir
2007-11-18Removed other paranoia code from the original engine (as in revision 29505).Nicola Mettifogo
2007-11-18Cleanup.Nicola Mettifogo
2007-11-18Fixed sluggish mouse cursor on restart/restore screen.Torbjörn Andersson
2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo c...Paul Gilbert
2007-11-18- added CTMF music supportGregory Montoir
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in t...Paul Gilbert
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after a...Paul Gilbert
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
2007-11-18Cleaned up animation player and added support for a set of sounds to be playe...Paul Gilbert
2007-11-18Update comment for workaround for bug #1745996.Travis Howell
2007-11-18Switch invalid items back to error message, since restart state issues are fi...Travis Howell
2007-11-18Fix loading restart state file in Amiga version of Waxworks.Travis Howell
2007-11-17Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to ...Travis Howell
2007-11-17Bugfix to properly clear previous room layers and fade in the screen when res...Paul Gilbert
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
2007-11-17Fixed sluggish mouse cursor during palette fade ins/outs.Torbjörn Andersson
2007-11-17Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore da...Travis Howell
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
2007-11-17Refactored main input code.Nicola Mettifogo
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between sa...Paul Gilbert
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-16Added const to static data.Johannes Schickel
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
2007-11-16Refactored language selection code.Nicola Mettifogo
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can automatica...Max Horn
2007-11-16Changed conversation guards so that the player talking will only be paused if...Paul Gilbert
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in immed...Paul Gilbert
2007-11-16Added guard to prevent a character being reset to a default direction frame a...Paul Gilbert
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
2007-11-15added support for Adlib tracksGregory Montoir
2007-11-15Fixes to parameters of script methodsPaul Gilbert
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-14Removed an unclear (paranoid?) continue statement from the original engine. W...Nicola Mettifogo
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
2007-11-14Improved the game desc naming in the drascula detection codeMax Horn
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
2007-11-13Moving the vitual keyboard show/hide hints during the copy protection screens...Kostas Nakos
2007-11-13- implemented opcodes:Johannes Schickel
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert