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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-11-18
Moved Gob's square wave generator to sound/softsynth/pcspk.h
Sven Hesse
2007-11-18
Muting the compiler :P
Sven Hesse
2007-11-18
Cleanup.
Nicola Mettifogo
2007-11-18
Partly decoupled rendering from game data update. Graphics routines to draw/e...
Nicola Mettifogo
2007-11-18
added rjp1 module specific pattern playback
Gregory Montoir
2007-11-18
Removed other paranoia code from the original engine (as in revision 29505).
Nicola Mettifogo
2007-11-18
Cleanup.
Nicola Mettifogo
2007-11-18
Fixed sluggish mouse cursor on restart/restore screen.
Torbjörn Andersson
2007-11-18
Further fixes to sound code (thanks to eriktorbjorn)
Paul Gilbert
2007-11-18
Added some extra mutex locks to the sound code to hopefully prevent randomo c...
Paul Gilbert
2007-11-18
- added CTMF music support
Gregory Montoir
2007-11-18
Bugfix to only delay showing a new talk dialog if there isn't one active in t...
Paul Gilbert
2007-11-18
Reordered savegame content to fix bug where restoring a savegame from after a...
Paul Gilbert
2007-11-18
Added sounds to endgame animation sequence
Paul Gilbert
2007-11-18
Cleaned up animation player and added support for a set of sounds to be playe...
Paul Gilbert
2007-11-18
Update comment for workaround for bug #1745996.
Travis Howell
2007-11-18
Switch invalid items back to error message, since restart state issues are fi...
Travis Howell
2007-11-18
Fix loading restart state file in Amiga version of Waxworks.
Travis Howell
2007-11-17
Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to ...
Travis Howell
2007-11-17
Bugfix to properly clear previous room layers and fade in the screen when res...
Paul Gilbert
2007-11-17
Added missing code to deactivate animations that have finished
Paul Gilbert
2007-11-17
Fixed sluggish mouse cursor during palette fade ins/outs.
Torbjörn Andersson
2007-11-17
Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore da...
Travis Howell
2007-11-17
Identified some more Endian issues (thanks to Max)
Paul Gilbert
2007-11-17
Refactored main input code.
Nicola Mettifogo
2007-11-17
Added missing destructor and sounds to barrel animation sequence
Paul Gilbert
2007-11-17
Added saving of the current hotspot animation record to savegames
Paul Gilbert
2007-11-17
Changed default value of _walkFlag in Hotspot constructor
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-11-17
Cleaned up the logic of the activateHotspot method
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-16
Added const to static data.
Johannes Schickel
2007-11-16
Fixed a direct access causing endian problems
Paul Gilbert
2007-11-16
Refactored language selection code.
Nicola Mettifogo
2007-11-16
Changed Audio::makeADPCMStream so that the stream passed to it can automatica...
Max Horn
2007-11-16
Changed conversation guards so that the player talking will only be paused if...
Paul Gilbert
2007-11-16
Bugfix for talk dialog not closing if the same character talks twice in immed...
Paul Gilbert
2007-11-16
Added guard to prevent a character being reset to a default direction frame a...
Paul Gilbert
2007-11-16
Bugfix to make player walk over to Goewin when talking to her
Paul Gilbert
2007-11-16
Bugfix to have NPC stand still during showMessage talk actions
Paul Gilbert
2007-11-15
added support for Adlib tracks
Gregory Montoir
2007-11-15
Fixes to parameters of script methods
Paul Gilbert
2007-11-15
Bugfix to prevent characters occasionally facing one way whilst walking in an...
Paul Gilbert
2007-11-14
Removed an unclear (paranoid?) continue statement from the original engine. W...
Nicola Mettifogo
2007-11-14
* centralized kEngineChangeLocation flag handling
Nicola Mettifogo
2007-11-14
Improved the game desc naming in the drascula detection code
Max Horn
2007-11-14
Fixed clipping issues that were still occurring in some rooms
Paul Gilbert
2007-11-13
Moving the vitual keyboard show/hide hints during the copy protection screens...
Kostas Nakos
2007-11-13
- implemented opcodes:
Johannes Schickel
2007-11-13
Added guard to prevent one character's talk dialog interrupting another one t...
Paul Gilbert
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