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2013-05-08NEVERHOOD: Change sound stuff in DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Fix AsScene3011Symboljohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module3000 (dirty, TODO)johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2800johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2700johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2600johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2500johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2400johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2200johndoe123
- Add Entity::stopSound
2013-05-08NEVERHOOD: Change sound stuff in Module2100johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1900johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1700johndoe123
- Add Entity::setSoundVolume
2013-05-08NEVERHOOD: Change sound stuff in Module1600johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1500johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1400johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1300johndoe123
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation
2013-05-08NEVERHOOD: Change sound stuff in Module1200johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1100johndoe123
- Implement Entity::isSoundPlaying
2013-05-08NEVERHOOD: Change sound playingjohndoe123
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
2013-05-08NEVERHOOD: Move code from entity.h to new entity.cppjohndoe123
2013-05-08NEVERHOOD: Move more into the Klayman base classjohndoe123
- Fix header from previous commit
2013-05-08NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the ↵johndoe123
several subclasses to the base Klayman class; the code was equal except for the animation hashes
2013-05-08NEVERHOOD: Rename more Klayman stuff (not much left :)johndoe123
2013-05-08NEVERHOOD: Fix resource file reading by introducing ↵johndoe123
SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now - Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway) - Rename more Klayman stuff
2013-05-08NEVERHOOD: Rename many Klayman functions/variablesjohndoe123
2013-05-08NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do ↵johndoe123
something for a certain time) - Fix startIdleAnimation and the Klayman update code which calls the idle code - Rename related variables/methods
2013-05-08NEVERHOOD: Add destructor to AsScene2804BeamCoiljohndoe123
2013-05-08NEVERHOOD: Fix addSound in AsScene2609Water and add a destructorjohndoe123
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
Except for those which need a sound hash array (later)
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
- Also changed all sound related function calls which are still TODO to the new names
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the ↵johndoe123
important code doesn't exist yet
2013-05-08NEVERHOOD: Implement TextSurface, used in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵johndoe123
car/vehicle thing
2013-05-08NEVERHOOD: Add remaining scenes in Module2400johndoe123
2013-05-08NEVERHOOD: Implement Scene2403johndoe123
2013-05-08NEVERHOOD: Implement Scene2406johndoe123
2013-05-08NEVERHOOD: Implement Scene2402johndoe123
2013-05-08NEVERHOOD: Start with Module2400johndoe123
- Implement Scene2401
2013-05-08NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't ↵johndoe123
forget it later
2013-05-08NEVERHOOD: Implement Scene2504 and add all car track scenesjohndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
- Implement Scene2501 - Add Scene::removeSprite
2013-05-08NEVERHOOD: Implement Scene2803johndoe123
- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08NEVERHOOD: Implement Scene2812johndoe123
2013-05-08NEVERHOOD: Implement Scene2822johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08NEVERHOOD: Implement Scene2807johndoe123
2013-05-08NEVERHOOD: Rename wrongly named stuffjohndoe123
2013-05-08NEVERHOOD: Implement Scene2804johndoe123
- Fix dispenser in Scene2808 (wasn't clickable) - Add Palette::fillBaseWhite - Minor renaming in Module2800