aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2011-05-05TSAGE: fix 3 freezes in scene 9450strangerke
2011-05-05DRASCULA: Handle pitch in code using lockScreen()Marcus Comstedt
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
2011-05-04GOB: Add another Italian Fascination versionSven Hesse
As supplied by alex86r in bug report #3297633.
2011-05-04GOB: Add another Italian Urban Runner versionSven Hesse
As supplied by alex86r in bug report #3297602.
2011-05-04TSAGE: Added a new command to show hotspot areasPaul Gilbert
2011-05-04TSAGE: Bugfix for skipping cutscenes correctlyPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-05-04TSAGE: Now initializing the save game version properlymd5
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
2011-05-04GOB: Don't overwrite _destSpriteX after PRINTTEXTSven Hesse
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only appropriate for monospaced fonts; support for non-monospaced fonts has been introduced with Woodruff. This should fix bug #3295889.
2011-05-04GOB: Plug a leakSven Hesse
Thanks to digitall for finding that one
2011-05-03TSAGE: for consistency, use display2() when possiblestrangerke
2011-05-03TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some ↵strangerke
useless parameters too.
2011-05-03TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien)strangerke
2011-05-03TSAGE: Bugfixes for displaying the creditsPaul Gilbert
2011-05-03TSAGE: Bugfixes to allow for drawing message strings that are emptyPaul Gilbert
2011-05-03COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibilityMax Horn
2011-05-03TSAGE: Bugfix for palette fader crash in Scene #9990Paul Gilbert
2011-05-03TSAGE: Add missing calls to inherited method in various class ↵Paul Gilbert
synchronisation methods
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert
2011-05-03TSAGE: Fix the last action of the game. The ending animation is still ↵strangerke
screwed due to palette issues
2011-05-03TSAGE: Fix freeze in scene 4250strangerke
2011-05-03TSAGE: Fix a crash and a freeze in scene 4250.strangerke
2011-05-03TSAGE: Fix two blocking bugs in scene 4301strangerke
2011-05-03TSAGE: some little cosmetic modificationsstrangerke
2011-05-02TSAGE: Fix a couple of glitches in scene 9100strangerke
2011-05-02MOHAWK: Add detection for the seussabc Mac demoMatthew Hoops
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-05-02SWORD25: Fix compilation, caused by zlib.h including unistd.hJohannes Schickel
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02AUDIO: Rename clock() -> updateClock() in SID emulatorMax Horn
2011-05-02TSAGE: Stop shadowing local variablesMax Horn
2011-05-02SCUMM: fix whitespaces (patch #3281359)Max Horn
2011-05-02TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really ↵strangerke
playable until scene group 10
2011-05-02TSAGE: Fix slipping characters in scene 7300strangerke
2011-05-01SCUMM: Fix v60he gamesMatthew Hoops
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-05-02TSAGE: Fixed using communicator in Scene #9700Paul Gilbert
2011-05-01TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene ↵Paul Gilbert
#9500
2011-05-01TSAGE: Bugfix for showing tunic to guard in scene #9200Paul Gilbert
2011-05-01TSAGE: Bugfix for picking up tunic in scene #9450Paul Gilbert
2011-05-01TSAGE: Fix display of tapestries in the Kzin castle hallwaysPaul Gilbert
2011-05-01TSAGE: Bugfix for hallway setup, and picking up straw in the Blacksmith's roomPaul Gilbert
2011-05-01TSAGE: Fix parameter order in NamedHotspot class methodsPaul Gilbert
2011-05-01SCI: Round left/right edges in bitsShow to even coordsWillem Jan Palenstijn
This fixes the vertical black line glitch in the QfG3 start menu (#3293351)
2011-05-01TSAGE: Bugfix for having eagle fly away in Scene #9150Paul Gilbert
2011-05-01TSAGE: Fix timing delay when clicking to remove on-screen messages earlyPaul Gilbert
This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action
2011-05-01TSAGE: Bugfixes for movement in Scene #9100Paul Gilbert
2011-05-01TSAGE: Fixed NamedHotspot fields to be synchronised to savegamesPaul Gilbert