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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2012-01-29
SCI: Remove unnecessary break after return statement.
Johannes Schickel
2012-01-29
SWORD25: Return 0 instead of false in Screenshot::createThumbnail.
Johannes Schickel
2012-01-29
KYRA: Prevent unnecessary removal of const in some casts.
Johannes Schickel
2012-01-29
SCUMM: Add script number differences in SCUMM V0, for two work arounds in Man...
Travis Howell
2012-01-29
GOB: Fix a segfault
Sven Hesse
2012-01-29
GOB: Add a cheat debug command
Sven Hesse
2012-01-28
GOB: Pick the pearl at the right frame of the animation
Sven Hesse
2012-01-28
GOB: Minor cleanup
Sven Hesse
2012-01-28
GOB: Play the lungs animation when breathing
Sven Hesse
2012-01-28
GOB: Don't play a hurt animation right before Oko dies
Sven Hesse
2012-01-28
GOB: Fade the Diving minigame in
Sven Hesse
2012-01-28
GOB: End the Diving minigame when Oko is dead
Sven Hesse
2012-01-28
GOB: Explicitely set the Diving palette
Sven Hesse
2012-01-28
GOB: Correct the variable value for the Diving result
Sven Hesse
2012-01-28
GOB: Oko gets hurt by fish and dies if health == 0
Sven Hesse
2012-01-28
GOB: If there's no air left, Oko dies
Sven Hesse
2012-01-28
GOB: Air gets used up and is refilled by breathing
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
AGOS: Make ArchiveMan a proper sub-type of SearchSet.
Johannes Schickel
2012-01-27
AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Arch...
Johannes Schickel
2012-01-27
AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.
Johannes Schickel
2012-01-27
GOB: Play the correct animation when Oko's picking up pearls
Sven Hesse
2012-01-27
GOB: Picking up pearls
Sven Hesse
2012-01-27
GOB: Play Oko's breathing sound
Sven Hesse
2012-01-27
GOB: Add a controlable Oko to Geisha's Diving minigame
Sven Hesse
2012-01-26
GOB: Add pearls scrolling by on the ocean floor
Sven Hesse
2012-01-26
GOB: Add the background plants in Geisha's Diving minigame
Sven Hesse
2012-01-26
AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.
Johannes Schickel
2012-01-26
AGOS: Rework digital sound playback.
Johannes Schickel
2012-01-25
TSAGE: Fix compilation, sorry
Strangerke
2012-01-25
TSAGE: R2R- Implement scene 1950
Strangerke
2012-01-23
TSAGE: R2R - Implement several missing functions in scene1550
Strangerke
2012-01-23
TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming
Strangerke
2012-01-23
TSAGE: R2R - Implement scene 1945
Strangerke
2012-01-22
TSAGE: R2R - Implement scene 1925
Strangerke
2012-01-22
TSAGE: Implemented R2R Scene 500
Paul Gilbert
2012-01-21
KYRA: Fix out of bounds access caused by a typo.
Johannes Schickel
2012-01-21
TSAGE: Fix parenthesis in R2R scene 160
Paul Gilbert
2012-01-21
TSAGE: Implemented R2R Scene 160 - Credits
Paul Gilbert
2012-01-20
TSAGE: R2R - Implement scene 1900
Strangerke
2012-01-20
TSAGE: R2R - Implement scene 1875
Strangerke
2012-01-20
TSAGE: R2R - Implement scene 1800
Strangerke
2012-01-18
TSAGE: R2R - Implement scene 1700
Strangerke
2012-01-18
SWORD1: Do not look for color indexes in cutscenes when there is no subtitles
Thierry Crozat
2012-01-18
SWORD1: Use color for subtitles during cutscene
Thierry Crozat
2012-01-17
TSAGE: R2R - Implement scene 1625
Strangerke
2012-01-17
TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
Strangerke
2012-01-17
TSAGE: R2R - Implement scene 1580
Strangerke
2012-01-17
TSAGE: R2R - Partial implementation of scene 1575
Strangerke
2012-01-16
TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
Strangerke
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