Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-11 | SAGA: Add support for played time | Filippos Karapetis | |
2012-11-11 | SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵ | Filippos Karapetis | |
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher. | |||
2012-11-11 | SCI: Add the French version of QFG3 (bug #3586214) | Filippos Karapetis | |
2012-11-11 | KYRA: fix several GCC compile issues in previous commits | athrxx | |
2012-11-11 | KYRA: clean up audio resource handling | athrxx | |
(this was really ugly, now it's somewhat less ugly) | |||
2012-11-11 | KYRA: finish implementation of new HOF sequence player code | athrxx | |
2012-11-11 | KYRA: move HOF sequence player into its own class | athrxx | |
(also cleaning up and fixing things while doing that) | |||
2012-11-11 | KYRA: implement LOL sfx priority handling | athrxx | |
2012-11-11 | KYRA: fix LOL sfx volume | athrxx | |
2012-11-11 | KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox() | athrxx | |
2012-11-09 | TSAGE: R2R - Cleanup Scene50::process() | Strangerke | |
2012-11-09 | TSAGE: Fix a bug reported by salty-horse (and Clang) | Strangerke | |
2012-11-08 | SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places" | Filippos Karapetis | |
We no longer detect the sword2 files inside the "clusters" folder. Also, we now correctly distinguish between the full and the demo version of the game | |||
2012-11-07 | SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places" | Filippos Karapetis | |
We no longer detect the sword1 files inside the "clusters" folder | |||
2012-11-07 | SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading" | Filippos Karapetis | |
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case | |||
2012-11-07 | SCI: Fix the detection entries for Slater & Charlie (bug #3578617) | Filippos Karapetis | |
The incorrect GUIO_NOSPEECH flag silenced the speech when the user chose to override the game's audio settings | |||
2012-11-07 | AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush | Filippos Karapetis | |
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946. | |||
2012-11-06 | AGI: Some cleanup of the debug console | Filippos Karapetis | |
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command | |||
2012-11-06 | SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars" | Filippos Karapetis | |
This fixes a regression in V1/V2 games when no actor direction is set (like the Shuttle Bus scene in Zak V2). The regression was caused by commit de0b5f76749add219a6b667d5d2d69fb8a86d959. Thanks to digitall for his bisecting work, which aided a lot in finding the actual issue for this bug | |||
2012-11-06 | SCI: reset _throttleLastTime when restarting | Filippos Karapetis | |
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505) | |||
2012-11-06 | DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately ↵ | Filippos Karapetis | |
in Dreamweb" | |||
2012-11-06 | DREAMWEB: Also filter out invalid characters in getNextWord() | Filippos Karapetis | |
Thanks again to eriktorbjorn for spotting this. This one should be the last place where we should filter out invalid characters | |||
2012-11-06 | DREAMWEB: Filter out leftover invalid characters in game texts | Filippos Karapetis | |
Thanks to eriktorbjorn for spotting the actual problem | |||
2012-11-04 | MOHAWK: Add Rugrats Print Shop demo detection | Matthew Hoops | |
2012-11-04 | MOHAWK: Add detection for the Rugrats Adventure Game demo | Matthew Hoops | |
2012-11-02 | TONY: Fix endianness issue when saving/loading inventory | Willem Jan Palenstijn | |
2012-11-01 | Merge pull request #290 from rasky/fix_sfx_volumes | Paul Gilbert | |
TONY: fix volumes of sound effects. | |||
2012-10-29 | PEGASUS: Improve on the WSC missing AI videos bug | Matthew Hoops | |
Made the only hint available into the first hint | |||
2012-10-29 | PEGASUS: Ease off the CPU in the overview | Matthew Hoops | |
2012-10-27 | TONY: Fix AmigaOS build (bug #3580541) | Willem Jan Palenstijn | |
2012-10-26 | PEGASUS: Don't error out for two missing WSC AI videos | Matthew Hoops | |
2012-10-26 | TONY: fix volumes of sound effects. | Giovanni Bajo | |
The game was using a logarithmic scale (through DirectSound) so we need a log->linear conversion to feed the mixer. | |||
2012-10-26 | Merge pull request #289 from rasky/add_italian_version | Strangerke | |
Add detection for original Italian version. | |||
2012-10-26 | TONY: Fix translation of Italian comment | Willem Jan Palenstijn | |
Thanks to Giovanni Bajo for noticing and correcting this. | |||
2012-10-26 | Add detection for original Italian version. | Giovanni Bajo | |
2012-10-25 | CONFIGURE: Enable Tony engine | Eugene Sandulenko | |
2012-10-23 | WINTERMUTE: Convert ' correctly from CP1252 | Einar Johan Trøan Sømåen | |
2012-10-23 | WINTERMUTE: Add a hack to allow videos to loop | Einar Johan Trøan Sømåen | |
2012-10-22 | WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engine | Einar Johan Trøan Sømåen | |
2012-10-22 | SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵ | Filippos Karapetis | |
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now. | |||
2012-10-22 | SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵ | Filippos Karapetis | |
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game | |||
2012-10-22 | SCI: Add another version of Castle of Dr. Brain (bug #3578286) | Filippos Karapetis | |
2012-10-22 | SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option" | Filippos Karapetis | |
2012-10-22 | SCI: Add the Inside the Chest / Benind the Developer's Shield demo | Filippos Karapetis | |
2012-10-20 | COMPOSER: Change screen surface variable naming for clarity. | D G Turner | |
This makes it easier to read the code where sprite surfaces are blitted to the screen. | |||
2012-10-20 | COMPOSER: Close two memory leaks. | D G Turner | |
2012-10-16 | PEGASUS: Improve error messages when failing to load PICT images | Matthew Hoops | |
2012-10-15 | TONY: Fix music bug - 2 songs played simultaneously eventually | Strangerke | |
2012-10-13 | SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame" | Filippos Karapetis | |
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case. | |||
2012-10-13 | SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen" | Filippos Karapetis | |
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one |