Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-01 | MORTEVIELLE: Improve voice mapping to characters. | Jaromir Wysoglad | |
* Return pitch -= 6 to females, this brings the pitch closer to zero * Add array of indices which ensures, that we use as many voices as we can. | |||
2019-09-01 | MORTEVIELLE: Refactoring as suggested by Criezy | Jaromir Wysoglad | |
* Add checks if ttsMan != null before trying to use it * Simplify startSpeech * Move haut to startSpeech and pass the character index to the startSpeech instead. | |||
2019-09-01 | MORTEVILLE: Stop speech when pressing F8. | Jaromir Wysoglad | |
2019-09-01 | TTS: Remove unneeded code | Jaromir Wysoglad | |
Remove debuging outputs Remove commented iconv implementation of text conversion to UTF-8 | |||
2019-09-01 | TTS: Remove "static" from initTextToSpeech() | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Return old code to waitSpeech | Jaromir Wysoglad | |
The waitSpeech should use the old code, when just sound is playing (the TTS isn't speaking). | |||
2019-09-01 | MORTEVIELLE: Remove unneeded TTS code | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Map characters to different voices | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Add text to speech capability | Jaromir Wysoglad | |
2019-09-01 | TTS: Implement tts state switching when needed. | Jaromir Wysoglad | |
The state has to be pushed and poped when there is a transition between game and gui code. | |||
2019-09-01 | XEEN: Fix compiler warning | jepael | |
2019-09-01 | BLADERUNNER: Framelimiter fixes for delayMillis case | Thanasis Antoniou | |
2019-09-01 | XEEN: Fix searches resulting in misc items | Paul Gilbert | |
2019-09-01 | STARTREK: Simplify call to initGraphics() | Cameron Cawley | |
2019-09-01 | BLADERUNNER: Isolate new frame limiter code in new class | Thanasis Antoniou | |
2019-09-01 | XEEN: Add Virtual Destructor to SpritesDrawer Base Class | D G Turner | |
This is required to avoid GCC Compiler Warnings from -Wnon-virtual-dtor | |||
2019-08-31 | XEEN: Fix rendering of Count Blackfang | Paul Gilbert | |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-08-31 | BUILD/CRYOMNI3D: Reduce the number of bogus GCC warnings | Le Philousophe | |
As the warning is emitted on parsing the class constructor, just move it out of the class definition. | |||
2019-08-31 | BLADERUNNER: Addendum for removal of delayMillis | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Replace delayMillis(10) calls with software timers | Thanasis Antoniou | |
2019-08-31 | SCI: Add ECO2 workaround for Ecorder talk button | sluicebox | |
2019-08-30 | XEEN: Workaround black pixels when rendering transparent Shades | Paul Gilbert | |
2019-08-30 | XEEN: Cleanup of sprite drawer 3 | Paul Gilbert | |
2019-08-30 | XEEN: Fix to use correct drawer for shades, drawer cleanup | Paul Gilbert | |
2019-08-30 | XEEN: Further sprite drawer mode code | Paul Gilbert | |
2019-08-30 | XEEN: Creating sprite drawer class hierarchy for missing draw modes | Paul Gilbert | |
2019-08-30 | SCI: Fix addAsVirtualFiles creating titles with no files | sluicebox | |
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask | |||
2019-08-29 | XEEN: Remove unused methods, comments for engine methods | Paul Gilbert | |
2019-08-29 | XEEN: Shift getting specific game Id to an engine method | Paul Gilbert | |
2019-08-29 | XEEN: Nothing here dialogs can now be closed by clicking in scene | Paul Gilbert | |
2019-08-29 | XEEN: Fix for deleting characters from the roster | Paul Gilbert | |
2019-08-29 | XEEN: Fix background for 123 option chooser | Paul Gilbert | |
2019-08-29 | XEEN: Fix crash entering Volcano Cave level 2 | Paul Gilbert | |
2019-08-28 | XEEN: Fix text for Dungeon of Death statue | Paul Gilbert | |
2019-08-28 | XEEN: Parameter to cmdDisplayLarge is line number, not offset | Paul Gilbert | |
2019-08-28 | BLADERUNNER: Comment correction after fix for ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-28 | BLADERUNNER: Fix restored walkers idle behavior and ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-28 | BLADERUNNER: Restored - KIA object type for snake, slug, fish | Thanasis Antoniou | |
2019-08-28 | CRYOMNI3D: Improve fallback detection to detect game flags | Le Philousophe | |
2019-08-27 | XEEN: Fix removing lava damage overlays before starting combat | Paul Gilbert | |
2019-08-27 | BLADERUNNER: Improve Clovis facing direction in KP07 | Thanasis Antoniou | |
2019-08-26 | XEEN: Fix removing Paladin rocks in Dark Side desert | Paul Gilbert | |
2019-08-27 | STARTREK: Mark detection entries as ADGF_UNSTABLE | Tarek Soliman | |
2019-08-26 | CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespace | Le Philousophe | |
2019-08-26 | HOPKINS: Fix GCC Compiler Warnings | D G Turner | |
These were from using memset to clear non-trivial structures. | |||
2019-08-26 | STARTREK: Fix GCC Compiler Warning | D G Turner | |
2019-08-26 | DM: Fix GCC Compiler Warnings from Structure memset Usage. | D G Turner | |
2019-08-26 | STARTREK: Read most strings for the LOV mission from its RDF files | Filippos Karapetis | |
2019-08-25 | SCI: (FB01 sound driver) - get rid of mutex | athrxx | |
- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently. - SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread. |