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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-05-15
Added comment about which version of Woodruff I added an MD5 sum for.
Torbjörn Andersson
2005-05-13
Check MD5 at runtime, so game features could be set at run time.
Eugene Sandulenko
2005-05-13
Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few
Torbjörn Andersson
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-09
The comment about the DOS version being sold without copy protection info
Torbjörn Andersson
2005-05-09
Added Gobliiins MD5 sums provided by Florian Zeitz.
Torbjörn Andersson
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-07
Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.
Torbjörn Andersson
2005-05-06
Initial game detection support. I've added the MD5 sums for the games and
Torbjörn Andersson
2005-05-06
Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.
Eugene Sandulenko
2005-05-05
Oops.
Torbjörn Andersson
2005-05-05
Applied patch #1195190. This may help the game run on 64-bit systems, but I
Torbjörn Andersson
2005-05-05
Cleanup
Torbjörn Andersson
2005-05-04
Cleanup.
Torbjörn Andersson
2005-05-04
The mult_playSound() function makes absolutely no sense at all to me, so
Torbjörn Andersson
2005-05-04
Whitespace
Torbjörn Andersson
2005-05-03
Use File::size() instead of stat() to find the size of a file.
Torbjörn Andersson
2005-05-01
This should fix the negative frequency bug that caused some sound effects
Torbjörn Andersson
2005-04-30
Support for looping sounds.
Torbjörn Andersson
2005-04-29
Added comment.
Torbjörn Andersson
2005-04-29
Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a
Torbjörn Andersson
2005-04-29
Some limited - and quite possibly wrong - sound effects support. I have
Torbjörn Andersson
2005-04-28
This should fix a crash which could happen when placing several objects too
Torbjörn Andersson
2005-04-26
We need to use unsigned chars here to be able to print accented characters,
Torbjörn Andersson
2005-04-26
Make it possible to specify language at run-time, since the Gobliiins 1
Torbjörn Andersson
2005-04-25
Keep track per piece whether or not it was dynamically allocated, otherwise
Torbjörn Andersson
2005-04-25
This one looks wrong too, but I don't think it has caused any crash for me.
Torbjörn Andersson
2005-04-25
This ought to fix bug #1188910
Torbjörn Andersson
2005-04-22
Must call openCD to support real Audio CD tracks
Max Horn
2005-04-21
Initialized variable to avoid Valgrind warning.
Torbjörn Andersson
2005-04-19
Call initCommonGFX() to set the graphics mode etc.
Torbjörn Andersson
2005-04-19
Whitespace
Torbjörn Andersson
2005-04-16
Hack to get the CD version to play even if no CD track is present
Max Horn
2005-04-15
o Switch track on each new scene.
Eugene Sandulenko
2005-04-14
Fix from wjp for redraws and input during delays
Eugene Sandulenko
2005-04-13
Enable perfect timer so intro runs in sync now. Matches disassembly
Eugene Sandulenko
2005-04-13
Patch from wjp. Fix keyboard input.
Eugene Sandulenko
2005-04-13
Support for Red Book audio in CD version of gob1.
Eugene Sandulenko
2005-04-13
Fixed typo in comment.
Torbjörn Andersson
2005-04-13
Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()
Eugene Sandulenko
2005-04-13
Make VAR macros safer.
Eugene Sandulenko
2005-04-12
Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"
Eugene Sandulenko
2005-04-12
Add comments on CD-specific opcodes
Eugene Sandulenko
2005-04-12
Remove reference to resource.h
Eugene Sandulenko
2005-04-12
Remove unneeded files.
Eugene Sandulenko
2005-04-11
add comment explaining this struct contains LE values
Joost Peters
2005-04-11
endian-convert pieces value when read, instead of when they are loaded (since...
Joost Peters
2005-04-11
Patch from wjp. Support for CD and EGA versions.
Eugene Sandulenko
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