Age | Commit message (Expand) | Author |
2005-10-17 | Add contributed Amiga Gob1 md5 sum | Eugene Sandulenko |
2005-10-14 | Fix from wjp which let protection screen render itself at last. | Eugene Sandulenko |
2005-10-13 | Patch from wjp which fixed parser operands and now protection screen always | Eugene Sandulenko |
2005-10-12 | Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over" | Eugene Sandulenko |
2005-10-12 | Hide unnecessary debug output | Eugene Sandulenko |
2005-08-10 | Made Gobliiins less of a CPU hog by adding some strategic delays and | Torbjörn Andersson |
2005-08-08 | Cleanups. Mostly removal of seemingly unused variables and stuff. | Torbjörn Andersson |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-07-19 | Some stubs for gob2. | Eugene Sandulenko |
2005-07-10 | Cleanup. | Torbjörn Andersson |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-06-22 | Changed from char to int8 in a number of places. This makes not assume the ty... | Lars Persson |
2005-06-21 | Added temporary variables for readability. | Torbjörn Andersson |
2005-06-14 | Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ on... | Lars Persson |
2005-06-14 | Changed palanim datatype from char to byte | Lars Persson |
2005-06-14 | Added struct packning to palette struct && added check for define __WINS__ fo... | Lars Persson |
2005-06-14 | Added __WINS__ defintion check for the Symbian integration so the right funct... | Lars Persson |
2005-06-06 | VGAVideoDriver::drawLine implementation | Gregory Montoir |
2005-05-26 | Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" | Eugene Sandulenko |
2005-05-23 | Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although | Eugene Sandulenko |
2005-05-18 | Oops, was the wrong MD5, forgot to only compute it for the first MB. Now veri... | Max Horn |
2005-05-17 | Added my Woodruff version to the MD5 list | Max Horn |
2005-05-15 | Added comment about which version of Woodruff I added an MD5 sum for. | Torbjörn Andersson |
2005-05-13 | Check MD5 at runtime, so game features could be set at run time. | Eugene Sandulenko |
2005-05-13 | Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few | Torbjörn Andersson |
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-09 | The comment about the DOS version being sold without copy protection info | Torbjörn Andersson |
2005-05-09 | Added Gobliiins MD5 sums provided by Florian Zeitz. | Torbjörn Andersson |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-05-07 | Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble. | Torbjörn Andersson |
2005-05-06 | Initial game detection support. I've added the MD5 sums for the games and | Torbjörn Andersson |
2005-05-06 | Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn. | Eugene Sandulenko |
2005-05-05 | Oops. | Torbjörn Andersson |
2005-05-05 | Applied patch #1195190. This may help the game run on 64-bit systems, but I | Torbjörn Andersson |
2005-05-05 | Cleanup | Torbjörn Andersson |
2005-05-04 | Cleanup. | Torbjörn Andersson |
2005-05-04 | The mult_playSound() function makes absolutely no sense at all to me, so | Torbjörn Andersson |
2005-05-04 | Whitespace | Torbjörn Andersson |
2005-05-03 | Use File::size() instead of stat() to find the size of a file. | Torbjörn Andersson |
2005-05-01 | This should fix the negative frequency bug that caused some sound effects | Torbjörn Andersson |
2005-04-30 | Support for looping sounds. | Torbjörn Andersson |
2005-04-29 | Added comment. | Torbjörn Andersson |
2005-04-29 | Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a | Torbjörn Andersson |
2005-04-29 | Some limited - and quite possibly wrong - sound effects support. I have | Torbjörn Andersson |
2005-04-28 | This should fix a crash which could happen when placing several objects too | Torbjörn Andersson |
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson |
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson |
2005-04-25 | Keep track per piece whether or not it was dynamically allocated, otherwise | Torbjörn Andersson |