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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2005-11-01
Add cd check to gobliins engine.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Add contributed Amiga Gob1 md5 sum
Eugene Sandulenko
2005-10-14
Fix from wjp which let protection screen render itself at last.
Eugene Sandulenko
2005-10-13
Patch from wjp which fixed parser operands and now protection screen always
Eugene Sandulenko
2005-10-12
Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"
Eugene Sandulenko
2005-10-12
Hide unnecessary debug output
Eugene Sandulenko
2005-08-10
Made Gobliiins less of a CPU hog by adding some strategic delays and
Torbjörn Andersson
2005-08-08
Cleanups. Mostly removal of seemingly unused variables and stuff.
Torbjörn Andersson
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-19
Some stubs for gob2.
Eugene Sandulenko
2005-07-10
Cleanup.
Torbjörn Andersson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-22
Changed from char to int8 in a number of places. This makes not assume the ty...
Lars Persson
2005-06-21
Added temporary variables for readability.
Torbjörn Andersson
2005-06-14
Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ on...
Lars Persson
2005-06-14
Changed palanim datatype from char to byte
Lars Persson
2005-06-14
Added struct packning to palette struct && added check for define __WINS__ fo...
Lars Persson
2005-06-14
Added __WINS__ defintion check for the Symbian integration so the right funct...
Lars Persson
2005-06-06
VGAVideoDriver::drawLine implementation
Gregory Montoir
2005-05-26
Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"
Eugene Sandulenko
2005-05-23
Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although
Eugene Sandulenko
2005-05-18
Oops, was the wrong MD5, forgot to only compute it for the first MB. Now veri...
Max Horn
2005-05-17
Added my Woodruff version to the MD5 list
Max Horn
2005-05-15
Added comment about which version of Woodruff I added an MD5 sum for.
Torbjörn Andersson
2005-05-13
Check MD5 at runtime, so game features could be set at run time.
Eugene Sandulenko
2005-05-13
Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few
Torbjörn Andersson
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-09
The comment about the DOS version being sold without copy protection info
Torbjörn Andersson
2005-05-09
Added Gobliiins MD5 sums provided by Florian Zeitz.
Torbjörn Andersson
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-07
Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.
Torbjörn Andersson
2005-05-06
Initial game detection support. I've added the MD5 sums for the games and
Torbjörn Andersson
2005-05-06
Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.
Eugene Sandulenko
2005-05-05
Oops.
Torbjörn Andersson
2005-05-05
Applied patch #1195190. This may help the game run on 64-bit systems, but I
Torbjörn Andersson
2005-05-05
Cleanup
Torbjörn Andersson
2005-05-04
Cleanup.
Torbjörn Andersson
2005-05-04
The mult_playSound() function makes absolutely no sense at all to me, so
Torbjörn Andersson
2005-05-04
Whitespace
Torbjörn Andersson
2005-05-03
Use File::size() instead of stat() to find the size of a file.
Torbjörn Andersson
2005-05-01
This should fix the negative frequency bug that caused some sound effects
Torbjörn Andersson
2005-04-30
Support for looping sounds.
Torbjörn Andersson
2005-04-29
Added comment.
Torbjörn Andersson
2005-04-29
Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a
Torbjörn Andersson
2005-04-29
Some limited - and quite possibly wrong - sound effects support. I have
Torbjörn Andersson
2005-04-28
This should fix a crash which could happen when placing several objects too
Torbjörn Andersson
2005-04-26
We need to use unsigned chars here to be able to print accented characters,
Torbjörn Andersson
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