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AgeCommit message (Expand)Author
2005-11-01Add cd check to gobliins engine.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Add contributed Amiga Gob1 md5 sumEugene Sandulenko
2005-10-14Fix from wjp which let protection screen render itself at last.Eugene Sandulenko
2005-10-13Patch from wjp which fixed parser operands and now protection screen alwaysEugene Sandulenko
2005-10-12Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"Eugene Sandulenko
2005-10-12Hide unnecessary debug outputEugene Sandulenko
2005-08-10Made Gobliiins less of a CPU hog by adding some strategic delays andTorbjörn Andersson
2005-08-08Cleanups. Mostly removal of seemingly unused variables and stuff.Torbjörn Andersson
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-19Some stubs for gob2.Eugene Sandulenko
2005-07-10Cleanup.Torbjörn Andersson
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-22Changed from char to int8 in a number of places. This makes not assume the ty...Lars Persson
2005-06-21Added temporary variables for readability.Torbjörn Andersson
2005-06-14Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ on...Lars Persson
2005-06-14Changed palanim datatype from char to byteLars Persson
2005-06-14Added struct packning to palette struct && added check for define __WINS__ fo...Lars Persson
2005-06-14Added __WINS__ defintion check for the Symbian integration so the right funct...Lars Persson
2005-06-06VGAVideoDriver::drawLine implementationGregory Montoir
2005-05-26Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"Eugene Sandulenko
2005-05-23Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". AlthoughEugene Sandulenko
2005-05-18Oops, was the wrong MD5, forgot to only compute it for the first MB. Now veri...Max Horn
2005-05-17Added my Woodruff version to the MD5 listMax Horn
2005-05-15Added comment about which version of Woodruff I added an MD5 sum for.Torbjörn Andersson
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-09The comment about the DOS version being sold without copy protection infoTorbjörn Andersson
2005-05-09Added Gobliiins MD5 sums provided by Florian Zeitz.Torbjörn Andersson
2005-05-08Comply to our coding conventionsMax Horn
2005-05-07Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.Torbjörn Andersson
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
2005-05-06Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.Eugene Sandulenko
2005-05-05Oops.Torbjörn Andersson
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
2005-05-05CleanupTorbjörn Andersson
2005-05-04Cleanup.Torbjörn Andersson
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
2005-05-04WhitespaceTorbjörn Andersson
2005-05-03Use File::size() instead of stat() to find the size of a file.Torbjörn Andersson
2005-05-01This should fix the negative frequency bug that caused some sound effectsTorbjörn Andersson
2005-04-30Support for looping sounds.Torbjörn Andersson
2005-04-29Added comment.Torbjörn Andersson
2005-04-29Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is aTorbjörn Andersson
2005-04-29Some limited - and quite possibly wrong - sound effects support. I haveTorbjörn Andersson
2005-04-28This should fix a crash which could happen when placing several objects tooTorbjörn Andersson
2005-04-26We need to use unsigned chars here to be able to print accented characters,Torbjörn Andersson