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2006-02-01Fullfill feature request #1410574: "GOB: Changing characters". Thanks to wjp.Eugene Sandulenko
svn-id: r20339
2006-01-29oopsMax Horn
svn-id: r20302
2006-01-29Remove the custom strstr in favor of the ANSI strstr/strchr functionsMax Horn
svn-id: r20301
2006-01-29Enable debug print of parsed expression with use of new debugN() function.Eugene Sandulenko
svn-id: r20287
2006-01-29Patch #1417631: "gobliiins cleanup". Thanks, wjp.Eugene Sandulenko
svn-id: r20283
2006-01-29Patch #1417634: " gobliiins parser stoptoken cleanup"Eugene Sandulenko
svn-id: r20282
2006-01-27Patch #1416983: "gobliiins 64bit fixes" to fix bug #1399873: "GOB1: 64-bitEugene Sandulenko
crash at load screen". Thanks, wjp. svn-id: r20255
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-17Patch from md5 to fix bug #1336334: "GOB: screen jumbled after typing in levelEugene Sandulenko
passwords" svn-id: r20065
2006-01-16Add Joachim to contributors list for fixind "just" several hundreds of MD5sEugene Sandulenko
and putting all our game-related lists in order. svn-id: r20058
2006-01-14Added a Gob2 opcode stubSven Hesse
svn-id: r20024
2006-01-14Corrected the bug I introducted into executeGoblinOpcode()'s unimplemented ↵Sven Hesse
opcode handling svn-id: r20023
2006-01-14Added copy protection skipping; Fixed Inter::getOpcodeGoblinDesc()Sven Hesse
svn-id: r20019
2006-01-12Fixing bug #1402511 ("Invalid reads during startup")Sven Hesse
svn-id: r19991
2006-01-10Moved Goblin::interFunc() to Inter_v1::o1_goblinFunc(), converting its ↵Sven Hesse
switch() into an array of function pointers + lookup table svn-id: r19969
2006-01-09More variable underscoring, that should be allSven Hesse
svn-id: r19957
2006-01-08Added a dummy table for which music to play in Gobliiins Mac; some code ↵Sven Hesse
formating issues svn-id: r19951
2006-01-08fixed warnings, I guess that should to bePaweł Kołodziejski
svn-id: r19943
2006-01-07Fix compile.Travis Howell
svn-id: r19938
2006-01-07Added initial support for ADL music files; continued underscoring of member ↵Sven Hesse
variables svn-id: r19937
2006-01-05fixed warningsPaweł Kołodziejski
svn-id: r19919
2006-01-05Slighty modified patch #1397672 "GobEngine script functions splitted"Eugene Sandulenko
svn-id: r19918
2006-01-04Last chunk of underscore maddness for todayEugene Sandulenko
svn-id: r19904
2006-01-04More work on renaming class variables with underscore prefixEugene Sandulenko
svn-id: r19903
2006-01-03Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.Eugene Sandulenko
svn-id: r19899
2005-12-30Added kMapHeight and kMapWidth constantsMax Horn
svn-id: r19864
2005-12-30Added kMapHeight and kMapWidth constantsMax Horn
svn-id: r19863
2005-12-18Minor simplification.Torbjörn Andersson
svn-id: r19804
2005-11-22Cleanup.Torbjörn Andersson
svn-id: r19690
2005-11-01Add cd check to gobliins engine.Travis Howell
svn-id: r19381
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Add contributed Amiga Gob1 md5 sumEugene Sandulenko
svn-id: r19124
2005-10-14Fix from wjp which let protection screen render itself at last.Eugene Sandulenko
Now you may clearly see rotated numbers as well as hint when your code is wrong. svn-id: r19088
2005-10-13Patch from wjp which fixed parser operands and now protection screen alwaysEugene Sandulenko
shows numbers, not just rotation of them. Still no screen updated during the process. svn-id: r19067
2005-10-12Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"Eugene Sandulenko
which fixes bug #1324814 "GOB1 ega: lock up when game is over" svn-id: r19056
2005-10-12Hide unnecessary debug outputEugene Sandulenko
svn-id: r19027
2005-08-10Made Gobliiins less of a CPU hog by adding some strategic delays andTorbjörn Andersson
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649
2005-08-08Cleanups. Mostly removal of seemingly unused variables and stuff.Torbjörn Andersson
svn-id: r18639
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-19Some stubs for gob2.Eugene Sandulenko
Improved debug output. svn-id: r18556
2005-07-10Cleanup.Torbjörn Andersson
svn-id: r18529
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-22Changed from char to int8 in a number of places. This makes not assume the ↵Lars Persson
typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor. svn-id: r18435
2005-06-21Added temporary variables for readability.Torbjörn Andersson
svn-id: r18421
2005-06-14Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵Lars Persson
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393
2005-06-14Changed palanim datatype from char to byteLars Persson
svn-id: r18392
2005-06-14Added struct packning to palette struct && added check for define __WINS__ ↵Lars Persson
for symbian build svn-id: r18391
2005-06-14Added __WINS__ defintion check for the Symbian integration so the right ↵Lars Persson
function is used. svn-id: r18390
2005-06-06VGAVideoDriver::drawLine implementationGregory Montoir
svn-id: r18360