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AgeCommit message (Expand)Author
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-09The comment about the DOS version being sold without copy protection infoTorbjörn Andersson
2005-05-09Added Gobliiins MD5 sums provided by Florian Zeitz.Torbjörn Andersson
2005-05-08Comply to our coding conventionsMax Horn
2005-05-07Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.Torbjörn Andersson
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
2005-05-06Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.Eugene Sandulenko
2005-05-05Oops.Torbjörn Andersson
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
2005-05-05CleanupTorbjörn Andersson
2005-05-04Cleanup.Torbjörn Andersson
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
2005-05-04WhitespaceTorbjörn Andersson
2005-05-03Use File::size() instead of stat() to find the size of a file.Torbjörn Andersson
2005-05-01This should fix the negative frequency bug that caused some sound effectsTorbjörn Andersson
2005-04-30Support for looping sounds.Torbjörn Andersson
2005-04-29Added comment.Torbjörn Andersson
2005-04-29Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is aTorbjörn Andersson
2005-04-29Some limited - and quite possibly wrong - sound effects support. I haveTorbjörn Andersson
2005-04-28This should fix a crash which could happen when placing several objects tooTorbjörn Andersson
2005-04-26We need to use unsigned chars here to be able to print accented characters,Torbjörn Andersson
2005-04-26Make it possible to specify language at run-time, since the Gobliiins 1Torbjörn Andersson
2005-04-25Keep track per piece whether or not it was dynamically allocated, otherwiseTorbjörn Andersson
2005-04-25This one looks wrong too, but I don't think it has caused any crash for me.Torbjörn Andersson
2005-04-25This ought to fix bug #1188910Torbjörn Andersson
2005-04-22Must call openCD to support real Audio CD tracksMax Horn
2005-04-21Initialized variable to avoid Valgrind warning.Torbjörn Andersson
2005-04-19Call initCommonGFX() to set the graphics mode etc.Torbjörn Andersson
2005-04-19WhitespaceTorbjörn Andersson
2005-04-16Hack to get the CD version to play even if no CD track is presentMax Horn
2005-04-15o Switch track on each new scene.Eugene Sandulenko
2005-04-14Fix from wjp for redraws and input during delaysEugene Sandulenko
2005-04-13Enable perfect timer so intro runs in sync now. Matches disassemblyEugene Sandulenko
2005-04-13Patch from wjp. Fix keyboard input.Eugene Sandulenko
2005-04-13Support for Red Book audio in CD version of gob1.Eugene Sandulenko
2005-04-13Fixed typo in comment.Torbjörn Andersson
2005-04-13Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()Eugene Sandulenko
2005-04-13Make VAR macros safer.Eugene Sandulenko
2005-04-12Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"Eugene Sandulenko
2005-04-12Add comments on CD-specific opcodesEugene Sandulenko
2005-04-12Remove reference to resource.hEugene Sandulenko
2005-04-12Remove unneeded files.Eugene Sandulenko
2005-04-11add comment explaining this struct contains LE valuesJoost Peters
2005-04-11endian-convert pieces value when read, instead of when they are loaded (since...Joost Peters
2005-04-11Patch from wjp. Support for CD and EGA versions.Eugene Sandulenko
2005-04-11no, we only check for the value being 0, so no endian conversion is needed ;-)Max Horn