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2002-08-04Reduce the g0re level of the quit button for WinCENicolas Bacca
svn-id: r4705
2002-08-04Better WinCE virtual keyboard managementNicolas Bacca
svn-id: r4704
2002-08-04Only displays the Keys option for WinCENicolas Bacca
svn-id: r4696
2002-08-04NewGUI fixes: save game numbering starts at 0; allow to load autosaveMax Horn
svn-id: r4693
2002-07-28fixed volume rangesMax Horn
svn-id: r4668
2002-07-26added painelf's (still unfinished) sound dialog in NewGUI. Beware, this is ↵Max Horn
work in progress, don't report problems with it just yet, we already know they are there :-) svn-id: r4635
2002-07-22added FIXMEMax Horn
svn-id: r4614
2002-07-21Apply patch from Torbj�rn Andersson to make MP3_CDMUSIC mixer useJames Brown
music_volume instead of sfx_volume. svn-id: r4611
2002-07-13cleanupMax Horn
svn-id: r4539
2002-07-13fixed about dialog crashMax Horn
svn-id: r4537
2002-07-12Countless changes to the New GUI; some hightligths: new ScrollBarWidget ↵Max Horn
class; ListWidget is usable (demo shows it off); added custom String/StringList classes svn-id: r4521
2002-07-12fixed space bar bug in Save dialog. Dudes, why not use standard ↵Max Horn
functions/macros instead of reinventing the broken wheel? 8-) svn-id: r4519
2002-07-07indent runMax Horn
svn-id: r4481
2002-07-04gee, I wonder why folks keep prefering raw ASCII codes over char constants?Max Horn
svn-id: r4462
2002-07-04Theres nothing to see here...James Brown
- Start of CMI support svn-id: r4459
2002-07-04Add chuzwuzzas many gui improvements.James Brown
- Hotkeys - Checkboxes - length fixes - New 'Misc' page svn-id: r4458
2002-07-02added comment that explains why return key seems to not work in save dialog; ↵Max Horn
some code cleanup svn-id: r4446
2002-06-30Add esc as an alias for 'play' in the GUI. Thanks to NotHereJames Brown
svn-id: r4442
2002-06-27Fixed the gost animation background reset. Made a little tweak to draw the ↵Vincent Hamm
gui in vertical rooms (not 100% working) svn-id: r4435
2002-05-14remove config-file.h from scumm.h (for me this means only 5 instead of 31 ↵Max Horn
files have to be recompiled whenever config-file.h changes svn-id: r4335
2002-05-14fixed #555567 (savegame menu head line) by moving & enlarging the headline ↵Max Horn
item in the save dialog, and using string 28 for the title svn-id: r4317
2002-05-14Keep sound paused if it was paused when entering the guiNicolas Bacca
svn-id: r4313
2002-05-12Closing bug #555104Nicolas Noble
svn-id: r4299
2002-05-12fixed #554979 (Dirt between game graphics and verbs); rearranged items in ↵Max Horn
save/load dialog slightly svn-id: r4298
2002-05-12restore old cursor after leaving save dialog (#548614)Max Horn
svn-id: r4297
2002-05-12implemented FR #549552 (save vs. load game slot numbering); commented out ↵Max Horn
some weird code, somebody should look at that new FIXME svn-id: r4290
2002-05-08made most stuff in gui class protected, as it should be; moved internal ↵Max Horn
definitions from gui.h to gui.cpp; added up/down arrows to save dialog (ugly, but better than nothing IMO svn-id: r4234
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
svn-id: r4215
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-05-01Fixed second key page for WinCE, start of volume supportNicolas Bacca
svn-id: r4163
2002-04-27Add autosave support, fix sm and max midi.James Brown
svn-id: r4099
2002-04-21New key page in GUINicolas Bacca
svn-id: r4042
2002-04-19Use relative include paths to easy some ports.James Brown
svn-id: r4005
2002-04-18Don't shake when GUI is displayed.James Brown
svn-id: r3995
2002-04-17Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work.James Brown
Let's hope someone will fix Loom actor masks soon... :) svn-id: r3976
2002-04-17Fix cursor in GUI for bomp-cursor games (eg, sam and max)James Brown
svn-id: r3975
2002-04-15Remove old debug message.James Brown
svn-id: r3946
2002-04-15fixed colors in guiLudvig Strigeus
svn-id: r3944
2002-04-14wrote new mixer class,Ludvig Strigeus
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937
2002-04-13Fix various warnings, and things preventing non-win32 platforms from compiling.James Brown
svn-id: r3916
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-02Wrote the string map for V7. Gui colors are still badVincent Hamm
svn-id: r3847
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵Vincent Hamm
every time it's opened svn-id: r3832
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen ↵Vincent Hamm
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Quick patch to make Save/Load work in Loom/Zak/etc.James Brown
svn-id: r3782