Age | Commit message (Collapse) | Author |
|
This because theoretically the GUI could be run without a dialog.
This also fixes the situations where the GUI keymap gets popped more times than pushed.
Thanks sev
|
|
This fixes a problem where opening the keymapper dialog would cause the current game
keymap to be displayed as the active keymap but then changing the keymap selection
back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap
was indeed at the top of the stack but that's not the desired effect.
Also move the pushing and popping of the keymap to Dialog::Open/Close
Also constantify the GUI keymap name
|
|
|
|
Some backends may break as I only compiled SDL
|
|
svn-id: r54265
|
|
Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
|
|
It broke the launcher after adding new games.
svn-id: r53765
|
|
This should prevent a small leak in the GuiManager when adding the dialog to the stack. Check for any regressions.
svn-id: r53747
|
|
svn-id: r49843
|
|
the quick search field
svn-id: r41311
|
|
svn-id: r40702
|
|
svn-id: r36226
|
|
several lesser graphical glitches with classic theme.
svn-id: r36225
|
|
- Merge is perfromed in order to not let rotting the code
- Makefile modifications were avoided
Stuff to resolve:
- Circular dependency of common/vkeybd from graphics/
- Make it compilable (?)
- Add some keyboards
- Decide on the key bindings
svn-id: r35813
|
|
non 1x scaler.
svn-id: r35686
|
|
gui/GuiManager.h
svn-id: r35668
|
|
highlighted correctly again.
svn-id: r35667
|
|
dragging mode. This allows for example unhighlighting of a button when the user clicked on it but moved the mouse away.
svn-id: r35666
|
|
flag WIDGET_IGNORE_DRAG.
svn-id: r35662
|
|
* Moved the code which handles fallback to the built-in theme from ThemeEngine to GuiManager
* Changed ThemeEngine::init() to only init&load the theme; no more messing with the overlay
* Commented to a somewhat obscure line in the GuiManager event loop (taking eriktorbjorn's original commit message for that change as comment text)
* Cleaned up the way the Dialog constructor ensures that the current Theme is correctly setup
* Got rid of varios members of ThemeEngine
* Changed ThemeEngine members _screen and _backBuffer from Surface pointers to just plain Surfaces
* Changed ThemeEngine::loadFontFromArchive to use _themeArchive instead of creating an Archive from scratch
* Renamed ThemeEngine::getThemeFileName() to getThemeId() (and some associated tweaks)
* Lots of further cleanup and tweaks
svn-id: r35653
|
|
svn-id: r35544
|
|
svn-id: r35481
|
|
svn-id: r35018
|
|
Massive cleanup.
svn-id: r34983
|
|
svn-id: r33841
|
|
Possible regressions.
svn-id: r33833
|
|
Added support for importing layouts inside other layouts.
Misc bugfixes.
svn-id: r33676
|
|
svn-id: r33651
|
|
svn-id: r33092
|
|
- reworked state (enabled/disabled/highlighted) handling of widgets
- cleanup in ModernTheme.cpp
svn-id: r29403
|
|
been updated.
svn-id: r28966
|
|
svn-id: r27786
|
|
svn-id: r27598
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26515
|
|
renamed Dialog::deleteWidget to Dialog::removeWidget (name was misleading, the removed object does *not* get deleted)
svn-id: r26147
|
|
reverts commit r24656 for fixing bug #1590596 and effectively fixes both.
svn-id: r24933
|
|
svn-id: r23662
|
|
copying strings needlessly
svn-id: r22873
|
|
_dragWidget. We don't want to keep references to the deleted widget.
svn-id: r22836
|
|
svn-id: r22799
|
|
(some little things could be missing yet though)
svn-id: r22017
|
|
- Remove reduntant code in drawing pipeline. Topmost dialog was drawn
up to 4 times
svn-id: r21998
|
|
to a minimum
svn-id: r21426
|
|
test throghoutly.
svn-id: r21157
|
|
o Converted global options dialog to new scheme.
svn-id: r21137
|
|
o Cleanup of launcher dialog
o Implemented useWithPrefix keyword
svn-id: r21131
|
|
svn-id: r20518
|
|
- Changed gradient calculating
- added background saving for all dialog/widget backgrounds for now (change that later maybe)
- changed ScummDialog to use the colors of our launcher dialog
svn-id: r20276
|
|
- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
|