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2017-03-10GUI: Delay deletion of child widgets when rebuilding launcher and options dialogThierry Crozat
This is to avoid writing in deleted memory in the ButtonWidget::sendCommand when the sent command results in the parent dialog being rebuilt.
2016-10-30GUI: Add possibility to rebuild the launcher dialogThierry Crozat
2016-10-17ALL: Fix compilation with disabled cloud but enabled libcurlEugene Sandulenko
2016-08-24GUI: Fix warningsEugene Sandulenko
2016-08-24GUI: Fix DownloadDialog detectionAlexander Tkachev
Now it calls Launcher directly, so it updates games list on success.
2016-08-24CLOUD: Add auto-detect for downloaded gameAlexander Tkachev
If that's the game, that is. Method is copy-pasted from Launcher, but fixed not to ask the directory and thus doesn't contain the loop.
2016-08-24CLOUD: Replace USE_CLOUD with USE_LIBCURLAlexander Tkachev
In most cases that's the right one to check. USE_CLOUD is defined when either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl, USE_CLOUD still could be defined and linking errors would appear.
2016-08-24GUI: Forbid using download directory in "Add Game"Alexander Tkachev
2016-08-24GUI: Add warning message for game's savepathAlexander Tkachev
2016-06-01GUI: Initialize pointers to NULL, not falseTorbjörn Andersson
2016-06-01GUI: More object initialization cleanupEugene Sandulenko
2015-11-11GUI: Do not show splash when ran from launcherEugene Sandulenko
2015-06-25GUI: Mark "Mass Add..." and "Record..." for translation.Thierry Crozat
2014-09-03Merge pull request #492 from BenCastricum/miscJohannes Schickel
GUI: replace "savegame" by "saved game".
2014-08-22GUI: s/savegame/saved game/Ben Castricum
Makes it consistant throughout the GUI
2014-08-22GUI: Fix description of game specific extraPathBen Castricum
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-02-03GUI: Fix text alignment for the version in the launcher.Johannes Schickel
Formerly in LauncherDialog::reflowLayout an incorrect way to query the acutal text alignment was used for the static text widget used for the ScummVM version.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-05-03GUI: Implemented pressed state for buttonsOleksiy Kurochko
2012-03-25GUI: Remove leftover code for the global dithering checkboxFilippos Karapetis
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
ALL: Avoid using is* macros from ctype.h
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2011-10-25GUI: Fix search clear button when switching themes or resolution.Johannes Schickel
This only fixes the clear button of the launcher's search. For the other clear buttons this is would be a bit more work since they are embedded in tabs.
2011-10-25LAUNCHER: Fix MIDI override settingEugene Sandulenko
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-25LAUNCHER: benefit from PicButton being derivative of ButtonEugene Sandulenko
2011-10-25LAUNCHER: Do not show clear image in classic themeEugene Sandulenko
2011-10-24GUI: Added icon to clear button. Reverted PNG supportEugene Sandulenko
2011-10-23LAUNCHER: Do not show MIDI and MT32 tabs if game does not have MIDIEugene Sandulenko
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-08-06GUI: Removed redundant button labelEugene Sandulenko
2011-06-02GUI: Replace some s(n)printf uses by Common::String::formatMax Horn
2011-06-01Merge branch 'branch-1-3-0' into masterMax Horn
I manually resolved all conflicts, and inspected every single change. Many were due to the version string mismatch and thus easily resolved. The MSVC project files add in the 1-3-0 branch were not merged, neither where the changes to gui/themes/translations.dat. Conflicts: NEWS backends/base-backend.cpp backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp backends/module.mk backends/platform/ds/arm9/makefile backends/platform/psp/README.PSP backends/platform/samsungtv/main.cpp backends/platform/samsungtv/samsungtv.cpp backends/saves/posix/posix-saves.cpp base/commandLine.cpp base/internal_version.h base/main.cpp common/array.h configure devtools/create_project/create_project.cpp dists/android/AndroidManifest.xml dists/android/plugin-manifest.xml dists/iphone/Info.plist dists/irix/scummvm.spec dists/macosx/Info.plist dists/redhat/scummvm-tools.spec dists/redhat/scummvm.spec dists/scummvm.rc dists/slackware/scummvm.SlackBuild dists/wii/meta.xml engines/sci/parser/vocabulary.cpp engines/tinsel/handle.cpp gui/themes/translations.dat
2011-05-21DS: Port of changes from branch-1-2-0 that I should really have moved into ↵agent-q
the trunk. "DS: Prevent the command line help string from being included in the binary." 5f3a90a5f6911188b8d1ded08dbdf6d233e9eb7b "GUI: Allow disabling of Mass Add dialog. Saves a few Kb of binary size on the DS, and is not particularly useful on that platform." 240ff87cf4472538d25a1c5628c8d15f1791ab1c "GUI: Don't search for theme zip files on startup when running on the DS. Themes aren't supported anyway, and the search severely delays startup." fe3b18ce0df03117081e83d99f4a2cbd864d3286
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTargetMax Horn
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815
2011-01-18GUI: Fix implicit signed to unsigned conversion warnings for some compilers.Johannes Schickel
svn-id: r55313
2011-01-16GUI: Fix language popup in the game options.Johannes Schickel
r49786 introduced a regression which made the game options menu set the game language to "zh-cn" in case "<default>" was selected. Also in case no language key was present in the game's config domain no text was shown at all, now it shows "<default>" in that case again. svn-id: r55267
2010-12-23PLUGINS: switched plugin manager to inheritance rather than #definesYotam Barnoy
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler. svn-id: r55024
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265