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path: root/gui/unknown-game-dialog.cpp
AgeCommit message (Collapse)Author
2020-01-04GUI: Use a dialog theme layout for the unknown game dialogBastien Bouclet
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-10-03GUI: Add Missing Switch Default CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-05-12GUI: Better integration for the unknown game dialog when adding gamesBastien Bouclet
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found.
2019-05-03GUI: Fix Compiler Warning in Unknown Game DialogD G Turner
This is a signed vs. unsigned comparison warning from GCC.
2019-04-29GUI: Do not abuse the engine name query item to provide a summaryThierry Crozat
The redirect rule on the web site expected only two query items, one with the engine name and another one with the description. However it was a bit lax in its regex and we could pass additional query items as part of either the engine name or description. The unknown game dialog was abusing it to pass a summary. The rewrite rule for the URL on the web site has now been fixed to avoid such abuse. And instead it also adds a summary. So the unknown name dialog should no longer provide one.
2019-04-29GUI: Add "Summary" to bug reports generated by the unknown game dialogLothar Serra Mari
2019-04-28GUI: Enable report button in unknown game dialogThierry Crozat
2019-04-27GUI: Update code to access the bug tracker in the unknown game dialogThierry Crozat
The code is still disabled, but it is now in a working state and can be tested by removing the #if 0 and changing the URL to a test server with a redirect rule.
2018-10-11GUI: Fix Mouse Wheel Input for Unknown Game Dialog.D G Turner
This should also fix this for other instances of ScrollContainer, though the dialogs / widgets may require the same change. This fixes bug Trac #10741.
2018-05-28GUI: Improve layout update for UnknownGameDialogThierry Crozat
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well.
2018-05-28GUI: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat