Age | Commit message (Collapse) | Author |
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svn-id: r20235
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svn-id: r20234
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svn-id: r20231
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svn-id: r20230
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r20198
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svn-id: r20197
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change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
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svn-id: r20088
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and putting all our game-related lists in order.
svn-id: r20058
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svn-id: r19963
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svn-id: r19958
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svn-id: r19934
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svn-id: r19901
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too as that helps to determine more exactly who has an expert opinion in some
particular area.
svn-id: r19867
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svn-id: r19809
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svn-id: r19749
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svn-id: r19747
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updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
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svn-id: r19735
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svn-id: r19580
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svn-id: r19579
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being truncated in the small version of the GUI.
svn-id: r19546
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o Mention that Paul Smedley also makes OS/2 pavkaging.
o Mention lloyd which C64-related contributions we use.
svn-id: r19528
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consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
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svn-id: r19142
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svn-id: r19102
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- added new engines (Gob + Kyra) to other devs description
- moved LordHoto to dev team
svn-id: r19033
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svn-id: r19016
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svn-id: r18978
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svn-id: r18964
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on Goblins which is Sierra Inc.?
svn-id: r18832
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svn-id: r18749
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svn-id: r18748
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solution, but should be good enough for 0.8.0 at least.
svn-id: r18709
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to avoid truncating the text in the smaller version of the GUI.
svn-id: r18702
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smaller version of the GUI.
svn-id: r18701
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svn-id: r18653
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svn-id: r18604
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action of the console. (I thought I could do this simpler by doing the
blending in open(), but for some reason I couldn't get that to work, and I
would still have had to blend in drawDialog() anyway, so maybe this is for
the best...)
svn-id: r18541
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to be made once, instead of whenever the console is redrawn. (This is the
same trick as the About dialog uses.)
It should speed up the drawing quite a bit, though it's not particularly
noticeable on the computer I'm using at the moment, so I can't say for
sure.
svn-id: r18540
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18449
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svn-id: r18448
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svn-id: r18444
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svn-id: r18439
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svn-id: r18436
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
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svn-id: r18419
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svn-id: r18326
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