Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-15 | Turn off auto scaling for now | Max Horn | |
svn-id: r18114 | |||
2005-05-15 | Add a switch which allows turning off the automatic GUI scaling easily | Max Horn | |
svn-id: r18112 | |||
2005-05-15 | Unified rules that determine when a dialog shall use its 'big' mode and when ↵ | Max Horn | |
its 'normal' mode; MessageDialog uses Font::wordWrapText now; MessageDialog scales itself now svn-id: r18111 | |||
2005-05-15 | Word wrap the 'features' string | Max Horn | |
svn-id: r18110 | |||
2005-05-12 | Forgot to credit Ivan for his gob engine. Now fix that. | Eugene Sandulenko | |
svn-id: r18075 | |||
2005-05-12 | Quick fix to make button texts etc. draw at the correct position. (They | Torbjörn Andersson | |
were being drawn at unscaled coordinates.) I don't know if this is the correct fix, but the change is small and easy to revert, if need be. svn-id: r18072 | |||
2005-05-11 | Do not autoscale about dialog, rather let it scale itself properly | Max Horn | |
svn-id: r18061 | |||
2005-05-11 | Start work on support for 'big' widgets | Max Horn | |
svn-id: r18060 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-09 | Patch #1181544 (AmigaOS 4 changes) | Max Horn | |
svn-id: r18011 | |||
2005-05-09 | Added LordHoto to credits | Max Horn | |
svn-id: r17984 | |||
2005-05-08 | cleanup | Max Horn | |
svn-id: r17980 | |||
2005-05-08 | A simple widget which renders any 16 bit graphics surface given to it (part ↵ | Max Horn | |
of patch #1163026) svn-id: r17977 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-08 | Fix doxygen warning | Max Horn | |
svn-id: r17969 | |||
2005-04-22 | GameDetector isn't actually used here | Max Horn | |
svn-id: r17757 | |||
2005-04-19 | Replace OSystem::hasAlpha with a feature flag | Max Horn | |
svn-id: r17695 | |||
2005-04-17 | Use variable width scrollbar in the console dialog | Max Horn | |
svn-id: r17652 | |||
2005-04-17 | Allow usage of ScrollBarWidget with a non-standard width | Max Horn | |
svn-id: r17650 | |||
2005-04-17 | Updated TODO list | Max Horn | |
svn-id: r17649 | |||
2005-04-17 | Added Dialog::wantsScaling(), to allow dialogs to turn off automatic scaling | Max Horn | |
svn-id: r17646 | |||
2005-04-16 | Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵ | Max Horn | |
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639 | |||
2005-04-16 | setLabel should probably cause an automatic redraw... | Max Horn | |
svn-id: r17638 | |||
2005-04-16 | Clarified the second comment, and removed the overlap between the two. | Torbjörn Andersson | |
svn-id: r17636 | |||
2005-04-16 | Clarified/corrected my own comment, otherwise I'll probably forget exactly | Torbjörn Andersson | |
why this was necessary. svn-id: r17634 | |||
2005-04-16 | _screenHasChanged == true implies _canvas.pixels == null; so replace it ↵ | Max Horn | |
(after all, we don't want to draw text when the canvas is not yet ready, no matter whether this is due to a screen change or for any other reason) svn-id: r17624 | |||
2005-04-16 | When recreating the canvas, do a full redraw so that all the dialogs | Torbjörn Andersson | |
behind the credits show. Until we have a new canvas, don't draw any credits text, or it too will show up on the canvas. The latter, at the very least, was a bug in my original patch. svn-id: r17621 | |||
2005-04-16 | Patch #1183808 (GUI: Less CPU-intensive credits scroll), with some tweaks by me | Max Horn | |
svn-id: r17620 | |||
2005-04-16 | spelling | James Brown | |
svn-id: r17609 | |||
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko | |
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571 | |||
2005-04-10 | Fix compilation on OS X | Max Horn | |
svn-id: r17515 | |||
2005-04-10 | Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation | Torbjörn Andersson | |
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512 | |||
2005-04-09 | Added Stefan Parviainen to credits, credited Quietust for his MM NES work | Max Horn | |
svn-id: r17487 | |||
2005-04-09 | Init _editMode | Max Horn | |
svn-id: r17482 | |||
2005-04-06 | Removed unnecessary semi-colons. | Torbjörn Andersson | |
svn-id: r17418 | |||
2005-04-04 | Fix for bug #1166231 (GUI: Caret not removed when switching tabs) | Max Horn | |
svn-id: r17379 | |||
2005-04-04 | Cleanup | Max Horn | |
svn-id: r17378 | |||
2005-04-03 | Use alpha channel if available. | Marcus Comstedt | |
svn-id: r17354 | |||
2005-03-31 | Playstation2 Port: initial import | Robert Göffringmann | |
svn-id: r17305 | |||
2005-03-27 | Credit Robert Kelsen as Slackware packager | Max Horn | |
svn-id: r17263 | |||
2005-03-27 | Patch #1171300: ListWidget + Chooser Patch | Max Horn | |
svn-id: r17260 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-24 | Rename global tab Misc to Paths. This correctly describes its current content | Eugene Sandulenko | |
and is in harmony with game-specific options. If someone ever will add some additional "misc" stuff in there, it could be easily renamed. svn-id: r17220 | |||
2005-03-12 | Forgot to remove this | Max Horn | |
svn-id: r17103 | |||
2005-03-12 | Fix popup widget in scaled GUI mode | Max Horn | |
svn-id: r17099 | |||
2005-03-12 | Fix crash that occured when disabling the GUI scaling code | Max Horn | |
svn-id: r17098 | |||
2005-03-09 | Patch #1013937 "OSystem layer with bigger resolution". Now you will always | Eugene Sandulenko | |
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-02-06 | Moved the console font from gui to graphics | Max Horn | |
svn-id: r16742 |