Age | Commit message (Collapse) | Author |
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consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
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svn-id: r19142
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svn-id: r19102
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- added new engines (Gob + Kyra) to other devs description
- moved LordHoto to dev team
svn-id: r19033
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svn-id: r19016
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svn-id: r18978
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svn-id: r18964
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on Goblins which is Sierra Inc.?
svn-id: r18832
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svn-id: r18749
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svn-id: r18748
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solution, but should be good enough for 0.8.0 at least.
svn-id: r18709
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to avoid truncating the text in the smaller version of the GUI.
svn-id: r18702
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smaller version of the GUI.
svn-id: r18701
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svn-id: r18653
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svn-id: r18604
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action of the console. (I thought I could do this simpler by doing the
blending in open(), but for some reason I couldn't get that to work, and I
would still have had to blend in drawDialog() anyway, so maybe this is for
the best...)
svn-id: r18541
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to be made once, instead of whenever the console is redrawn. (This is the
same trick as the About dialog uses.)
It should speed up the drawing quite a bit, though it's not particularly
noticeable on the computer I'm using at the moment, so I can't say for
sure.
svn-id: r18540
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18449
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svn-id: r18448
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svn-id: r18444
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svn-id: r18439
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svn-id: r18436
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
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svn-id: r18419
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svn-id: r18326
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svn-id: r18324
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svn-id: r18323
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svn-id: r18322
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svn-id: r18321
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svn-id: r18320
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svn-id: r18319
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svn-id: r18318
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svn-id: r18316
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old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING,
_scaleFactor and _scaleEnable.
Also removed drawBitmap() since we no longer use bitmaps for widget
decorations.
svn-id: r18310
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Jamieson and Ruediger (have been inactive for 1 resp. 1.5 years)
svn-id: r18235
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svn-id: r18194
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that all our widgets are able to scale themselves now, but I could be
mistaken.
svn-id: r18192
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svn-id: r18185
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to give each widget the opportunity to scale itself.
There's a slight regression this time, though: In the small version of the
GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not
good.
svn-id: r18182
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last scaling change today. Feel free to continue. :-)
svn-id: r18172
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dependent on size, so the two different sizes are handled through a new
addSlider() function.
Figuring out why the big widget won't let you set volume to 0 is left as an
exercise for the reader.
svn-id: r18170
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of them better than others.
svn-id: r18165
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svn-id: r18164
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StaticTextWidget for the label
svn-id: r18163
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svn-id: r18162
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because most checkboxes are on tabs. (We'll probably need a similar form of
addButton() as well.)
svn-id: r18161
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svn-id: r18159
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svn-id: r18154
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svn-id: r18145
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